Ovion, on 05 July 2015 - 03:52 AM, said:
This is a Battletech Game, so paying attention to battletech is part of the equation.
So again, screwing up 1+ other things (that may not work) to fix 1 thing, that is easier fixed with other things, is a fools way.
It's not limiting a damn thing, there's certain things that don't carry over, but if you don't want to play a Battletech game, why are you here?
so what you are trying to say is that mech scale, the mechs hitboxes and hitbox issues are IN NO WAY related to each other.
because you should create hitboxes smaller than the scale of the mech so you shoot at the models arm and hit ... well ... nothing because the arm is there and the hitbox is not.
OR you make hitboxes bigger than the mech scale. which means you fire at the arm of the model and hit the center. or you miss the shot and WHAT WONDER hit the arm. (i know that we have that on some mechs because or the shape of things but its not overdone massively. raven for example struggles the most with it on its legs)
hey thats... really cool stuff.. i guess.... along with the different pings....
i wonder what sort of hell breaks loose if such things would be a massive problem.
now as i read on other threads.
while most mediums, heavies and assaults are way bigger than they should be, the lights have been totally fine overall... this seems to be weird. i think we should make all mechs smaller apart from lights so we have the correct lore/game translation again and in between the classes.