

Most Wanted Features!
#861
Posted 29 December 2016 - 12:48 AM
Anti Mech machine guns do exist in the game, They are called auto canons. No ballistic weapon smaller then an AC 2 should affect a mech.
On a side note, why do KMDD's not count as kills when computing KDR?
#862
Posted 29 December 2016 - 01:56 AM
Edited by Jep Jorgensson, 29 December 2016 - 01:57 AM.
#863
Posted 01 January 2017 - 01:14 AM
#864
Posted 03 January 2017 - 04:25 PM
#865
Posted 05 January 2017 - 10:09 AM
#866
Posted 06 January 2017 - 11:10 PM
2) More and more diverse enemy mechs in the testing grounds. Trying to run headshot calculations in testing grounds right now sucks. You could make them respawn as well.
Edit
3) More than just NA faction play.
4) The ability to move around the menus and do things while searching for a game.
Edited by Utgold2k4, 11 January 2017 - 12:20 AM.
#867
Posted 08 January 2017 - 02:37 PM
(MRMs, ATMs, Arrow IV Thunderbolt, Bigger SRMs like CSSRM 10)
A weapon group that has way to limited choices.
#868
Posted 10 January 2017 - 06:54 AM
ingame unit recruitment chat or somthing similar (i'm a one man unit just so i can be a merc)
in the store arrange/show only clan/is mechs option.
lastly the prices (mc) of everything.
they seem to have made the same mistake alot (A LOT) of free to play games make. they made the prices high on everything so they get one or two big sales every so often (just one paint is close to $5) when what they should have done is made everything seem cheap.$1-2 a paint $5 for a mech (still needing 3 for the master skills) if they did this the prices will still work out almost the same but people wont realise how much they are spending. "wow only $2 for the paint i wanted" (a few days later) "i'm bored of being red i want to be black and pick now, its only $4". or "oooh a new mech, ill give one a go for $5"
that was very long winded and maybe confusing but i wanted to make the point of little and often instead of one sale in an age.
Edited by xXReaperhazeXx, 10 January 2017 - 06:55 AM.
#869
Posted 10 January 2017 - 09:12 AM
I do understand the business move but is still not what players wanted.
#870
Posted 11 January 2017 - 05:00 PM
Also, I think it would be really great to add usage of droppods in quickplay, so you could bring multiple mechs while still choosing only one for the battle. In this way you could have a selection of mechs to choose from at a time the map and mission is known.
Third, I think it would be great to have something like MW4's tournament feature. With prices and rankings and all sorts of whatnots. These could translate into fame or redicule in the faction wars, depending.
#871
Posted 13 January 2017 - 05:48 PM
#872
Posted 16 January 2017 - 02:13 PM
Gr Armpit, on 21 December 2016 - 02:04 PM, said:
More weapons! heavy lasers, x pulse, racs, AND MOST IMPORTANTLY NEW ROCKETS in the form of MRMs and ATMs
Falling down from a heavy blast, and advanced gyros to go with it
Better clan tech like in the lore
New clan light mechs! (Firemoth Cougar, Urbie IIC, Locust IIC)
and 2 new mechs specificly, Timber wolf II and Thantos please!
One more thing, FREE FOR ALL GAMEMODE
how is the new weapons gonna fix the problem of disbalance ?
we havent even gotten the LRM (guided) vs SRM (unguided) thing working - how should MRM (unguided) work ? that would just be "better SRM".
if you believe more choice in weapons and more complicated weapons fix the general game disbalance and player base issues, your utterly mistaken.
and while your at the timberwolf 2 timeframe: dont forget the Orca and Matar and *bwahahahaha* just kidding. why not full null signature camouflage system lights ? (sarcasm warning)
Edited by Lolo van Trollinger, 16 January 2017 - 02:15 PM.
#873
Posted 16 January 2017 - 04:21 PM
Lolo van Trollinger, on 16 January 2017 - 02:13 PM, said:
how is the new weapons gonna fix the problem of disbalance ?
we havent even gotten the LRM (guided) vs SRM (unguided) thing working - how should MRM (unguided) work ? that would just be "better SRM".
if you believe more choice in weapons and more complicated weapons fix the general game disbalance and player base issues, your utterly mistaken.
and while your at the timberwolf 2 timeframe: dont forget the Orca and Matar and *bwahahahaha* just kidding. why not full null signature camouflage system lights ? (sarcasm warning)
First off, Thanks for upcoming new weapons PGI. Second, how is it currently unblanced? If you ask me, it's because the clans have been nerfed so much.
And yes, an Orca or Poseidon Super-heavy would be fun.
#874
Posted 17 January 2017 - 11:46 AM
Giant maps, a proper planning phase, actual tactics, real scouting and long matches.
The last thing I wanted from faction play, were pug modes with dropship respawn.
https://mwomercs.com...igger-maps-fun/
#875
Posted 20 January 2017 - 12:49 PM
2. Change the graphic for advanced zoom. It is blurry and also obscures the surrounding area. it could simply zoom to that magnification instead of presenting a box and blur the further away from the focal point.
3. Add a chat frame to the Home,Mechlab, Skills, Store overlays. Adding this with the tabs of Common channels and the ability to create new channels would advance the connection to the community. As it is when a new player begins the game they have zero connection to the community and may leave from lack of info and connection to other players.
4. When selecting mechs a button to separate Inner Sphere from Clan would be handy (especially for newer players).
5. And lastly there is a rich history in Battletech and Mechwarrior that is glossed over to an extent. It would be great for newer players, choosing a faction and or house to have an idea of the history of those choices. This would further immerse the player into the game and give a sense of ownership to their roles in faction battles.
* There is plenty of info online and by the time faction play is a reality to players they may have looked it up already (this last one would just be cool to have here.
#876
Posted 21 January 2017 - 06:45 PM
https://mwomercs.com...93#entry5549493
#877
Posted 22 January 2017 - 07:30 PM
#878
Posted 25 January 2017 - 09:57 AM

#879
Posted 25 January 2017 - 07:28 PM
I think one of the biggest problems in the MW series and MWO is holding to close to Battle Tech armor setup.
MW gives pin point striking ability with all weapons hitting in the same location (lasers) while the battle tech system was far more random.
buffs to armor by weight class would help to some extent
#880
Posted 30 January 2017 - 11:15 AM
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