

Most Wanted Features!
#1101
Posted 06 February 2018 - 06:18 AM
#1102
Posted 07 February 2018 - 02:55 PM
Also, I'll buy a boar's head if it gets armor quirks since it's almost objectively worse than any other Atlas. The Atlas K does what it can do but way better with gauss and armor quirks.
But please. Atlas S, D-DC and BH need armor too. I want to bring out my Atlas-S(L) again without doing badly in it. Thanks.
Edited by Dont LRM me please, 07 February 2018 - 03:02 PM.
#1103
Posted 08 February 2018 - 10:13 AM
Dont LRM me please, on 07 February 2018 - 02:55 PM, said:
Also, I'll buy a boar's head if it gets armor quirks since it's almost objectively worse than any other Atlas. The Atlas K does what it can do but way better with gauss and armor quirks.
But please. Atlas S, D-DC and BH need armor too. I want to bring out my Atlas-S(L) again without doing badly in it. Thanks.
I agree on all of the Atlas variants. They should all have the same armor and structure quirks across the board. Also, the new Victor VTR-9A1 loyalty variant does not have the same armor/structure quirks as the other variants either, and this hinders this mechs ability in a battle. All Victor variants should have the same armor and structure quirks across the board. If one variant needs it, then they all need it. The same goes for any other mech in the game. If it is seen that any chassis needs to be buffed to be competitive, then all of the variants in that chassis needs to have the same quirks/buffs applied to it also.
#1104
Posted 14 February 2018 - 12:40 PM
#1105
Posted 15 February 2018 - 02:32 AM
#1106
Posted 15 February 2018 - 03:22 AM
#1107
Posted 15 February 2018 - 06:32 AM
Common take my money, and for sure it will be raining money, raining !
#1109
Posted 17 February 2018 - 10:03 AM
#1: The removal of Artillery Strikes and Air Strikes, These serve as no purpose as they require no skill to use and have nothing to do with your mech, or if you feel you MUST keep them, limit them to once per match.. Period.. first person to use it,uses up their teams chance to use it strategically.
#2: More Quickplay Match options, 4 vs 4, 8 vs 8 and the usual 12 vs 12, as well as Faction Matches: Clan vs IS 2 Stars Clan-10 mechs/1 Company of IS mechs-12 mechs of equal tonnage or 1 Star Vs a Reinforced IS Lance (6 Mechs) of Equal tonnage
#3: Ok, I think you're already working on this, but, Solaris VII (Complete with a commentator)
#4: Melee Combat and the introduction of Melee weapon Mechs such as the Hatchetman and Axeman, you've been putting this one off since beta guys, c'mon, stop advancing the timeline and add sidelined features.
#5: More maps: Preferably ones with more unique features. A Massive Underground Labrinyth or a Lake Map: Big Slow mechs like the Assaults and Slower Heavies would become unable to move in the deepest parts due to movement penalties, reduced ranges while submerged, more cooling due to 50% or more of a mech being submerged (Borrowed from the tabletop rules).
#1110
Posted 19 February 2018 - 03:41 PM
#1111
Posted 20 February 2018 - 03:23 AM
1 Quick play two Mech Drop decks.
2 Incursion mode, Only have one team with a base so its defend or attack and the base more off centered in the map for flanking.
3 Higher rewards for support roles eg AMS, team ECM and counter ECM, Scout, and Narcing.
4 Domination location on some Maps are one sided eg Grim Plexus not fun been the first to die because there,s only one place to hide and your a light Mech.
5 Change artillery to Smoke and Scanner EMP rounds eg Smoke round Blind unless you use HEAT vision, EMP rounds have a static discharge that scrambles HUD and sensors for a short time.
6 FP maps for Quick Play, Most people don't have the time for FP long games but could enjoy some of the FP warfare in a short QP match.
Thank you Hope they read this

#1112
Posted 24 February 2018 - 10:04 AM
1.Mode Selection/Map selection
2.Select drop deck or make a new UI for picking 4 mechs for each weight class.
Less wait times for everyone, including groups and lets people play their mechs they enjoy more of the time, instead of waiting to get a match on their favorite weight class.
A example of what I am suggesting...
https://mwomercs.com...03#entry5953203
Edited by zolop, 24 February 2018 - 10:09 AM.
#1113
Posted 24 February 2018 - 04:17 PM
MRTest1, on 24 February 2018 - 03:38 PM, said:
Please download this mod and try it.
that's a problem though, PGI reserves their right to take corrective action against any that use this mod (even sound mods). They can be bias in this case. People would wine, but PGI would be well within their rights. This mod clearly gives an advantage as you stated. I do agree with the intent though. There should be different colors at the very least. But it's not our online multiplayer game; it is PGI's.
So while I think that would be cool, "try it" isn't really going about this the right way.
Edited by Solahma, 24 February 2018 - 04:18 PM.
#1114
Posted 24 February 2018 - 04:25 PM
Vehicles,Infantry: Toads and Unarmoured.
Enough said!!
#1115
Posted 25 February 2018 - 06:55 AM

