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3058 Available Tech


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#1 Armored Yokai

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Posted 26 June 2015 - 08:41 PM

i have a feeling in a year or more we will have operation bulldog after many additions
and we will have these weapons available along with a time jump

I.S
------
MRM's
Light Gauss
Small X pulse
Medium X pulse
Large X pulse
ER Small Laser
ER Medium Laser
Ultra AC10
Ultra AC2
LBX 2
LBX 5
LBX 20
Streak 4
Streak 6
Compact Heatsinks
Reflective armor
Stealth Armor
ELRM 5
ELRM 10
ELRM15
ELRM 20
---------

Clan
---------
Heavy Machine Gun
ER Large Pulse laser
ER small pulse laser
ER medium Pulse laser
LAMS (Laser Antimissile system )
Laser Heat sink (you shine very bright)

Edited by Armored Yokai, 27 June 2015 - 04:23 PM.


#2 bad arcade kitty

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Posted 26 June 2015 - 08:44 PM

you forgot is streak-6, they want them so much

#3 Armored Yokai

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Posted 26 June 2015 - 08:45 PM

View Postbad arcade kitty, on 26 June 2015 - 08:44 PM, said:

you forgot is streak-6, they want them so much

TY i almost forgot

#4 Y E O N N E

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Posted 26 June 2015 - 09:18 PM

I really don't feel ER Pulse have any business being in this game at all. Heavy Lasers, sure, but not ER Pulse. There's no functional IS counterpart to that, even in other weapons, and they are just flat-out better than standard Clan Pulse.

Most of the IS items are items that the Clans already have, while what the IS have that the Clans lack are things the Clans wouldn't want anyway (standard lasers, standard ACs, X-Pulse, Light Gauss). All the IS eventually get that the Clans might be envious of are standard PPCs, Light PPCs, and Heavy Gauss.

#5 STEF_

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Posted 26 June 2015 - 10:32 PM

MLM, guys.

I hope pgi'll make them like srm, but with double/triple speed and double range.

#6 El Bandito

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Posted 26 June 2015 - 10:50 PM

View PostArmored Yokai, on 26 June 2015 - 08:41 PM, said:

3058 Available Tech


You forgot Laser AMS for the Clans.


View PostYeonne Greene, on 26 June 2015 - 09:18 PM, said:

I really don't feel ER Pulse have any business being in this game at all. Heavy Lasers, sure, but not ER Pulse. There's no functional IS counterpart to that, even in other weapons, and they are just flat-out better than standard Clan Pulse.


The weapon never went into production, meaning, it will not be used by 3058. Is there even a Clan mech with CER pulse laser?

Quote

Though the ER Pulse laser series reached the advanced prototype stage in 3057, the events of the Refusal War and the formation of Clan Wolf-in-Exile prevented them from reaching production. Clan Wolf lost many of the developers to Clan Wolf-in-Exile, and the Exiled Wolves were too busy trying to survive to begin production of these weapons.

Edited by El Bandito, 26 June 2015 - 10:53 PM.


#7 Templar Dane

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Posted 26 June 2015 - 10:53 PM

In 3058 there were prototypes for LFEs floating around.

#8 Kiiyor

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Posted 26 June 2015 - 10:58 PM

When do ATM missiles rear their heads? Weren't they 3055?

And enhanced and extended LRM's? Or were they experimental?

Also, Snub Nose PPC's? Yum.

#9 bad arcade kitty

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Posted 26 June 2015 - 11:01 PM

View PostStefka Kerensky, on 26 June 2015 - 10:32 PM, said:

MLM, guys.

I hope pgi'll make them like srm, but with double/triple speed and double range.


mrm will suck

if they have a tighter spread than srm there is no reason to pick srm, if they have a looser spread than srm there is no reason to shoot them on the longer range than srm can fly... i.e. either no reason to pick srm or mrm

also they are supposed to be non guided and with a wide spread

#10 STEF_

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Posted 26 June 2015 - 11:14 PM

View Postbad arcade kitty, on 26 June 2015 - 11:01 PM, said:


mrm will suck

if they have a tighter spread than srm there is no reason to pick srm, if they have a looser spread than srm there is no reason to shoot them on the longer range than srm can fly... i.e. either no reason to pick srm or mrm

also they are supposed to be non guided and with a wide spread

Man, there are a lot of reasons to pick srm OR mrm.
Different weapon, different cooldown, different weight, different hardpoint space, different dmg, different velocity.

#11 bad arcade kitty

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Posted 26 June 2015 - 11:54 PM

View PostStefka Kerensky, on 26 June 2015 - 11:14 PM, said:

Man, there are a lot of reasons to pick srm OR mrm.
Different weapon, different cooldown, different weight, different hardpoint space, different dmg, different velocity.


if their volleys will be wider than srm's it means you will hit any target past srm's range only with like 1/3 or less missiles from the salvo, hit to to random locations too

if it's tighter they will surpass srm at close ranges

#12 SirLANsalot

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Posted 27 June 2015 - 12:00 AM

View Postbad arcade kitty, on 26 June 2015 - 11:01 PM, said:


mrm will suck

if they have a tighter spread than srm there is no reason to pick srm, if they have a looser spread than srm there is no reason to shoot them on the longer range than srm can fly... i.e. either no reason to pick srm or mrm

also they are supposed to be non guided and with a wide spread


MRM's come in bigger packs then SRMs. So if you leave the groups the same, there is still plenty of reasons to take one or the other. MRMs are heavier but deal more damage due to the bigger sizes, 10/20/40, but will suffer from volley fire for balance sake, probably in groups of 10 missiles per a "volley".
I forget the tonnages of MRMs but even a MRM 10 is heavier and bigger (crit wise) then an SRM 6.

