nitra, on 30 July 2015 - 09:05 PM, said:
First I did not demand anything mind you. i know you read the question that was asked so there is no need to construct your post as an attack on my ideas as premise for how mwo should be played . my answer was what i though the game needed. irrelevant to town halls and twitter droppings and regardless those ideas are a hell of lot better than adding dx12 to the game.
Again these porting to dx12 examples are not applicable. different code base, different art different engineers , totally different freaking games. was age of wushu even dx9 when it came out ?? Then you confusingly go into detail how it will be difficult to implement dx12 in this current engine of mwo
wow that really sounds umm complicated.
yep this will be quick project .. . i have no idea what you was trying to accomplish there but it further reinforces why dx12 is bad idea at this stage for mwo .
and your whole argument about graphics is rendered null by the
20,346,974 people who bought minecraft further reinforced by 10,000+ of them being new players
and to further address whatever that was you posted my ideas would need engineering into the game they are not just art assets .
just to reinforce the point since it seemed lost on you.
i personally would rather have tangible game changing features that provides me with more game modes more things to do with my mech and more things to do in game rather than have a api update that will mainly increase client side performance .
and no. dx12 will not make this game look any better.. that will take more work in the art assets ala the new river city map. as case in point.
I actually did graphics, modelling and effects coding, so I do know what's involved. The actual upgrading and updating of the code, simple process, not complicated, not difficult, few weeks of work NORMALLY to work out any kinks and bugs that might occur.
PGI's situation with MWO is something we have direct knowledge of, we know there's lots of coding that wasn't documented and that the current dev team doesn't understand, and the people who did the work probably don't remember why they did what they did, it worked, end of story, forget it because there's another thousand things on your list for this week, move on.
So updating the API, not that complicated. Fixing all the changes that no one was even aware were made and got undone when updating the API, PITA, takes time, we're talking WEEKS not months however.
Age of Wushu was a DX9/11 game, took 2 of their devs 6 weeks of time to upgrade it to DX12 and get all the graphical goodness out of DX12 on top of that. You should check it out, really is quite amazing what the final results are. Increased eye candy by a pretty big factor, seriously decreased overhead by a huge factor, so much so that they could double or triple the number of entities on the screen at a time while increasing the fps AND dropping the overhead cost, all with the amazing boost to graphical fidelity. THAT is what sold me on DX12, not the tech demos, but the actual conversion of a working game to DX12 and the final results of that conversion. It's finally the fantasy that MS has been preaching about DX for so many years, come to reality.
All reports so far say the same, MWO runs better under Win10 than it does under any other OS, can't wait to get my system upgraded and get that performance boost myself, it's not NEEDED but it's always nice to get better performance at no cost to quality. Sorry you don't understand that.
Oh, and Minecraft, MoonUnitBeta covered the art side pretty well, let me touch on some other factors for you. Minecraft isn't very successful yet, it's numbers aren't even a fraction of CoD or GTAs, seriously, we're talking almost 200m units for those games EACH, compared to 20m for Minecraft. It's put out on almost every single OS out there, PC, Mac, iOS, Android, Windows Phone, hell even Amazon Kindle Fire! People get it for their kids, it's a safe game, no blood, no drugs, the violence is so non-violent it's a joke(seriously, have you watched the game being played or played it, I have, my grandson loves it when he's not blasting people in CoD or Borderlands 2, he likes to get in Minecraft and build stuff for hours). His parents and I have spent less on Minecraft than we'd spend on Legos, and we don't have to worry about stepping on anything in the middle of the night, so it's WELL worth the price! You have to look at the game, what it's marketed at, before you can say 'you can do just fine with bad graphics!', because that's not reality. Minecraft has no immersion factor AT ALL, it doesn't try to have one, it's a sandbox building game for kids. MWO is a combat game for adults where immersion is part of the game, so looking as realistic as possible is a selling feature, ugly graphics are not.