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Top 5 'mechs For Re-Scale!


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#81 Alienized

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Posted 05 July 2015 - 05:29 AM

View PostOvion, on 05 July 2015 - 03:52 AM, said:

Which is a hitbox problem, not a scale problem.

This is a Battletech Game, so paying attention to battletech is part of the equation.

So again, screwing up 1+ other things (that may not work) to fix 1 thing, that is easier fixed with other things, is a fools way.

It's not limiting a damn thing, there's certain things that don't carry over, but if you don't want to play a Battletech game, why are you here?


so what you are trying to say is that mech scale, the mechs hitboxes and hitbox issues are IN NO WAY related to each other.
because you should create hitboxes smaller than the scale of the mech so you shoot at the models arm and hit ... well ... nothing because the arm is there and the hitbox is not.

OR you make hitboxes bigger than the mech scale. which means you fire at the arm of the model and hit the center. or you miss the shot and WHAT WONDER hit the arm. (i know that we have that on some mechs because or the shape of things but its not overdone massively. raven for example struggles the most with it on its legs)

hey thats... really cool stuff.. i guess.... along with the different pings....

i wonder what sort of hell breaks loose if such things would be a massive problem.

now as i read on other threads.

while most mediums, heavies and assaults are way bigger than they should be, the lights have been totally fine overall... this seems to be weird. i think we should make all mechs smaller apart from lights so we have the correct lore/game translation again and in between the classes.

#82 IraqiWalker

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Posted 05 July 2015 - 05:33 AM

View PostAlienized, on 05 July 2015 - 05:29 AM, said:


so what you are trying to say is that mech scale, the mechs hitboxes and hitbox issues are IN NO WAY related to each other.

That is true. They aren't related. Light mech hitboxes aren't mapped correctly, which is independent of the scale. The SDR just got it's CT hitboxes reworked, and they reduced HSR problems a LOT.

#83 Alienized

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Posted 05 July 2015 - 05:40 AM

View PostIraqiWalker, on 05 July 2015 - 05:33 AM, said:

That is true. They aren't related. Light mech hitboxes aren't mapped correctly, which is independent of the scale. The SDR just got it's CT hitboxes reworked, and they reduced HSR problems a LOT.

so how do you know they arent mapped correctly if you can shoot and aim the parts pretty nice when they are standing still. on the slightest move they go wonky, yes, but then lights like jenner and raven have a massive torso where it doesnt bug off as much as it does on the FS9.

#84 IraqiWalker

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Posted 05 July 2015 - 05:52 AM

View PostAlienized, on 05 July 2015 - 05:40 AM, said:

so how do you know they arent mapped correctly if you can shoot and aim the parts pretty nice when they are standing still. on the slightest move they go wonky, yes, but then lights like jenner and raven have a massive torso where it doesnt bug off as much as it does on the FS9.


The moving parts are where it gets wonky, when one hitbox somehow clips into another. That's where problems happen. Sometimes though, the box just isn't mapped correctly, and you end up with areas where it doesn't register damage.

My way of "knowing" is just personal experience, and some of what has been said on these forums over the years.

#85 Ovion

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Posted 05 July 2015 - 05:58 AM

View PostAlienized, on 05 July 2015 - 05:29 AM, said:

so what you are trying to say is that mech scale, the mechs hitboxes and hitbox issues are IN NO WAY related to each other.
because you should create hitboxes smaller than the scale of the mech so you shoot at the models arm and hit ... well ... nothing because the arm is there and the hitbox is not.

OR you make hitboxes bigger than the mech scale. which means you fire at the arm of the model and hit the center. or you miss the shot and WHAT WONDER hit the arm. (i know that we have that on some mechs because or the shape of things but its not overdone massively. raven for example struggles the most with it on its legs)

hey thats... really cool stuff.. i guess.... along with the different pings....

i wonder what sort of hell breaks loose if such things would be a massive problem.

now as i read on other threads.

while most mediums, heavies and assaults are way bigger than they should be, the lights have been totally fine overall... this seems to be weird. i think we should make all mechs smaller apart from lights so we have the correct lore/game translation again and in between the classes.
As above, they don't have to be linked.

