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Do We Support Dual Gauss One-Shots?

Balance Cockpit Gameplay

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#241 YakkSlapper

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Posted 09 April 2016 - 12:55 AM

my yen low's ac 20 can one shot kill a cocpit, if not, second shot does.

#242 JigglyMoobs

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Posted 09 April 2016 - 02:14 AM

View PostYakkSlapper, on 09 April 2016 - 12:55 AM, said:

my yen low's ac 20 can one shot kill a cocpit, if not, second shot does.


Again, why do people always have to bring up their Wangs?

#243 Bishop Steiner

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Posted 09 April 2016 - 04:32 AM

View PostJigglyMoobs, on 09 April 2016 - 02:14 AM, said:

Again, why do people always have to bring up their Wangs?

Because we don't have a Yen lo Peen hero Mech?

#244 Coolant

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Posted 09 April 2016 - 05:56 AM

MW4:Mercs had one-shot kill protection even in the HUD. It was impossible to one shot anything even though the alphas in MW4 were much higher. You should never be able to one-shot in MWO.

Edited by Coolant, 09 April 2016 - 05:59 AM.


#245 Imperius

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Posted 09 April 2016 - 05:59 AM

View PostCoolant, on 09 April 2016 - 05:56 AM, said:

MW4:Mercs had one-shot kill protection even in the HUD. It was impossible to one shot anything. You should never be able to one-shot in MWO.


I disagree if I'm sniping with dual gauss and a targeting computer MK II, and I hit you strait in the cockpit that you striped of armor or has low armor to begin with I think it's fair.

#246 Imperius

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Posted 09 April 2016 - 06:03 AM

View PostMcgral18, on 08 April 2016 - 05:09 PM, said:


So you say.

It doesn't sit right to me that the FLD weapons are so much better at Critting than anything else.

That is a problem, when you instantly lose one or more weapons the second you lose armour, because that FLD Crit advantage. At 200M, it's less powerful, but at 1KM plus? Because they still Crit for full damage at that range.


Please quit trying to turn the game into this Posted Image

#247 Nightmare1

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Posted 09 April 2016 - 06:46 AM

Guys, guys, attention please! This thread has revealed two very important truths that we should acknowledge before going any further.

1) The problem of dual-shotting (yes, dual-shotting; it takes dual-Gauss not single-Gauss to cockpit a Mech) is obviously an issue that upsets some pilots and prevents them from enjoying MWO to its fullest.

2) Apparently, "some pilots" is restricted to just Mcgral and Coolant. Everybody else seems A-OK with dual-Gauss cockpitting.

Carry on.



Posted Image

#248 Mcgral18

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Posted 09 April 2016 - 07:32 AM

View PostImperius, on 09 April 2016 - 06:03 AM, said:

Please quit trying to turn the game into this Posted Image


How am I turning it into that, if I'm not touching the direct damage of the weapon?

Only RNGeesus

Posted Image

Praise be your TableTop

#249 Nightmare1

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Posted 09 April 2016 - 07:43 AM

I know that Mcgral lost it a couple years ago, but this is starting to get ridiculous.

#250 Mcgral18

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Posted 09 April 2016 - 07:46 AM

View PostNightmare1, on 09 April 2016 - 07:43 AM, said:

I know that Mcgral lost it a couple years ago, but this is starting to get ridiculous.


And you've failed to contribute anything, as always.

#251 Imperius

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Posted 09 April 2016 - 07:50 AM

View PostNightmare1, on 09 April 2016 - 07:43 AM, said:

I know that Mcgral lost it a couple years ago, but this is starting to get ridiculous.


Coming soon LRM's are OP...

#252 Mcgral18

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Posted 09 April 2016 - 07:51 AM

View PostImperius, on 09 April 2016 - 07:50 AM, said:

Coming soon LRM's are OP...


