Kiiyor, on 08 June 2015 - 09:16 PM, said:
I think UAV's and coolshots are fine. UAV's are a great tactial tool, with a nice counter (everyone can see and shoot it). Coolshots, while offering a more definitive personal advantage, aren't spectacularly effective, they're just handy to squeeze out another alpha.
Artillery and Airstrikes though, I loathe, with every fiber of my being. ***'s far too easy to drop them in places where enemies can't even see the plume, and the damage they do is ludicrous. I'd much rather be killed by a canny and worthy foe than a mouse click and run.
I agree with you on UAVs. On strikes, I disagree. It's not that hard to avoid them; they're really only effective against a death ball or a static enemy who's too dumb to move around. They also don't deal that much damage anymore since their nerfs. I got caught in three separate strikes in one match with my HBK and they didn't open any armor. In fact my armor only turned the icky yellow color that's not quite orange but not fully yellow anymore either. I remember thinking, "Shoot, strikes are annoying to get hit by but sure aren't very scary any more."
That being said, I've run experiments with them and determined that they are really only dangerous if you have exposed components. Case in point, I stripped the armor of my CN9-YLW's cockpit for the Leaderboard event. I often run through a strike to get at an opponent; the amount of damage dealt by a strike is usually pitiful enough that it is worth incurring the damage to take down a fleeing foe. Though my Mech suffered only minor damage, the cockpit was critted from the splash damage and I died. I decided to test this a few more times. Each result was the same; minor damage but a critted cockpit. I also tested this with other exposed components. Results were the same. If I had armor, it tickled. If I had an exposed component, it was devastating.
Strikes are really only dangerous because of their high crit values on the dice roll. So long as you have armor, you're okay because the armor protects you from crit rolls. Otherwise, you're sunk. I think that's reasonable for a strike. Also keep in mind that these strikes are supposed to be high-yield, anti-Mech ordinance. In the books, they blew Mechs apart. Just be grateful that we broke from lore to make them game-friendly.
Anjian, on 09 June 2015 - 12:12 AM, said:
War Thunder doesn't.
Air strikes, artillery strikes, are free but earned by performing certain acts in battle (a kill for instance).
Don't know what War Thunder is, but I know that Star Trek Online, Lord of the Rings Online, Star Wars: The Old Republic, Ghost Recon: Phantoms, and Planetside 2 all use consumables. GR:P is notorious for its grenades while STO has combat pets and special, one-off abilites you can buy. All of them have a worse (in my opinion) consumable system than MWO. MWO's is the best I've seen to date.