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Most Wanted Features!


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#1361 Speedy Plysitkos

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Posted 24 April 2021 - 06:32 AM

- Post matches ingame match reports, that can be accessible anytime, while you are ingame.
- And maybe also, ingame reports from just ended matches (like WoT has now)

#1362 DAEDALOS513

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Posted 24 April 2021 - 07:55 AM

View PostSubject303, on 23 April 2021 - 09:59 AM, said:

can we get a toggle on fire mode, it's niche but I would really like to be able to just toggle my tags to just always be on.

Although convenient, I don't think it's a good idea to constantly have tag on. It would give your (and your teammates) position away and make you stand out.. it's like a beacon saying 'here i am' or 'focus me.'

Edited by DAEDALOS513, 24 April 2021 - 07:57 AM.


#1363 Speedy Plysitkos

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Posted 26 April 2021 - 12:23 AM

Warhorn exchange:

Lets say you have tons of warhorn that sounds like ****. What about to have option to exchange them lets say 3:1. You would select 3 that you dont like and then select 1 that you want from the conversion.

Ye ?

#1364 dienicy

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Posted 28 April 2021 - 05:22 AM

As for most wanted...
Every time I want to destroy some giant robots I end up playing this other game in VR. I steer with the joystick and move my head to aim like in Blue Thunder. I suck compared to my hand, but it's so much fun I don't care.
What's up with VR in either of these games MWO, MW5?

#1365 mareNight

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Posted 01 May 2021 - 07:35 PM

Hopefully there's a chorus for this; Here are two features I wish were added to the game:

1. Quick Play to use a class (light, medium, heavy, & assault) based drop deck allowing us to choose a specific mech following the map and mode selection. I would expect the number of mechs to be limited vice tonnage here.

2. Random time of day on each map.

Just my two cents. I'd really really like to pick my mech within the weight class I signed up for after the map is picked. For that reason alone I don't play LRM or Brawling mechs very often and therefore feel limited.

Thanks

#1366 Speedy Plysitkos

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Posted 10 May 2021 - 07:27 AM

- Events - each stage completion in garage alert.

So that I dont have to look to them after each match.

Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet. Did I complete this stage ? Not yet.

..........................zzzzzzzzzzzzzzzzzzzzzzzzzzzzz Posted Image

Edited by Speedy Plysitkos, 10 May 2021 - 07:28 AM.


#1367 bilagaana

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Posted 12 May 2021 - 07:37 AM

Quality of life improvement: On the login screen of the game client, PLEASE include an option to make the password visible on input.

#1368 Eurystheus

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Posted 13 May 2021 - 03:37 PM

I have a suggestion I would like to make. On the Team Score screen, which we can access by pushing the TAB key during a match, I'd like to see the mech information of the opponent team filled in as they are identified. So, for example, if someone gets a lock on opponent Alpha, and determines that it is a flea, FLE-20, fill that in on the team score page.

#1369 mareNight

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Posted 17 May 2021 - 01:05 PM

Not really a feature, but I highly recommend a revamp of the skill system like many other games will do (typically before a major patch). New skill options and combos will revitalize things for a bit. Perhaps a system that gives benefits at a cost. E.g. 10% increase speed for -5% anchor turn or 15% increased ranged for +5% cooldown.

A new system is another option, like adding quirks, which would be a feature, but that might be more work than simply revamping an existing system.

Laslty,

Instead of just saying X killed Y, how bout X headshotted Y or X legged Y.

I think it might be a good way to get a better sense on how well your team is doing or not doing.

Edited by mareNight, 17 May 2021 - 01:18 PM.


#1370 Roscoe Coltrane

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Posted 19 May 2021 - 05:18 PM

My humble suggestion: being able to see the loadout or battlemechs of your teammates before voting on a map. If they have a bunch of missile boats, you probably won't vote for a city. If they only have a lot of hot lasers, probably won't vote for a desert or volcano.

Or, even better - pick your mech after the map selection - (about 15 seconds to choose then it chooses randomly for you) so you can cater your mech to the map.

#1371 Speedy Plysitkos

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Posted 20 May 2021 - 06:41 AM

option, to turn on ONLY the monitor with kills.
(I find other pretty stupid - the design)

#1372 Pappadakka

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Posted 21 May 2021 - 11:19 AM

Make it so if i dont have ammo in the mech for the weapons i have equipped then i cant drop with it.

#1373 Will9761

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Posted 26 May 2021 - 12:43 AM

Give us a feature to remove muzzle flashing from incoming Rotary and Ultra Autocannon fire:
Posted Image

#1374 McFish

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Posted 27 May 2021 - 06:47 AM

Please make the block function actually work.

I have exactly two super-annoying people on my block list.

And I had to listen to one of them spew nonsense all of the last match.

I know he's on my block list because when I hold down 'tab' in-game, I have the option to unblock him, but not mute him, etc.

This is a broken feature that needs fixing and seems like super low hanging fruit.

#1375 DoctrineDark

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Posted 27 May 2021 - 11:11 AM

[color=#000000]hello warriors. It would be good if they implemented some kind of battle pass, Also include good prizes in solaris since there is never anyone that is dead and I miss duels. improve game performance I have a high-end pc and the fps drops are unbearable. Also some kind of skin for the pilot to be able to choose which one to use. maybe new maps where nascar is not effective, it is a bit annoying to lose mech assault for that style of play.[/color][color=#000000][/color]

#1376 DAEDALOS513

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Posted 30 May 2021 - 10:34 AM

Give units a purpose.. give players a reason to join one. Create unit-based events/achievements.

#1377 Gnome07

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Posted 06 June 2021 - 08:37 PM

Better way for scout mechs to get more points? I scout a lot and get narc and tags. Feel solid team play but rank says I suck.

#1378 mareNight

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Posted 07 June 2021 - 07:00 AM

Allow for quick play to continuously go from match to match without needing to que again. For instance if everyone wants to stay, the next game starts more quickly because everyone is already there. If anyone drops, that player is replaced before the next match begins.

#1379 DAEDALOS513

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Posted 07 June 2021 - 08:20 AM

View PostSubject303, on 23 April 2021 - 09:59 AM, said:

can we get a toggle on fire mode, it's niche but I would really like to be able to just toggle my tags to just always be on.


Doing that will give away not only your position but also your teamates. You should only use tag when needed otherwise it's a beacon that will attract unwanted attention.

#1380 alphieus

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Posted 15 June 2021 - 02:56 PM

So a big one I've been kicking around for awhile is loadouts. Specifically, a better version of the loadout system now, and more importantly, the ability to select between them after the map and mode has been chosen. It'd be awful nice to be able to swap to a different loadout if my AC20s+Snub PPCs nightstar ends up dropping on polar highlands. Or in the same vein, if I could swap my SRM build to an LRM build if highlands pops up. Or the other way around if it ends up in solaris. Even if it were a really limited number of loadouts, like 2 or 3, it would be an amazing feature. It would solve loadout based 11v12s.

Even better, what if we could lock in as a chassis, and we could choose to drop in any of those that we owned. It would encourage owning more mechs. Which would excite mech bay sales. It would also be particularly useful for people that purchase the mech packs.

Edited by alphieus, 15 June 2021 - 03:02 PM.






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