The Firestarter is 'about right' in terms of size.
We shouldn't really be changing the model to fix hitreg/hitbox issues.

Now in a couple of days, we'll be getting a slew of fixes in regards to that.

As-is, the only light that maybe needs it is the Kit Fox, and I think a lot of that could be fixed by making it crouch, as it shouldn't be taller than the Adder.
(though shrinking it a little would work too)

Additionally, a lot of Chicken Walkers are too tall in a large part because their legs are too extended.
A few have scaling issues, but many just need to sit lower.

#86 Alienized

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Posted 05 July 2015 - 06:00 AM

View PostIraqiWalker, on 05 July 2015 - 05:52 AM, said:


The moving parts are where it gets wonky, when one hitbox somehow clips into another. That's where problems happen. Sometimes though, the box just isn't mapped correctly, and you end up with areas where it doesn't register damage.

My way of "knowing" is just personal experience, and some of what has been said on these forums over the years.

yep that happens and looking at the firestarters hitboxes... they are small. very small. no bigger parts on that thing like the center on the spider or raven's torso.

actually, iraqi do you have the measurements of raven compared to firestarter somewhere? i always read that ravens where pretty smallish and flat with a big torso so i wonder about that. was the firestarter more tall or wide?

#87 -Skyrider-

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Posted 05 July 2015 - 06:07 AM

Ok, let me predict the 5 final mechs chosen from the poles.

1: Awesome
2: Nova
3: Catapult
4: QuickDraw
5: Kitfox

(Note these are the most likely to be the finalists from what I can tell, but not necessarily in that order.)

#88 IraqiWalker

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Posted 05 July 2015 - 06:10 AM

View PostAlienized, on 05 July 2015 - 06:00 AM, said:

yep that happens and looking at the firestarters hitboxes... they are small. very small. no bigger parts on that thing like the center on the spider or raven's torso.

actually, iraqi do you have the measurements of raven compared to firestarter somewhere? i always read that ravens where pretty smallish and flat with a big torso so i wonder about that. was the firestarter more tall or wide?

Lore-wise, or in-game?

In-game they are about the same length, the FS9 is maybe wider a bit, but the ST hitbox on the RVN is huge by comparison.

Lore-wise, the ravens had a very long huge CT. MWO's raven is a lot more reasonable than the lore one. It's beak was also more curved downwards.

Edited by IraqiWalker, 05 July 2015 - 06:10 AM.


#89 Alienized

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Posted 05 July 2015 - 06:10 AM

View PostOvion, on 05 July 2015 - 05:58 AM, said:

As above, they don't have to be linked.

The Firestarter is 'about right' in terms of size.
We shouldn't really be changing the model to fix hitreg/hitbox issues.

Now in a couple of days, we'll be getting a slew of fixes in regards to that.

As-is, the only light that maybe needs it is the Kit Fox, and I think a lot of that could be fixed by making it crouch, as it shouldn't be taller than the Adder.
(though shrinking it a little would work too)

Additionally, a lot of Chicken Walkers are too tall in a large part because their legs are too extended.
A few have scaling issues, but many just need to sit lower.


nothing against shrinking the adders and cute foxes, same for the raven.

i wrote that most lights are pretty fine in size BUT the 3 others arent. it would be nice to get them ALL in line which means shrinking 3 classes or make the currently fine sized lights bigger which would hurt most of them. or just those that need a little treatment.

currently it seems that only mechs with the small hitboxes are wonky. the bigger the hitbox the better the hitreg and less wonkyness.

now what can be done against that if nothing else works?

#90 Alienized

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Posted 05 July 2015 - 06:49 AM

View PostIraqiWalker, on 05 July 2015 - 06:10 AM, said:

Lore-wise, or in-game?

In-game they are about the same length, the FS9 is maybe wider a bit, but the ST hitbox on the RVN is huge by comparison.

