Heavy 'mechs Re-Scale Vote (Part 1)
#1
Posted 03 July 2015 - 09:35 AM
Welcome to the 'Mech re-scaling project part 1!
Here's how it's gonna work!
In Part 1:
Vote for the 'Mech you wish to have re-scaled the most on each weight class poll!
Vote for Light 'Mechs re-scale here
Vote for Medium 'Mechs re-scale here
Vote for Assault 'Mechs re-scale here
Next step in Part 2:
On July 9th, the top 3 voted 'Mechs from each weight class poll will be collected and added to a new Poll. In the new poll, you will be able to vote between the 12 'Mechs where only the top 5 voted ones will be chosen.
Last step in Part 3:
The chosen top 5 'Mechs will have a poll of their own where you will be able to vote if the 'Mech needs to be scaled Up or scaled Down!
#2
Posted 03 July 2015 - 02:55 PM
#3
Posted 03 July 2015 - 02:59 PM
ShaneoftheDead, on 03 July 2015 - 02:55 PM, said:
The Heavy class is the most plagued with the tall-mech syndrome. I just don't get why PGI keeps doing the same mistake over and over again, even with mechs they released recently.
This "this mech is too big" should've stopped with the Awesome, which is so big, it's almost funny.
Now we have 10-15 chassis who have sizing problems, which means it will take 1-2 years until they are fixed and usable again.
#4
Posted 03 July 2015 - 03:01 PM
#5
Posted 03 July 2015 - 03:20 PM
ShaneoftheDead, on 03 July 2015 - 02:55 PM, said:
yeah even the quirks kind of lend them selves to quick brawlers but the size and hard points suit long range weapons.
im surprised the catapult is doing so well its only size problem is its big missile ears that aren't that bad unless you are using it as a srm bout tho only 2 are any good for that anyway. I get the quick draw tho.
#6
Posted 03 July 2015 - 03:26 PM
Mad Dogs, Summoners and Grasshoppers for me, are right behind those first three, but at least have better mixes of hardpoints, hitboxes and quirks (the 1N quirks should be revised, there are other ways to make Dragons viable that utilizes the whole mech in the process, IMHO).
#7
Posted 03 July 2015 - 04:15 PM
Praetor Knight, on 03 July 2015 - 03:26 PM, said:
Mad Dogs, Summoners and Grasshoppers for me, are right behind those first three, but at least have better mixes of hardpoints, hitboxes and quirks (the 1N quirks should be revised, there are other ways to make Dragons viable that utilizes the whole mech in the process, IMHO).
I don't think every mech needs to be the same size as every mech at its weight, even if the catapult was smaller it still has that nose that will get it killed easily in a brawl and the ears will always be able to shoot off unless they change there shape which will ruin the ascetics of the mech, you have a point with the dragon tho the quirks are over the top, I think the summoner is a long range mech as well and isn't to big and the mad dog is about right since it is a bit skinny and nothing really sticks out.
the grasshopper is one of the tallest mechs in the game, taller then most assaults and the head makes the center torso so easy to hit pluss the long legs make it nearly imposable to see lights biting yore ankles, plus you would expect it to be a good jumper but its legs catch on everything.
#8
Posted 03 July 2015 - 04:21 PM
#9
Posted 03 July 2015 - 04:29 PM
That would cut down the ear volume a ton.
Edited by The Mechromancer, 03 July 2015 - 04:33 PM.
#10
Posted 03 July 2015 - 04:58 PM
GrimReality, on 03 July 2015 - 04:21 PM, said:
Should be both but,
Keep in mind that the K2 is not massively misscaled. Its even comparable to the dragon. Problem is only on the missile variant, which uses the larger C4 missile box now, and has all these crazy attachmenst that is large.
PGI will go and fix the missile extension issue
I think out of the two the Quickdraw more in need of a pure resizing, wheras with the Catapult we can get what we want when they rework the dynamic geometry for it
Edited by Tennex, 05 July 2015 - 08:55 AM.
#11
Posted 03 July 2015 - 05:19 PM
And Grasshopper, because they had to actively discouple it's movement rate from it's size to pass it off as a Heavy.
#12
Posted 03 July 2015 - 05:22 PM
#13
Posted 03 July 2015 - 05:25 PM
For heavies; I don't think there is anything wrong with the Catapult. my position has always been that the Catapult is fine as a mech. It's problem is that it's built to boat a subpar weapon system (LRMs).
Clan Heavy Mech scaling imo is just fine.
The Quickdraw, Dragon, and Grasshopper however I think are all oversized. The Quickdraw especially would be a great mech if it weren't so ridiculously huge. The Grasshopper could be a bit shorter, as hiding behind cover can actually be quite challenging in it. The Dragon I think just desperately needs a from the ground up rework all around.
#14
Posted 03 July 2015 - 05:59 PM
#15
Posted 03 July 2015 - 06:47 PM
or it is tooooo fat that everybody think it is an Assault
Edited by wolf in Boots, 03 July 2015 - 06:51 PM.
#16
Posted 03 July 2015 - 07:40 PM
#17
Posted 03 July 2015 - 07:45 PM
#18
Posted 03 July 2015 - 08:09 PM
#19
Posted 03 July 2015 - 08:11 PM
#20
Posted 03 July 2015 - 08:43 PM
ZnSeventeen, on 03 July 2015 - 08:11 PM, said:
Catapult fix can be made with dynamic hardpoint fixes. Back to this stuff
The entire mech doesn't need to be shrunk down just b/c it has terrible dynamic weapon placement.
Save this vote for the Quickdraw
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