ESC 907, on 08 January 2024 - 10:30 PM, said:
So if an under-gunned Assault is like a WWI tank with no cannon, then what is an under-gunned Light? A VW-Bug? Secondly, THAT is your description of the Executioner? I would like to see you lead a push in an EXE-C and survive more than 2s. You seem to be mistaking it for the Atlas...
Also, I find it interesting that you would compare the MLX-D(25t) to an Urbanmech. 1) When has the MLX been able to ton-down its engine? 2) Have you ever seen a MLX-D with a 10 or even 20-pt ballistic? But yes, 400 dmg is a good match for a Light, and I have made that threshold maybe 4 times running the MLX-D after ~7y playing MWO (each time thanks to well-used artys). Otherwise, the MLX-D is lucky to get more than half that damage in a match. As for a comparison, I would compare it to other Lights, such as the Adder, Cougar, Kit Fox, Arctic Cheetah, Piranha, Incubus, JR7-IIC, Urbanmech, Locust-1V, Spider-5V, Flea, Wolfhound, Jenner... Basically, all other Lights are easily able to out-perform the MLX, with the exception of perhaps the Commando, which I would put at a similar level to the Mist-Lynx. The only MLX that is capable of performing well on a regular basis is the Gulf, due to its ability to boat 8xMGs. But then, ammo will be a limiting factor for that.
You claim the -100% jam-chance would be too much, but what could that buff? A UAC5 with .5T ammo with no backup weapons? A UAC2 with 2.5T of ammo and no backup weapons? If you make it dependent on the So8, the most it can do is 2xERMLs or 2xHMLs for backup of the UAC2! *Thank you for reading my wall of text*
I didn't compare MLX to Urbie, i stated that if even
that is able to get the job done, then MLX shouldn't be as bad as you claim it to be. Plus, UAC2 is 900 or so meters range weapon, and both ERML and HML are not that weak, so what you said to be the most this mech can squeze out of it it somewhere in the mecium mech loadout level.
I didn't mistook Executioner to atlas, Executioner plays really more like an oversized medium mech with it's mask and JJs, but the fact that it is so big and so easy to hit is what forces it to rely on strong quirks. And undergunned light is still a light, a mech that can get to enemy rear arc and breach rear armor with ease, simply because of size and speed. If you think that all light mechs have to be able to win 1v1 with heavy or assault mech in 1v1 face to face fight, then i don't think you are right.
And of all mechs that you brought up as outperforming MLX, most are MG boats. I'd say that if you aim to equalize MG boats and other lights, then the go-to way of doing that should be nerfing MG boats to the ground first, and then buffing underquirked mechs. If MLX is so bad, then some buffs maybe should be decent, but 100% jam chance reduction is by far not needed. Again, all mechs that have this 100% jam chance reduction (IIRC) are heavies or assaults, which are big, easy to hit, often slow enough to not be able to dodge anything and that generally have to rely on firepower to outperform enemy, not on mobiliry. I don't have much experience with smaller clan lights, but i refuse to believe that they are running slower than 97.2 KPH, and that is more than enough to duck behind the cover once your gun is jammed. Plus, UAC2 has one of the longest ranges in MWO, and one of the highest velocities too, so you really should not be in the face of enemy when you have that good engagement range.
Think of it as of Panther 10P - you have one ballistic slot that you have to make use of, and since it's a light mech best way of utilizing ballistic weapons is to snipe with AC2. And i did not see anynody complain about Panther 10P being unable to shoot UAC2 without jamming yet. Again, i don't say that buffs are not needed, i say that 100% negation of intended feature of the weapon is not the way to do it, and at least not to be easily throwin into every mech's quirk list on first occasion.
Edited by JumpingHunter, 09 January 2024 - 12:12 PM.