YueFei, on 22 June 2015 - 09:26 PM, said:
People can take cover if they're being shot at. If the Gauss/LL/PPC user gets the first shot, the AC2 user still comes out worse in that trade, because he probably takes it on the chin first before peppering the other guy all over his mech.
If someone's butt is hanging in the wind out in the open, and the AC2 user pops him first, the DPS-oriented weapon should have the advantage.
So it's fine if you catch somebody with their "butt hanging in the wind out in the open" but it's not fine the other way around because you have "[a] dps-oriented weapon" and who cares about things like tonnage and heat disparity and other factors with those bigger weapons.
This is just stupid.
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No need for ghost heat on AC2, it'd be working as intended: a long-range suppression weapon. Currently it cannot suppress against other long range weapons precisely because it doesn't rattle the target, so even if the AC2 user gets the first shot, if he continues firing to try to press his advantage he'll catch a big return shot on the chin.
The answer is to adjust your tactics against enemy mechs equipped with more powerful long range weapons
"I brought a knife to a gun fight and I lost, please buff the knife so that the gun is rendered useless;" this is what you sound like.
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Lasers could be set to have no impulse on target, as they currently are. Tune impulse on other weapons as an extra dimension to balance with.
This is such a vague answer that it makes me think you didn't consider in the least the impact this sort of change would have on the game.
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The AC2 doesn't have to deliver a massive impulse. A small deviation induced in the target's aimpoint would be enough to prevent accurate return fire at long range. Brawlers and mid-range fighters would not be neutralized by AC2 fire, because they'd be closer and wouldn't need the precision.
It seemed like you wanted a more exaggerated effect with this quote:
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If the AC2 user gets the first hit in, he should be able to juggle a target at long range so badly that the victim can't return fire accurately with direct-fire weapons and must seek cover.
But even then it's still dumb because why should you be able to render a mech unable to return fire just because you hit them first? If you're sitting there exposed while pelting the enemy with shots, you should expect to take return fire (if their weapons are capable) just like with every other damn weapon in the game.
Edited by Pjwned, 23 June 2015 - 01:53 AM.