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Most Wanted Features!


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#221 Inflatable Fish

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Posted 23 July 2015 - 03:22 AM

a salvage/loot system as an alternative way of obtaning mechs/weapons.

every time you killed or assisted in killing a mech, you'd have a chance of recovering parts of it that were relatively undamaged post-match (only if you win, of course) and then put together a working mech out of the components. for example, if you participated in, say, a Vulture being destroyed by legging, you'd have a chance of recovering any of the components that wasn't a leg. if you want to get the leg components, you kill enemies by going for the centre mass, etc.

a system like this would provide a nice distraction from the usual c-bill grind, and an element of personal challenge, making people shoot smart if they want a certain part or weapon.

Edited by Inflatable Fish, 23 July 2015 - 03:22 AM.


#222 MW222

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Posted 23 July 2015 - 01:47 PM

Here's one that we need badly.

Paid for Premium time should only run while you are logged in and not while you are off line.




Edited by MW222, 23 July 2015 - 01:48 PM.


#223 IraqiWalker

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Posted 23 July 2015 - 08:21 PM

View PostIaldabaoth, on 22 July 2015 - 06:19 PM, said:

1. Progressive leg damage effects
2. Scaling heat level effects

I like both. We had the first one for the entire mechs, but then it was dropped to reduce the taxation on lower end machines.

View PostIaldabaoth, on 22 July 2015 - 06:19 PM, said:

3. Sized hardpoints

No, please no. It was a bad idea in the previous games, it's still bad in this one.

We already have a slot cost, we don't need to add a slot cost to the slot cost.

#224 dillsOn

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Posted 25 July 2015 - 07:50 AM

PLEASE PLEASE PLEASE.
I have been advocating for the addition of some more control over group-fired weapon systems. Specifically a method to organize chain fire within a weapon group.

Example= Nova Prime with 6 lasers on each arm and two machine guns on each torso.
I want to be able to split the lasers into two groups (Left arm and right arm respectively) however, the limit for this configuration ends at the option to fire all 6 weapons in one group at a time, or chain fire them 1 at a time. I want to fire 3 lasers on the left arm alternately. Or, fire two lasers from one arm in succession with the same button. This was a feature that was available in Mechwarrior 3, if I correctly recall. The weapons grouping was done with colored bounding boxes and small numbers. You could configure a group then further customize the group to designate a firing order.

This is a critical feature and the lack thereof, in my opinion, renders boat-type mechs (ESPECIALLY ENERGY BOATS) useless. People argue that this feature would give players who pilot a boat an advantage, however, I believe this is simply how it works. All these advance battlemechs and weapons but we can't get a computer smart enough to let the mech pilot safely and efficiently use his weapons?

I piloted a nova prime for a few months, before selling it, I was awestruck by the deadliness of this mech, especially equipped with 12 small lasers and 4 machine guns. However, I was always at a disadvantage - even though I had 12 lasers, I couldn't configure them to be used safely and effectively. I found my self either tickling mechs then spontaneously self destructing after a rapid succession of small laser discharges. OR, firing the weapons in a group of six (part of this mech's design involves a strategy of peeking an arm around a corner and BLAMO!) and getting 2 or 3 shots in before the mech over heats.

The happy medium lies in allowing pilots to further configure what happens when they fire a weapons group (Fire 2 lasers per lick in sequence or two, or 4 then two .... ) This is a CRITICAL FEATURE and I can't believe there isn't an outpouring of support from the community. This year i've done a little work tracking some posts regarding the need for this feature.

More information in my post from another day ...
mwomercs.com/forums/topic/197536-chain-fire-poll/page__view__findpost__p__4404063

#225 DiabloSix

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Posted 25 July 2015 - 10:03 AM

I started a topic about adding a new achievement and someone suggested posting it here. 50-100 airstrike/artillery strike kills and you earn the title Bombardier.

Edited by DiablosVI, 25 July 2015 - 10:03 AM.


#226 045

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Posted 27 July 2015 - 02:19 PM

I think ammo counts that show reloads rather than how many individual missiles or autocannon rounds remain. It's not really helpful for me glance quickly at my Summoner's Ultra 10 ammo and have to divide by 3 to get my remaining ammo. It really should just say how many times I can fire the weapon before I run out.