Lore-wise, the ravens had a very long huge CT. MWO's raven is a lot more reasonable than the lore one. It's beak was also more curved downwards.


lore wise.
i wish the beak on the raven was more lore wise tho... far more beautiful.
i guess that was a hitbox decision tho against it since most mechs miss their round parts (jaeger, centurions, Zeus shoulders etc etc.)
i think the raven is pretty much lore-conform overall on size from what i know.

i just dont know about the firestarter so i have no lore-comparison of those 2.

#91 IraqiWalker

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Posted 05 July 2015 - 07:34 AM

View PostAlienized, on 05 July 2015 - 06:49 AM, said:


lore wise.
i wish the beak on the raven was more lore wise tho... far more beautiful.
i guess that was a hitbox decision tho against it since most mechs miss their round parts (jaeger, centurions, Zeus shoulders etc etc.)
i think the raven is pretty much lore-conform overall on size from what i know.

i just dont know about the firestarter so i have no lore-comparison of those 2.


I don't have them on me (Don't remember which book, is more accurate). However, I believe it was a tad taller than a Spider, and a bit wider, but just barely.

#92 Modo44

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Posted 05 July 2015 - 12:59 PM

View PostIraqiWalker, on 05 July 2015 - 05:20 AM, said:

I really don't see the problem here.

PGI has no idea how their game plays.

#93 IraqiWalker

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Posted 05 July 2015 - 10:06 PM

View PostModo44, on 05 July 2015 - 12:59 PM, said:

PGI has no idea how their game plays.


Clearly they do. Since they are asking us to pick which 5 to get fixed first.

#94 Vlad Striker

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Posted 07 July 2015 - 11:32 PM

View PostModo44, on 05 July 2015 - 12:59 PM, said:

PGI has no idea how their game plays.

This is now true 'cause they actively plays MWO. I have medallion for developer kill f.e.

#95 Wildstreak

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Posted 08 July 2015 - 05:29 AM

View PostAlienized, on 04 July 2015 - 12:06 PM, said:


firestarter and spider due to hitreg failures.
also, firestarter has the same tonnage as the raven, is as tall but like a quarter of its depth.... make it BIGGER. and its hitreg issues everyone has are solved.


something should be done about the jenner's center too...

Never saw a problem with the Firestarter.
Jenner had the CT hitbox shrunk recently.
Spiders have had 2 changes in a previous patch and this one.

#96 Modo44

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Posted 08 July 2015 - 12:03 PM

View PostVlad Striker, on 07 July 2015 - 11:32 PM, said:

This is now true 'cause they actively plays MWO. I have medallion for developer kill f.e.

Buckton was not online for months. He is the only PGI dev with decent skill/game knowledge.

#97 IraqiWalker

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Posted 08 July 2015 - 01:06 PM

View PostModo44, on 08 July 2015 - 12:03 PM, said:

Buckton was not online for months. He is the only PGI dev with decent skill/game knowledge.


Being online in-game has no bearing on being online on the forums. Also, A lot of devs play the game on alt accounts.

#98 Tarzilman

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Posted 10 July 2015 - 12:20 PM

View PostInnerSphereNews, on 03 July 2015 - 02:32 PM, said:

On July 9th, 1PM PDT, the 3 most voted on 'Mechs from each poll will be collected for the Part 2 poll.


When will part 2 start?

#99 Felicitatem Parco

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Posted 10 July 2015 - 01:37 PM

View PostTarzilman, on 10 July 2015 - 12:20 PM, said:


When will part 2 start?


That is a good question... I wanna vote on something [again] !

#100 Wildstreak

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Posted 10 July 2015 - 04:49 PM

View PostTarzilman, on 10 July 2015 - 12:20 PM, said:


When will part 2 start?

View PostProsperity Park, on 10 July 2015 - 01:37 PM, said:

That is a good question... I wanna vote on something [again] !

Part Two though note what I posted there about how many votes we get.





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