I am breaking this down into 4 sections:
(Edit: provided more of a summary)
- Improved functionality of the Battlegrid as a new Strategic Command Interface by:
Greatly increasing the functionality as a new dedicated command interface.
Adding in various RTS elements to give value to the role of a commander.
To ensure that there is enough game play for a dedicated commander role. - The introduction of a dedicated Commander role for the matches as a 13th player for each team.
So there is no inactive mech while a player uses the enhanced functionality
To add a new dimension to the game play through new game elements.
Increase player interaction and co-ordination. - New game elements to tie in with the role and function.
To create a dynamic between the mechwarriors and the commander so they benefit from each other.
Introduce new objectives for players in terms of protecting/destroying command assets such as the command vehicle and weapon installations.
Expand the game beyond just mech combat and a few turrets. - Rewards and Achievements for Commanders and Mechwarriors.
To provide incentives to go along with the role
Bring in bonuses for the new objectives for both Mechwarriors and the Commander
The Dedicated Commander
New Game Elements
Rewards and Achievements
Look forward to hearing your comments and feedback.
Edited by 50 50, 21 June 2015 - 07:15 PM.