Get it right Brah, MGs

#253 Chados

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Posted 09 April 2016 - 07:55 AM

I've never liked the sniper game. Snipewarrior Online is boring. And when you get a team of them, a loss is inbound. No one will push or do anything other than hide and poke.



#254 Nightmare1

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Posted 09 April 2016 - 08:22 AM

View PostMcgral18, on 09 April 2016 - 07:46 AM, said:


And you've failed to contribute anything, as always.


There was never anything here worth contributing to. Just someone crying "Wolf!" and it wasn't even the good crying-about-the-Clans kind either.

Besides, it was hilariously easy to debunk your "Gauss OP, plz nerfs!" cry. After that, everything else is just popcorn.

View PostImperius, on 09 April 2016 - 07:50 AM, said:

Coming soon LRM's are OP...


ROFL

View PostChados, on 09 April 2016 - 07:55 AM, said:

I've never liked the sniper game. Snipewarrior Online is boring. And when you get a team of them, a loss is inbound. No one will push or do anything other than hide and poke.


Join a Unit. Puggers never push, so one team will run the whole time while the other guns them down. It's different in group play though. You often get the chance for some close quarters combat.

Edited by Nightmare1, 09 April 2016 - 08:23 AM.


#255 Imperius

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Posted 09 April 2016 - 08:29 AM

View PostChados, on 09 April 2016 - 07:55 AM, said:

I've never liked the sniper game. Snipewarrior Online is boring. And when you get a team of them, a loss is inbound. No one will push or do anything other than hide and poke.



The snipe game is the only successful way to pug in the Dire Wolf, sure you can load up 4x UAC 10's but it's hit or miss on its success. Very useful if the team moves with you.

#256 Nightmare1

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Posted 09 April 2016 - 08:41 AM

Personally, I just take Mechs that move at least 70 kph and then I go kick butt.

Shoot, three of my five Zeuses are SRM and Pulse laser builds. My BLRs are similar. Atlases have SRMS and AC/20s. HBKs, well, they're close range. My Cents are all close range. Enforcers are Medium range. Heavies are all SRMs or Pulse. Lights are all pulse or SRMs.

You get the picture.

I own 110 Mechs, and only about three of them are dedicated snipers. I have about four or five LRM boats, outnumbering the snipers. Everything else is a mixed assortment of brawlers or fast-moving skirmishers.

Sniping? Phsaw! Gauss has been defanged and PPCs are still hot. The only time snipers are dangerous in MWO, is if your team lacks a backbone to push in close or if you draw Polar Highlands. Otherwise, a team of in-fighters will beat a team of snipers most days. There's enough cover to get in close, and most of the maps aren't large enough to give snipers room to escape.

#257 Mcgral18

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Posted 09 April 2016 - 09:05 AM

Heh...just made someone rage quit with this. All of 6 damage on his part.


I couldn't ask what his head armor was, unfortunately...
I should get Shadowplay or something.

#258 Nightmare1

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Posted 09 April 2016 - 09:07 AM

View PostMcgral18, on 09 April 2016 - 09:05 AM, said:

Heh...just made someone rage quit with this. All of 6 damage on his part.


I couldn't ask what his head armor was, unfortunately...
I should get Shadowplay or something.


Well, when you stand around and let people headshot you, rage-quitting may seem like a next best option.

#259 Mcgral18

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Posted 09 April 2016 - 09:15 AM

View PostNightmare1, on 09 April 2016 - 09:07 AM, said:


Well, when you stand around and let people headshot you, rage-quitting may seem like a next best option.


Jumping around in an SRM Griffin on Alpine isn't exactly standing around.

#260 JigglyMoobs

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Posted 09 April 2016 - 10:32 AM

View PostMcgral18, on 09 April 2016 - 09:05 AM, said:

Heh...just made someone rage quit with this. All of 6 damage on his part.


I couldn't ask what his head armor was, unfortunately...
I should get Shadowplay or something.


Ahh, I bet that little mech was better than a warm chocolate cookie.

It's for delicious moments like these that I play. :D





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