I would advise a side profile comparison as well to get a better understanding of the scaling. 3D combat isn't based only on frontal height/width
For example: the DWF and Stalker are smaller frontal profile, but have A LOT of depth (side profile) compared to an Atlas or a Banshee.
Would also be interesting to partition each silhouette into individual hitboxes and do a surface area metric comparison from the front, side, and rear (less important) of each mech (perhaps even a 45 deg from the front as well). I've always wanted to do this, but haven't found the time.
If someone did this, I could do a quick import into my CAD software and very fast and extremely accurate surface area dimension.
I feel this value has more value than a flat surface area from a 3D model which has already been done. A total Surface area and/or volume doesn't tell you what percentage of the total VISIBLE surface area will be for say... a Side Torso. If the distribution, from the front, was 15% arms, 30% legs, 40% CT, and 15% ST, THAT would be good and useful information for balancing hitboxes or at least a value for comparison.
Scale is one thing, but our eyes can easily deceive us, it would be nice to have surface area values to justify and/or dismiss claims.
EDIT: if no one does this, i'll make it a priority project for myself.
Edited by Solahma, 01 July 2015 - 05:39 AM.