Posted 21 March 2017 - 08:56 PM
Look folks, the clans have SUPERIOR weapons, PERIOD. I keep seeing all of this "balancing" stuff going on and it
does nothing but take a good weapon and make it junk. Some weapons are superior to others; some Mechs are
superior to Mechs; double heat sinks are suppose to be 2x better than single heat sinks, etc...
In the BattleTech/MechWarrior universe the Clan PPC does 15 damage and generates 15 heat! I think that heat
penalty is more than sufficient to curb its use. And the Gauss Rifle... OMG! Can you do any more to wreck the
benefits of this wonderful weapon than this ridiculous "charge mechanism" that has been forced upon us? And now
with this last patch (3/21/2017) we are getting yet another reduction in weapons damage capability... the
missile spread is INCREASING, targeting computer effectiveness is being REDUCED, and our already crippled PPCs
and Gauss Rifles are getting crit damage TAKEN AWAY! REALLY!? WHY!? I haven't seen any evidence at all in the
game play that says this is necessary!
I don't want a game of totally "normalized" weapons or Mechs. The Battletech/Mechwarrior universe has most of
this figured out already. Just use it as is please.
If the end goal is to make longer matches where Mechs stay in the fight longer... how about trying this...?
Increase the armor protection across all Mechs to be in line with the VIP Mech; especially the heavies and
assaults. It takes a massive amount of firepower to take down the VIP Mech. An Atlas (or any 100 ton assault
Mech) should be this tough to take down. The light Mechs are already "buffed" to this level; it takes a huge
amount of firepower to take one of them down. Way more than what their weight class would dictate. Why not do it
with the mediums though assaults also?
In doing this many problem things could be just plain removed from the game:
1> Get rid of ghost heat totally. Every weapon would need to work at maximum capacity/damage to be effective in
the game.
2> Let the double heat sinks dissipate double heat like they were designed to do.
3> Get rid of the stupid Gauss Rifle charge mechanic. OMG this is just horrible!
4> Light Mechs would no longer be such a terror on the battlefield like they are now as they would not be able
to just troll around looking for a lone heavy or assault to make a "pew-pew-pew" easy kill out of in seconds
like they do now.
5> This simple change would greatly increase the length of game matches. It would allow the players that like to
build and run brawling Mechs to actually have some fun in the game as they would be able to have a tough enough
Mech to engage and fight the enemy instead of just dieing in a few short seconds from long range weapons.
6> With the new Civil War Pack coming out much of this IS vs Clan "normalization" will take place naturally with
no need to ruin any weapon's capabilities.
7> Make the match making engine set IS vs Clans and have 3 IS lances fight 2 Clan stars. This is the way the
Clans want it anyway. They operate on a honor based system and bid to fight the enemy with the least amount of
resources that they feel they can get away with. This idea would fit the Clan idealistic profile. The "balance"
will already be built in with the two more IS Mechs in the fight.
8> This would also give slow moving Mechs (i.e. Dire Wolf, Urbanmech, Annihilator, etc...) a chance to get to
cover before getting destroyed in seconds by LRMs or long range weapons before they can even get into battle.
9> This change would also allow Assault Mechs to act like - oh gee, I don't know - ASSAULT MECHS! They would be
able to wade into other Mechs and have a good, long, fun, fight like they are supposed to do and perform their
roll as "tip of the spear" BattleMechs.
Let the superior weapons be superior. Just alter simple things like the amount of armor on the Mechs and let the
superior weapons be used as they were designed please.
Thanks,