Also MRM deals 1 damage per a missile (like an LRM), so there sizes equate to there damage, 10/20/40.

So there will be plenty of reasons to take MRMs.





Clan ER Pulse were experimental guns, but PGI doesn't seem to have much of an issue giving us "experimental" mech chassis that there were only a few of. So it would stand to reason to give us experimental weaponry too for the timeline.
IS DO have a type of ER pulse and those are the X-Pulse lasers, as both IS and Clan were trying to make ER types of pulse lasers at almost the same time, but the IS came up with a slightly different way of doing it.


Overall I look forward to a time jump and getting some nice new toys to play with.

#13 Narcissistic Martyr

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Posted 27 June 2015 - 02:10 AM

You forgot

Caseless autocannons (double the ammo per ton with a jam chance)
Light Gauss (size of Clan Gauss but half the damage with a longer range)

Plus some special ammo types for missile launchers and autocannons.

#14 QuantumButler

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Posted 27 June 2015 - 03:45 AM

Or mrms could be made to be mechanically different, semi-guided, flat trajectory, will home in on whatever your cursor is currently pointing at, like in Living Legends.

no locking on, and this would make using them at longer ranges a skill based thing.

#15 bad arcade kitty

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Posted 27 June 2015 - 03:49 AM

View PostQuantumButler, on 27 June 2015 - 03:45 AM, said:

Or mrms could be made to be mechanically different, semi-guided


you know that srms are actually semi-guided? mrms are supposed to be less guided than srms...

#16 Y E O N N E

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Posted 27 June 2015 - 03:51 AM

View PostEl Bandito, on 26 June 2015 - 10:50 PM, said:

The weapon never went into production, meaning, it will not be used by 3058. Is there even a Clan mech with CER pulse laser?



I mean it should not be in the game, ever, regardless of time period. X-Pulse brings some parity for the IS to standard Clan Pulse.The ER Pulse, however, raises the bar again. Variable Speed pulse lasers have the same range profile as X-Pulse and standard lasers, and are just an alternative (and heavier) answer to standard Clan Pulse instead of X-Pulse.

There is nothing to compete against ER Pulse. It's power-creep and, unlike where we are now, there is no hope of an eventual rough parity.

#17 QuantumButler

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Posted 27 June 2015 - 03:52 AM

View Postbad arcade kitty, on 27 June 2015 - 03:49 AM, said:


you know that srms are actually semi-guided? mrms are supposed to be less guided than srms...


Yeah but PGI made them into rockets in MWO, and making mrms work the same exact way would be poor game design.

#18 Bishop Steiner

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Posted 27 June 2015 - 03:54 AM

View PostYeonne Greene, on 26 June 2015 - 09:18 PM, said:

I really don't feel ER Pulse have any business being in this game at all. Heavy Lasers, sure, but not ER Pulse. There's no functional IS counterpart to that, even in other weapons, and they are just flat-out better than standard Clan Pulse.

Most of the IS items are items that the Clans already have, while what the IS have that the Clans lack are things the Clans wouldn't want anyway (standard lasers, standard ACs, X-Pulse, Light Gauss). All the IS eventually get that the Clans might be envious of are standard PPCs, Light PPCs, and Heavy Gauss.

Binary Lasers, Rotary Autocannons, etc. (yes, post Jihad the clans get RACs too)

Having unique tech on both sides, is part of what makes the factions unique. You think that the Clans are envious of IS Autocannons? "But clans have std ACs too!!!!" you say? Yes, but theirs are burst fire, IS has PP-FLD. So they have the same tech in name only.

Opposing militaries should have divergent weaponry. It adds flavor.

Next you gonna tell me no HAGs, either?

Sorry but this is poor reasoning, overall.

Edited by Bishop Steiner, 27 June 2015 - 03:56 AM.


#19 TELEFORCE

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Posted 27 June 2015 - 03:55 AM

View PostYeonne Greene, on 27 June 2015 - 03:51 AM, said:

There is nothing to compete against ER Pulse. It's power-creep and, unlike where we are now, there is no hope of an eventual rough parity.


On table top that is not true. The Clan ER Pulse Lasers only had a -1 to-hit modifier, rather than the -2 offered by the standard Clan Pulse Lasers. They also generated more heat. Look at the ER Large Pulse Laser, for example.

This would translate to a burn time between the Clan Large Pulse Laser and the Clan ER Large Laser in MWO, while building up more heat than a Clan ER Large Laser and about the same range as the ER Large.

So basically you are trading accuracy for range and a heat gain.

Edited by TELEFORCE, 27 June 2015 - 03:56 AM.


#20 bad arcade kitty

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Posted 27 June 2015 - 03:57 AM

View PostQuantumButler, on 27 June 2015 - 03:52 AM, said:

Yeah but PGI made them into rockets in MWO, and making mrms work the same exact way would be poor game design.


no, they are still semi guided in mwo, they fly like this
  _________
 /
/
\
 \_________

mrms are supposed to fly like

  /
 /
/
\
 \
  \






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