So my suggestion is 3 variants:
1. Reduce heat dissipation of DHS. I can't say what the new number should be, but i think the reduction should be strong enough so SHS can become viable alternative to DHS again, which will fix the problem of heavily overgunned mechs that only got their exceeding firepower because 10 DHS is enough to keep them cold, instead of having 20 or so SHS.
2. Buff the heat capacity of SHS, to the point where having enough SHS will make you able to fire your weapons continuosely for a large amount of time and only then take one big break to cool down, as opposed of constant fire/cooldown circle that DHS force you in. This won't make the mechs less overgunned, but at least this will make SHS more appropriate for mechs that tend to engage in this kind of "long duels to the death" fights, where 2 larger mechs (starting from mediums) are circling each other, trading shots and ripping each other apart. With current heat sink balance these duels tend to end as soon as one of the duelants overheats, and the other one just stands still and either shoots the other guy with no retaliation or just watch as he explodes from overriding shutdown. My proposed new SHS balance should make these duels end in this anticlimactic way much less, as mechs with SHS installed should be alble to tank enough heat to contuine fighting to the death of one of duelants.
What i intend this change to bring is to divide SHS and DHS area of competence, so SHS will be more suitable for long trading of damage or more intense and contiunous duels, and DHS, with their worse capacity, will be more appropriate for Hit-and-Run tactics, suitable for light mechs or other scout/harasser units.
3. Decreas DHS heat capacity (possibly also increas DHS heat dissipation in exchange), to the point where having enough DHS to constantly fire your weapons is nearly impossible, or at least is not a viable option most of the time. Basically it's the same change as the №2, but instead of buffing overall heat-efficiency of mechs this will decrease it, forcing mech designs to be less overgunned.
What would also help a lot is if the game provided an actually rewarding way of using some misc or sensor items, so basically if you could be able to fill up some space and tonnage in mech with heavy but USEFUL targeting computers, USEFUL active probe, MORE useful Jump Jets (like Improved JJs from TT) - this would lead to players putting less overwhelming firepower in their mechs in exchange for more utility and Info Warfare items, which would make changing all mechs to DHS less of a necessity.
Edited by JumpingHunter, 01 November 2023 - 03:48 AM.