Posted 09 June 2015 - 03:37 PM
Well, I now play the Mechwarrior Series for a decade, played MW3 and MW4+Mercaneries.
Before I developed Mechwarrior I played EarthSiege2, its still one of my favorite OldSchool games.
The Mechwarrior Series did have "soul" as same as Earthsiege2 had.
For my opinion MWO is too arcarde-balanced, it has far less athmosphere.
Sometimes I´m thinking, the game is developing into a tournament game (in far sight like counter-strike or starcraft).
You start at the same point. You meet the enemy team at the same point. (or two). You fight and win or die. You play the next round which will look like the first. And the next.
Thats getting boring after a couple of rounds. I thing PGI cant sidetrack this any longer with bringing out new hero variants for a MC-Price which nobody can or want afford.
I can understand that this is a F2P-Game, but why not earning more with upgrade the game at the right places?
Here are some things what would improve the game expierence a lot.
1. Just look at the MW5 Trailer. I watched the Eject Scene again and again, because it was so cool. The Eject sound, the core breach, the nuclear explosion after the mech explodes.
It was just cool.
In MWO theres nothing from that. Just nothing. Does a mech has a nuclear reactor? Yes I thought, but in MWO it explodes like a Diesel Engine. Make small nuclear explosions when core is destroyed, let them vary, some bigger some smaller. Let winning players see their reward nuke when the enemy is blown into bits.
2. Look at Earthsiege series - the Mechs did have a lot of internals (20 or so) which could
be destroyed like life supporting systems, targeting computer, energy system, core/engine, Servo engines, Radar, Pilot.... Besides weapons, heatsinks and legs, theres nothing from that in MWO.
Why not penalize a player for getting a ballistic cockpit hit with a big hole in the glass of the cockpit front or a scratch for a laser hit.
Why not shutting down energy system for some seconds for getting a PPC hit.
Why not blurring the view for loosing life-systems.
Why not see and feel when the pilot was hit.
Why not a damaged reactor core that sounds like a diesel engine when beeing 1% before exploding.
Why not loosing oil or hydraulic.
Why not beeing unable to hold up the arms when getting a hard internal hit. (like the MadDog in the MW4 opening Video).
Why is there so less sound. When the mech is 1% before death, it just says: Critical damage in red, with a little red flashing. This pilot is not going to bed sleeping. Think about it. This pilot is going to die in the next few seconds/minutes. The machine should cry, flash, roar and blink that the end is near. The same is with incoming missiles. "Missiles incoming" or something is said. Uaaaaahhhh, its sounds like the woman want to go to bed that moment having a sleep.
The most fun the player have, is when he wins the fight with a hardly standing, legged, strongly damaged, moaning mech, then you tell yourself - what a match!
...and its making the game more intersting - finding out what happens when internals get damaged or go offline, just vary the consequences, it brings a lot deepness to the game.
3. Whats about weather.
There is a snow blizzard in one map. Thats all. Wow.
Whats about rain, which runs down my cockpit glass, making little drops. Whats about lightnings, whats about a sandstorm. Whats about fighting under water?
You could add 4 weather conditions to every map, with different heats, view ranges and so on. If you have 10 different maps before, you have 40 after adding weather conditions.
4. Whats about useless weapons.
Nobody uses the Flamer f e. Its crap. Why is it ingame? It should be look more ballistic like a fuel-flamethrower. That one ingame has a flame that looks like a brogen gas-pipeline.
You could add a fire effect. Putting enemy mechs on fire, hardly to extinct. It would be great to see burning mechs getting heat and fire damage running over the battlefield.
5. Rework the look of the Pilot. His legs look Alien-like.
6. Whats about adding different G-Effects to differents maps/planets?
7. Use your existing maps and add new game modes or different starting points. You can
use your old maps but change the gameplay in every match.
8. Ever thought about adding repair-bays to some maps like in MW4?
9. Destroyable battlefield would be great. But this may not be possible with the cryengine.
All in all for my opinion you have to add more deepness or athmosphere to the game. If you want players ,expecially the old nerds who play these games for a decade, play that game a long time with fun, its not enough to add only new variants. The Dropship Faction Mode is a good step, but the game still stays at a superficial level. It just gets boring after some hundred matches....
Regards,
Roman