Ok. Hear me out. This... Might sound mental...
Core concept: most non CW matches are Rotato Potato till one Blob is out blobbed.
It doesn't offer much for scouting and really, anything but blob and shoot (I say this as an adherent of an SRM Shadowcat that likes to get all up in your butt and chew through armour like it's a buffet).
But, CW is intimidating for some and a time investment I sadly can rarely even consider (so, excuse the conceit, but I'm gonna assume I'm not alone in that).
So the jist I'm pointing at is "asymmetric, strategic mission based play" but PvP.
Now to get weird.
I figure many will have tried Rainbow Six Siege. It's good. It's different. I know, I know. That would be asking a lot.
But. Maybe there is a path to something of that flavour, without all the bells and whistles.
Could a map be longer, maybe less wide, offering a few specific channels down which play would occur. But which, over commitment to, could leave a team over extended. Nudging the utility of scouts.
Like Siege, one team is trying to do something different to the other. Outright destruction of your opponent is an option, but not a requirement for success. Unless you're a defender perhaps. I know we have match types for this, but the blob always consumes all.
I'd even suggest such a mode be less than 12v12 (I know, diluting buckets). But, for me, the blobs can grow stale, and Mechwarrior is at its best when you're immersed in a set piece, ala campaigns of past games. I feel like, that could be doable in PvP. If we give people room to think outside of the blob.
Or maybe I'm just being wildly unrealistic. I don't know. I feel like it's doable without starting fresh.
Edited by Zimm Kotare, 20 January 2021 - 10:10 AM.