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Should Jump Sniping Come Back?


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#41 Saint Scarlett Johan

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Posted 08 June 2015 - 10:38 AM

View PostBishop Steiner, on 08 June 2015 - 10:32 AM, said:

back when it had jump mobility it was considered one of the tankiest in the game. I Almost never lost an ST even to the Alphas flying around. I drive it now, and it indeed feels a lot more fragile.


That's because we have Whales vomiting 84 points of damage per trigger pull and Twolves vomiting 50 or more and the Highlander has a big boombox of a chest.

That's why Victor's are super rare these days too.

#42 Revis Volek

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Posted 08 June 2015 - 10:39 AM

View PostBishop Steiner, on 08 June 2015 - 10:27 AM, said:

I was poptarting the heck out of my Urbanmech last night. On one of the roofs on mining collective. My teammates were doing the usual "scatter and die" tactic, and in my 67 kph/ AC10 and ML Urbie, it just didn't seem the way to go. Got 3 kills on 257 dmg, all Assault mechs.

One Might accuse me of kill stealing, or playing garbage man, but the Solo Kills I scored on two of them says otherwise. Positioning, patience and people not using enough back armor. I was content.



Urby, Panther, Mist Lynx, Nova are all GREAT poptats....some (like the urby and mist lynx) are even sized correctly....we need a poptart camo and make me ooze fruit filling when i take hits!

#43 MeiSooHaityu

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Posted 08 June 2015 - 10:40 AM

View PostBishop Steiner, on 08 June 2015 - 10:32 AM, said:

back when it had jump mobility it was considered one of the tankiest in the game. I Almost never lost an ST even to the Alphas flying around. I drive it now, and it indeed feels a lot more fragile.


I want to say the Victor has rather large and pronounced side torsos "shoulders". It would need some buffs to those side torsos and possibly a hitbox adjustment to shift some of that area to the arms.

The Highlander kinda was a jump mobile Assault. How to make that mech jump and be a risk/reward mech is really tricky. If it gets no negative quirks to structure or armor, maybe it needs negative heat dissipation to JJs. Again, a trick mech to balance.

#44 Mystere

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Posted 08 June 2015 - 10:41 AM

View Post00ohDstruct, on 08 June 2015 - 10:22 AM, said:

Speaking of jump sniping... does anyone really use Highlanders or Victors anymore?


Where have you been.

#45 Bishop Steiner

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Posted 08 June 2015 - 10:42 AM

View PostHiasRGB, on 08 June 2015 - 10:33 AM, said:


Than you can do it too :)

apparently not the one with the problem, since I'm not crying for steering wheel mode. :rolleyes:

But by all means, I don't discriminate against those with disabilities if you need a crutch.

#46 Revis Volek

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Posted 08 June 2015 - 10:42 AM

View PostLord Scarlett Johan, on 08 June 2015 - 10:38 AM, said:

That's because we have Whales vomiting 84 points of damage per trigger pull and Twolves vomiting 50 or more and the Highlander has a big boombox of a chest.

That's why Victor's are super rare these days too.


and due to no whines (not even a whimper from us kicked dogs) they have been left that way....maybe if we whine hard enough they will buff the sturcture on them and make them tank even half as well as a HEAVY MECH (the TDR mainly).

I dont get how the TDR can tank more dmg after its ARMOR is GONE then a VTR can Armor and Structure combined.

#47 Malcolm Vordermark

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Posted 08 June 2015 - 10:43 AM

I would not like to see poptarting return as it was. Before, it had pretty much every advantage one could come up with. In particular, it was impossible to trade unless one was also poptarting due to the way it deal damage and returned to cover.

That being said, poptarting died after a PPC change so I do not think a jump jet change would be bad. It would be nice if they were fun again.

#48 Bishop Steiner

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Posted 08 June 2015 - 10:44 AM

View PostMeiSooHaityu, on 08 June 2015 - 10:40 AM, said:

I want to say the Victor has rather large and pronounced side torsos "shoulders". It would need some buffs to those side torsos and possibly a hitbox adjustment to shift some of that area to the arms.

The Highlander kinda was a jump mobile Assault. How to make that mech jump and be a risk/reward mech is really tricky. If it gets no negative quirks to structure or armor, maybe it needs negative heat dissipation to JJs. Again, a trick mech to balance.

thing is, unless they shifted hitboxes, it shouldn't. The STs were relatively small, and the Shoulders which were arms hitboxes, HUGE. But even with the agility nerfs supposedly all gone, it just doesn't twist like it used to, or at least it seems that way.

#49 Saint Scarlett Johan

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Posted 08 June 2015 - 10:45 AM

View PostDarthRevis, on 08 June 2015 - 10:42 AM, said:


and due to no whines (not even a whimper from us kicked dogs) they have been left that way....maybe if we whine hard enough they will buff the sturcture on them and make them tank even half as well as a HEAVY MECH (the TDR mainly).

I dont get how the TDR can tank more dmg after its ARMOR is GONE then a VTR can Armor and Structure combined.


The HBK hunch has the same number of hit points as a Victor's side torsos.

I'd rather see my beloved Victor's get LFEs over quirks, personally.

#50 H I A S

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Posted 08 June 2015 - 10:45 AM

View PostBishop Steiner, on 08 June 2015 - 10:42 AM, said:

apparently not the one with the problem, since I'm not crying for steering wheel mode. :rolleyes:

But by all means, I don't discriminate against those with disabilities if you need a crutch.