#227 NocturnalBeast

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Posted 28 July 2015 - 02:01 PM

Clan free, lostech free (3025) game mode with all quirks and Ghost heat removed. Would be great to implement when (if) the Warhammmer / Marauder are added to MWO.

Edited by Ed Steele, 28 July 2015 - 02:01 PM.


#228 Brandarr Gunnarson

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Posted 29 July 2015 - 12:48 AM

An Asia/Pacific Server.

#229 Discojaddi

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Posted 29 July 2015 - 08:37 AM

I honestly really want to see mechs with hand actuators actually be able to punch. Hand actuators at the moment are a decoration at best and an active detriment (eating up a crit slot) at worst.

#230 NocturnalBeast

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Posted 29 July 2015 - 10:46 AM

View PostDragonfodder, on 29 July 2015 - 08:37 AM, said:

I honestly really want to see mechs with hand actuators actually be able to punch. Hand actuators at the moment are a decoration at best and an active detriment (eating up a crit slot) at worst.


The ability to crit actuators would be nice too.

#231 Discojaddi

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Posted 29 July 2015 - 12:17 PM

View PostEd Steele, on 29 July 2015 - 10:46 AM, said:

The ability to crit actuators would be nice too.

This guy gets it.

#232 Chafe

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Posted 31 July 2015 - 03:09 AM

- SOLARIS!!

- A reason to fight for planets in cw

- BV

- Something to spend unit funds on

- AI opposition on ghost drops or elimination of ghost drops entirely (AI units could be used to supplement an incomplete opposing force, or as a complete force, human players able to dynamically join in progress but undermanned fights supplanting AI force as needed)

- Melee options / DFA

- Banning of trial mechs from CW

- SOLARIS!!

- Some kind of barrier (however low) to entry for CW, just anything to make newer players realize that its "hard mode"

- Progressive degradation of mech performance as it accrues damage

- Arrow IV missiles / Longtoms

- Varying AC ammo types

- Rotary autocannons

- Occasionally exploding reactors on mech destruction

- Revisit information warfare, passive / active radar options, G/A ECM, allow dumbfiring of streaks.

- A cockpit ornament that looks like a platypus, because reasons.

- Did I mention solaris??

Edited by Chafe, 31 July 2015 - 03:09 AM.


#233 Munkeyed

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Posted 31 July 2015 - 07:50 AM

View PostPraetor Knight, on 05 June 2015 - 06:55 PM, said:

Adjusted Heat System

- Set a lowered and universal value for Heat Capacity. Going with a doubled value for the first Shutdown we can avoid, I think we can test at 28 (so we can set the toggle as we currently can and go above that) and a max for an Automatic Shutdown at 44 Heat.

- The second factor is then adjusting Heat Dissipation. I think we could see going up to doubled values of 0.20 for SHS and 0.40 for DHS, but we can instead start with SHS at 0.15 and DHS at 0.30 to see how that works since we do have Heat Gen Quirks in place, and can tweak weapons as needed.




Sub-Arctic debuffs?

Have a some -100 degree drops, where the heat scale drops into negative percentages, and instead of red becomes blue. hydraulic fluids become thicker and movement rates would take a hit. Moving forwards/backwards or pacing would run the engines and gradually reverse the heat loss, multiple heat sinks would work against you, but of course, using energy weapons would help greatly. Would have a huge effect on CW groups stacking for extended periods outside of gates..

#234 Munkeyed

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Posted 31 July 2015 - 07:58 AM

Could even have a mini space-heater cockpit item to go along with it.

#235 scgt1

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Posted 31 July 2015 - 08:01 AM

How about your old payment system that acutally $%@#$@ worked!

Have an early adopter sale and deadline and people can't even purchase things because your current payment system!

#236 Zephonarch II

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Posted 01 August 2015 - 07:38 PM

1. Salvage, Repair, Re-arm features
2. Custom Decals
3. When taking Lrm-fire, NO LAG SHIELDS, Lrm fixes
4. Knock-downs from Collisions with other mechs. Like Locust running at 150km/h into an Atlas would be knocked right down on impact.
5. PVE gamemode
6. Solaris Deathmatch
-Teams: Randoms drop points for everyone. Players must link up with there teams and work together to clear area for friendly forces to fully deploy
-Free-for-all: Same as TD, but with a higher reward cap for the pilot who places 1st. No teams.
"Every man/woman for himself/herself"
7. Optimized maps. (THERMAL)
8. Weapon Balancing, Decrease the meta.
9. Escort/Capture Convoy gamemode
10. Better immersion. As in: No pebbles that can outright halt Mechs in their tracks(VIRIDIAN BOG)

...And that's about it from me.
...Oh and 11. Static on all the HUD elements on overheating. (More overheating damage, discourage Meta-trend as much as possible)

Edited by Zephonarch II, 01 August 2015 - 07:41 PM.