You can make any feature suggestion you want, but no linking/advertising mods. Modifying the client is prohibited

#1116
Posted 25 February 2018 - 12:06 PM
Someone makes a good mod. I wish to tell PGI about that mod.
I am prohibited from talking about the mod on the official forums.
Do you see why this is a problem?
Do you have a process whereby I could suggest that PGI adopt a certain mod? Or is there no such way. And good mods can never be adopted, because they can never be mentioned?
#1117
Posted 25 February 2018 - 01:09 PM
1) Global: nerf damage or up armor. It is not normal, that assault lives 5 seconds. Mech life is too short. Year ago assault lives MUCH longer. Increase the survival potencial of mechs.
1.1) At this game speed, missile is useless. Game is too dynamic, and missile lock is too long. Do you want to crerate another Quake 3?
2) Nerf light armor and damage. Light is a scout. Let it do it's job. Not kill everything. The Piranha is a fiasco.
2.1) Look match statistic. Assault is rare. May be 4 heavy (some times 2), 2-4 medium, other light. It is not normal. Ballance is broken.
3) It is not normal, that light still lives witn 15% of health, and assault dies at 60%. Fix it.
4) Rebalance weapon. It is not normal, that energy have high damage, low weight, and heat doesn't compensate it. Look at game statistic: 95% energy weapon. 4% ballistic and 1% LRM. It is not normal. Ballistic/L(M)rm weight is too high + ammo.
4.1) Too many ppl with ER lasers or PPC. Balance is broken.
5) Rebalance armor difference between mech classes. It is not normal, that assault can take 1-2 shots more, than heavy.
6) You have a collision mechanics - we can crush teammates legs at start. Use it. Let heavy and assault crush medium and lights. And do a damage for other classes during collision. It is not normal, that light can block the way and shoot assault to death. Assault cant kill it because light is too low.
7) Do something with long loading. I have i7-6700k/32Gb/1060 3g/game at ssd/internet connection 100/40 mbit/s and circle turns, turns, turns... Declared ingame ping to Europe 30-60 ms, USA 120-150 ms. So it is not "last mile" problem.
8) Year 2018. It is a shame, that game engine use 2 threads. Use other for faster loading.
9) Rebalance Tier levels. I have Tear 2, and got it fast, but it is a not for my skill level. I have nothing to oppose for professionals. And i'm not alone. Read Steam discussions sometimes.
May be we need 10 Tear levels for smoother lobby.
10) Rework lobby selection. For me: 90% of games is with 2:12 score or 12:1. One team crush to dust other.
You have players statistic. Use it to ballance party.
10.1) If customer loose 10 times and win only 1, he will not pay next time. Loosing customers is bad for bussines. Let players win sometimes. 50/50 will be nice. Rework Tear level sustem or do a decreasing damage machanic to compensate it.
I will not buy subscription again, if you not fix something from this list.
Game is unplayeble for me right now.
Edited by Solarrus, 25 February 2018 - 01:14 PM.
#1118
Posted 25 February 2018 - 01:27 PM
NONE, because I know for a fact PGI just DOESNT have what it takes to accomplish them in the manner I would like to see.
So I say this thread really is pointless.
After what 5-6 YEARS! Where is MELEE COMBAT??? Oh right. . . nevermind! lol
#1119
Posted 26 February 2018 - 01:50 AM
#1120
Posted 26 February 2018 - 07:54 AM
BlackDeathLegion, on 25 February 2018 - 01:27 PM, said:
Considering the technical problems of simply implementing it (a reason nearly no game currently doess melee in battletech) as well as the balance problems of it such as extremely high damage for low weight which is normally balanced out in TT by having RNG based on your accuracy as well as the fact that running instead of walking also had problems like heat and potentially falling I think Melee would be rather OP in MW:O due to a mech running up to you 80 kmh and instantly criting your torso in a swing or it'll be heavily nerfed to the point that you should've just used an SRM instead which would do more damage in melee range for less weight (which currently is 12 damage for 1.5 (clan) or 3 (IS) tons).
Not saying we will never see it, or that it'll be useless in MW: O, but it'll require heavy work animation, mechanically, and balance wise to make it work for what would be a small pay off for a small minority on the forums to appreciate and if gaijin would put all that effort into something so expensive they would do something else that could be better to a wider group of people and could attract new players. Such as the recent 3060's tech we got, or the new mechbay coming up, or anything in the Solaris update including solaris itself.
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