You have no Idea how Matches work for the Oponents, when Jumpsniping was the Meta. You only have a PPC-Trauma :)

#51 Kristov Kerensky

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Posted 08 June 2015 - 10:46 AM

View PostBishop Steiner, on 08 June 2015 - 10:28 AM, said:

And so you remove it entirely as a valid tactic? Can't agree. Simply making it difficult is fine.


And my proposal doesn't remove it as a valid tactic, it simply makes it difficult to do. You can still aim at your target, you just can't get precision targeting. And that's totally in line with the lore and TT rules, Solaris allows it to be done but it's anything but precise. And without being able to put your entire alpha on a precise point, there's no need for the JJ nerfs and everything else done to stop poptarting, so a Direwolf S with a full load of JJ can actually do something more than make it look like your Mech farted, it just can't jump up and snipe you with that full alpha exactly where it wants.

#52 Revis Volek

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Posted 08 June 2015 - 10:48 AM

View PostLord Scarlett Johan, on 08 June 2015 - 10:45 AM, said:

The HBK hunch has the same number of hit points as a Victor's side torsos.

I'd rather see my beloved Victor's get LFEs over quirks, personally.



The HBK hunch has the same number of hit points as a Victor's side torsos. :huh:

Why not both LSJ! WHY NOT BOTH!

On the real....i hate quirks

#53 Bishop Steiner

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Posted 08 June 2015 - 10:53 AM

View PostHiasRGB, on 08 June 2015 - 10:45 AM, said:


You have no Idea how Matches work for the Oponents, when Jumpsniping was the Meta. You only have a PPC-Trauma :)

what ever helps you sleep better at night, chief. Maybe you should try counting steering wheels? ;)

#54 Nightmare1

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Posted 08 June 2015 - 10:53 AM

As someone who's not a jump sniper, I would love to see it return for the following reasons:

1) I miss playing whack-a-mole with my AC/20 Mechs.

2) It would mean that the handfull of JJ Mechs I do own will get a buff and be a lot more fun to play again! I really miss being able to scoot around the map; sometimes I'd go into Testing Grounds just to go zipping around. It was a blast!

#55 Bishop Steiner

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Posted 08 June 2015 - 10:55 AM

View PostKristov Kerensky, on 08 June 2015 - 10:46 AM, said:


And my proposal doesn't remove it as a valid tactic, it simply makes it difficult to do. You can still aim at your target, you just can't get precision targeting. And that's totally in line with the lore and TT rules, Solaris allows it to be done but it's anything but precise. And without being able to put your entire alpha on a precise point, there's no need for the JJ nerfs and everything else done to stop poptarting, so a Direwolf S with a full load of JJ can actually do something more than make it look like your Mech farted, it just can't jump up and snipe you with that full alpha exactly where it wants.

removing any ability to do precision aim, essentially removes it a sa valid tactic. Is it OP now? No. And you can precision aim. It's just difficult. And the prevalence and viability of Jump Sniping now, is just about right. Unless, of course you are like someone on this Thread that needs help poptarting with his steering wheel.

#56 Tiamat of the Sea

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Posted 08 June 2015 - 10:55 AM

Posted Image

As far as I'm aware, Victors still haven't gotten the hitbox pass from the 'fix the pelvis' set- those shoulders were always big. I think you just get more people aiming for center of mass with the now higher-damage alpha strikes that have come in during the time since the big Victor nerfs. Used to be you couldn't expect a set of three random 'mechs to produce a combined alpha damage that will reliably take out an assault 'mech torso section.

#57 Bishop Steiner

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Posted 08 June 2015 - 10:57 AM

View PostQuickdraw Crobat, on 08 June 2015 - 10:55 AM, said:

Posted Image

As far as I'm aware, Victors still haven't gotten the hitbox pass from the 'fix the pelvis' set- those shoulders were always big. I think you just get more people aiming for center of mass with the now higher-damage alpha strikes that have come in during the time since the big Victor nerfs. Used to be you couldn't expect a set of three random 'mechs to produce a combined alpha damage that will reliably take out an assault 'mech torso section.

honestly, aside from the Dual Gauss and PPC Krabs and DWFs, not that many are really that big a thing, because most of these jumbo alphas are not pinpoint, and thus spreadable. What those pics don't show is how just a little twist and the arms block almost the entire ST.

#58 Ghogiel

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Posted 08 June 2015 - 10:58 AM

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#59 Saint Scarlett Johan

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Posted 08 June 2015 - 11:00 AM

View PostDarthRevis, on 08 June 2015 - 10:48 AM, said:



The HBK hunch has the same number of hit points as a Victor's side torsos. :huh:

Why not both LSJ! WHY NOT BOTH!

On the real....i hate quirks


HBK:
48 armor + 24 structure + 18 quirk armor + 12 quirk structure =102 hit points

VTR:
68 armor + 34 structure = 102 hit points

I wouldn't complain if we got both LFEs and quirks, but I'm not fond of how quirks turned out. It has potential, but it's just not being used well.

#60 MeiSooHaityu

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Posted 08 June 2015 - 11:01 AM

View PostQuickdraw Crobat, on 08 June 2015 - 10:55 AM, said:

Posted Image


Looking at those hotboxes, I don't think I'd want to run an XL in that thing. The CT is really narrow, so a STD might be preferable (even without the pelvis CT to leg balance).

I'll say this though, the rear side torsos look relatively sliver small. I don't think I would run a whole lot of rear side torso armor. Definently single digit values back there and load as much armor to the side torso front as possible.







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