#237 H i e u

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Posted 04 August 2015 - 12:19 AM

I need ingame-takeout for kicking our teammate (afk, disconnected, ********, etc vv...). We use poll mechanism, most approvements will be applied

I need ingame-takeout for kicking our teammate (afk, disconnected, ********, etc vv...). We use poll mechanism, most approvements will be applied

I need ingame-takeout for kicking our teammate (afk, disconnected, ********, etc vv...). We use poll mechanism, most approvements will be applied

#238 NocturnalBeast

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Posted 04 August 2015 - 12:37 AM

View Postscgt1, on 31 July 2015 - 08:01 AM, said:

How about your old payment system that acutally $%@#$@ worked!

Have an early adopter sale and deadline and people can't even purchase things because your current payment system!


The payment system works fine with PayPal or Karma Koin cards in the US at least.

#239 Nazghoul

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Posted 04 August 2015 - 01:15 AM

I also support Chafe's ideas for:
Solaris matches
Longtom/Arrow
Rotary Auto-Cannons
Critical Reactor death explosions(should damage those close by)

#240 Duerwiss

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Posted 04 August 2015 - 08:43 AM

War of Attrition
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Idea for a new gamemode called "War of Attrition":

Posted Image War of Attrition
Basically the idea of this gamemode is to set an incentive using your whole Mech pool, not only a handful of chassis. Make the use of the Mechs more attractive and get rarely played variants back onto the battlefield.

You activate the mode "War of Attrition" via a switch in the window where you currently select the game mode.

Posted Image Checkbox below the game mode selections
Once activated you just drop into a normal solo pug game. So it is possible to play with others without the activated option. The main point of the game mode is that once a Mech has been destroyed in a game it is "locked" for public games as long as the "War of Attrition" is activated. Every destroyed Mech thus reduces your choices.

The option is not availabe in CW where you will basically select and play with your dropdeck as usual and also not relevant in Private Matches where all of your Mechs should be playable.

Refits and re-equips should always be possible even for the "locked" Mechs. It should not be the goal to have all Mechs fully equipped in the hangar (though I like the idea - the translator) the goal should be to play all Mechs.

Now why play a "War of Attrition"? As long as the option is activated, all Mechs used and destroyed count towards special achievements which reward certain bonuses (as always). Once you remove the option the couting starts with zero again.

Example of fitting achievements would be
"War of Attrition Level 1": you used 4 Mechs which were destroyed
"War of Attrition Level 2": you used 10 Mechs which were destroyed
"War of Attrition Level 3": you used 20 Mechs which were destroyed
"War of Attrition Level 4": you used 30 Mechs which were destroyedetc.

Of course there should be rewards which should grow with the level. I propose giving the rewards more then once for the smaller achievements, to motivate players to play the mode more often.

I would also like to have titles that could be rewarded when you use your whole hangar in a "War of Attrition". The bigger your hangar the higher and more important the achievable title, e.g.

From 4 Mechs to under 12 Mechs: "Hero of a lance"
From 12 Mechs to under 36 Mechs: "Hero of a company"
From 37 Mechs to under 108 Mechs: "Hero of a bataillon"
From 108 Mechs to under 200 Mechs: "Hero of a regiment"
From 200 Mechs and up: "Hero of an army"

Posted Image Hero - of the Lights These titles could also be linked to the achievements, to keep things simple.

This whole idea is just that - a simple idea with not too much flesh on it. It is basically the skeleton of a new mode which should be expanded.
It was important to me to keep it as simple as possible so it could theoretically be implemented without too much programming effort.

Optional features for a later implementation:

  • Rankings (K/D, W/L, avg. matchscore) where only players with an activated "War of Attrition" compete which will keep the lists more dynamic
  • personal statistics
  • cbills and/or GXP-boosts for this gamemode

- Duerwiss (translation by Warchild)
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