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Most Wanted Features!
#1161
Posted 02 June 2018 - 09:14 PM
#1162
Posted 03 June 2018 - 11:47 PM
CPTCruz2015, on 02 June 2018 - 09:14 PM, said:
I've had more wins+KMDDs in a brawler on PH than I have in my LRM boats... And that's saying something.
#1163
Posted 05 June 2018 - 02:53 AM
#1164
Posted 10 June 2018 - 06:40 PM
#1165
Posted 18 June 2018 - 03:27 AM
FACTION
PLAY
#1166
Posted 18 June 2018 - 06:41 AM
#1167
Posted 19 June 2018 - 06:47 AM
I am glad to say that I started playing again after taking almost a year off and I love the majority of the new features (at least they are to me!) and to keep up the good work.
The ONLY glaring weakness I can comment on is your lack of 4K support. Yes I know you can run the game at 4K and it looks beautiful......but your UI doesn't not scale?!?! I can understand a great deal of things having dabbled in programming myself, but it is honestly not that hard to input a UI scale that would allow us to set our graphical preference, and then adjust the UI size so that it is readable depending on our monitor setup. Here I am with this impressive new rig, Ryzen 1700x OC, 32 GB DDR4, GTX 1080ti...etc...all this horsepower and I cant utilize it on my favorite game...you cant imagine how much this agrivates me.
And honestly its not just me, I have gotten two friends who are old Battletech buddies, I convinced then to start playing, they said the same thing. That the lack of intelligent UI scaling for 4k gameplay and the absolutely frustrating mapping options for using a PS4/Xbox or Joysticks are annoying as all get-out. I hear it from too many friends on this game that admit they hate running it at 1080p settings, but going any higher makes your UI unusable, and unreadable...at that is just not a good thing! Hope you guys get this adjusted, as the last thing you want to do when you have surplus horsepower is to set your cruise control to 45 and putt along!! Thanks guys!!
#1168
Posted 26 June 2018 - 07:40 AM
#1169
Posted 27 June 2018 - 08:45 AM
#1170
Posted 28 June 2018 - 09:36 PM
#1171
Posted 01 July 2018 - 08:02 AM
#1172
Posted 01 July 2018 - 05:55 PM
Honestly I am really surprised that there isn't already Daily and Weekly Events. Having More Events would keep players playing and interest new players to keep going when its easy to get free stuff. This Also provides away for PGI to give mech bays.
#1173
Posted 04 July 2018 - 09:24 AM
2. a rearview camera . even in 2018 a Toyota preus has a rearview camera
#1174
Posted 04 July 2018 - 01:45 PM
Example:
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#1175
Posted 11 July 2018 - 10:44 PM
BattleDamage, especially when hit in the cockpit, crack and craze the glass, make it look like you are getting damaged
Resize Mechs Please Please PLEASE resize the mechs, when I am running around in an Assassin medium Mech, i should not be the same size as most of the Assault mechs. (the pilot probably should be corrected as well)
(Contentious Idea) IS Armor types Instead of nerfing clan lasers and gauss etc, why not introduce IS armor types from the original game. Ballistic Armor, Reflec armor, and Anti-Missle armor. It could give a 50% damage reduction to the specific weapon type, but allow normal damage from others. Tired of those annoying clan laser drills? Slap on some reflec, Tired of missles use reactive armor, Those Gauss and Ac10s kicking your butt use ballistic armor. It wouldn't be so hard to introduce, just make it take up and weigh the same as Ferro or light Ferro, It would reduce space available for weapons, but make IS mechs more survivable....(shuddup clanners, I know, you are going to cry about it, but it will make PGI stop nerfing your weapons)
Destructible Terrain It would be nice to have more terrain be destructible, have mechs able to shoot or walk through a building, knock them down on your enemies...etc...
New Map Idea Instead of all your super hot maps, how about a SUPER cold map, one where you NEED to have a hot mech or your mech will shut down and freeze over...just...a thought.
Up Armor Heavy and Assault mechs need to be more survivable against those annoying light mechs (I drive a locust, Piranha and MLX so I know what I am talking about) It takes me 5 to 10 seconds to eat through the rear armor of an assault with my mechs, Lights should fear to fight assaults and in some cases heavies. As it is, I kill 2 or 3 assaults by legging or eating their rear armor out with machine guns.
on that note Machine gun bank either introduce machine gun ghost heat or jam chance in banks of more than 5. Piranha and MLX Machine gun boats are ridiculous. Also...machine guns fly further the heavier they are, not the other way around...a .50 cal out ranges a .223.
Tunnels/deep water/tight ravines Light mechs are supposed to be able to go places others are not, it would be nice to have some tunnels back, and some places where lights can run. They would have to be able to be targeted and seen by other mechs, so maybe some short tunnels.
Quick Play Drop Decks A drop deck for quick play would be nice, maybe a selected mech and some standard backups which you could choose from prior to dropping into a map. It sucks using Missle/long range mechs on a brawl map and vice vs...
Weapon trials allow players to assign weapons to a mech that haven't been purchased yet and drop into a trial map. This will allow them to see if the selected weapon/engine combo is worth it, or if they need to switch it up. Make it so they can then choose to purchase the set.
Smoother Mechlab Transitions I upgrade my skills, hit save, it kicks me back to the select mech screen, it would be nice to hit save and then be able to continue working on the selected mech.
my 2 cents
Edited by ithinkiamawake, 12 July 2018 - 02:23 AM.
#1176
Posted 14 July 2018 - 03:01 PM
Also adding a Solaris tab with the existing sorting features would allow players to view their chosen Solaris mechs from the same sorting screen. Maybe even add DIVISION sorting to the CLASS and CHASSIS options.
Just an idea. Love the game! Keep up the great work
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#1177
Posted 15 July 2018 - 09:05 AM
I would like to have a quick respect skills button (change weapons, auto fills most popular skills).
I would like to have a pop-up to help me spend the 5800 Points I have been refunded (what a pain in the ***). I think I bought 239 points (too many currencies too), but it will only let me have 91. WTF?
#1179
Posted 17 July 2018 - 10:50 PM
Make the Event button flash if the player have redeemable prizes.
Give Dropboxes its own tab, and likewise make it flash if the player have any unopened box.
Dynamic spectator camera, you can switch to third person and look around other mechs from any angle while spectating.
Ways to see allies' loadout.
Ingame methods to share loadout with others via chat.
Coop matches vs bots and scenario missions
#1180
Posted 19 July 2018 - 04:15 AM
I'd like to see a rework/mega-buff for the Fafnir, granting a special quirk for heavy gauss (since I recall it was designed to carry that weapon). Something like SPECIAL QUIRK: GAUSS (+1/2/5/10/15/20% to ALL Heavy Gauss stats). This quirk should be unique (no other mech can have it) and should be applied to all Fafnir variants.
I'd like to see another rework for the Fafnir, consisting in a re-modelling of its arms. I believe they are too "short", comparing them to the models of previous games.
I'd like to see home planets for the new clans (nova cat, diamond shark, etc) in faction play.
I'd like to choose the planet to invade (faction play ofc) the old way.
It would be great if the whole faction play-part-of-the-game (maybe even solaris) had a tutorial in it, just like the one at the beginning of mwo. I still see some people play fp with little clue of how it works; they ruin their and more seasoned players' experience. (I remember I was one of those guys, back in the day).
But most of all, I'd like to see some new maps!
Edited by Flesh Gunship, 20 July 2018 - 12:33 PM.
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