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Most Wanted Features!
#1181
Posted 19 July 2018 - 09:22 AM
So an option to let every player decide for themself to turn on / off the announcers would be a nice thing.
#1182
Posted 19 July 2018 - 12:24 PM
#1183
Posted 21 July 2018 - 08:02 PM
Flesh Gunship, on 19 July 2018 - 04:15 AM, said:
The -5 already has a -10% Gauss cooldown... I'd just like to see something of similar power applied to the others.
Flesh Gunship, on 19 July 2018 - 04:15 AM, said:
Those are the same planets as the main factions. Can't add more of the same.
Flesh Gunship, on 19 July 2018 - 04:15 AM, said:
100% agree.
#1184
Posted 22 July 2018 - 10:20 AM
BTGbullseye, on 21 July 2018 - 08:02 PM, said:
The idea behind the mega quirk is simple: Fafnir was created to carry the heavy gauss (if I recall correctly), so it must be the best gauss carrier in the game. Right now, this is not happening (to say the least). Ofc once it's set other gauss-specific quirks should be removed. Make Fafnir Great Again.
#1185
Posted 22 July 2018 - 02:08 PM
What kills the game for me and many former unit mates is the stomp after stomp after stomp.
The hit reg isn't that much of a concern in comparison.
#1186
Posted 25 July 2018 - 12:06 PM
Or how about a circle that slowly moves VIP style?
#1187
Posted 29 July 2018 - 01:58 PM
Features:
Importing Custom Decals
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Different Dropship Dialogue based on your faction - It would be nice if the dropship pilots gave us different dialogue depending on what faction you were with. For example, if you were with House Steiner, your pilot would say something like: "Soldiers to House Steiner Command, the Archon needs you to remove any hostiles on the field. Good luck." Or being Jade Falcon would give lines like: "Warriors of Clan Jade Falcon, we need you to cut down these freebirth scum with the claws of Turkina. Do not fail us."
Faction Dropships - To differentiate between what faction you are attacking, give each dropship their own colors and decals. For example, you scout a Kuritan for intel only to find the enemy dropship. However, because you are in House Kurita territory the dropship well be painted in red with the House Kurita logo on the fin of the ship, as were if you were attack Smoke Jaguar territory, you would be attack by a gray dropship with the Smoke Jaguar insignia. You would also be extracting from them if you were from that faction. For that, just use the standard colors from the Resistance and Clan Wave 2 mechpacks. HBS Battletech had them, so add them in Faction Warfare. Maybe for scouting or Seige.
Battletech personalities- If FP ever gets reworked or revamped, please add some notable faction personalities to the game. I get so sick and tired look at a faction text telling the history about a faction we already know, so make the faction screen fell a little more lively, so added them in the info screen and change the dialogue to make it appear like they are talking to us. There are many characters you can use at your disposal, SO USE THEM!
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Seriously? That's sad.
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Edited by Will9761, 12 September 2018 - 06:50 AM.
#1189
Posted 27 August 2018 - 02:27 AM
Edited by Flesh Gunship, 27 August 2018 - 02:27 AM.
#1190
Posted 14 September 2018 - 07:54 AM
another feature I just thought of... when you hit the button that highlights every in your viewscreen, make it so that it can be set to both sides or just the enemy mechs... I find that if there are too many in the screen it ends up with information overload.
Edited by DaHuntress, 14 September 2018 - 07:53 AM.
#1191
Posted 21 September 2018 - 01:18 PM
This way I can better view who I killed. (Also, certain units have unit achievements for who a player killed. Bounties on certian players(in good fun of course). etc. Its hard to screen cap that at the moment of the kill.
What about a sabotage type match? Like incursion but in reverse. Players must plant bombs on enemy equipment at specific locations on the map. Each team has three or four points to attack or defend spread across the map. Players pick up "bombs" from a command post and deliver it to the opposing teams equipment. After placing there should be a short period of time that the defending unit can remove the "bomb".
#1192
Posted 22 September 2018 - 10:52 AM
#1193
Posted 26 September 2018 - 03:47 PM
I've played other games with PVP match types as MWO, for sure, but they've implemented PVE match types too, without a problem. And they were fun too!
I.E., take a look at Star Conflict, a space game with different types of ships, weapons and ranges, just like mechs, and how they did PVE. So easy.
#1194
Posted 28 September 2018 - 09:05 AM
[color="#000000"]Some thought would need to go into this an I don't have a 100lb brain. There are details to work out. But this could be a money making opportunity for PGI .[/color]
#1195
Posted 13 October 2018 - 05:40 AM
It is utterly rediculous that you drop me to the login screen.
You turn a problem of a few seconds into several minutes.
There is no reason what so ever for you to drop me to the login and it creates a huge problem where none need exist.
This a complete no brainer.
Ive told you before many times but you dont listen.
#1196
Posted 13 October 2018 - 12:06 PM
Guffrus, on 13 October 2018 - 05:40 AM, said:
The game crashes too often for a lot of people and it takes a lot of time for them to reconnect, so the addition of a quick "re-connect" flag to the login screen, which will immedeately load the game you're in, would be nice too.
#1197
Posted 14 October 2018 - 09:57 AM
#1198
Posted 18 October 2018 - 11:00 AM
- You can add some more anouncers with different personalitys and mix them up randomly from match to match.
- You could let us players decide, if we would like to toggle the anouncers on or off.
Either way would be better than only hearing the same dusty and not really funny comments that we hear now.
#1199
Posted 18 October 2018 - 12:23 PM
Tertius, on 18 October 2018 - 11:00 AM, said:
- You can add some more anouncers with different personalitys and mix them up randomly from match to match.
- You could let us players decide, if we would like to toggle the anouncers on or off.
Either way would be better than only hearing the same dusty and not really funny comments that we hear now.
Agreed , it was. Cute novelty in the beginning.. but because of the rapid drops on Solaris his voice now grates my nerves. I can’t wait till he stops making noise.. I call it noise because I don’t even listen to the words... it’s just a bunch of droning noise..
Perhaps an option to turn him off.. or maybe reduce the frequency.. maybe 1 in 5 drops might help.
#1200
Posted 18 October 2018 - 04:26 PM
DaHuntress, on 14 September 2018 - 07:54 AM, said:
FYI: on the Timber Wolf, only one variant (and thus one set of omnipods) was equipped with jump jets. If you change out the omnipods for anything other than the -S variant, you'll remove the jump jets and recover that lost tonnage.
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