

So, Can We Have Our 10 Tons Back
#41
Posted 09 July 2015 - 11:45 AM
#42
Posted 09 July 2015 - 02:32 PM
#43
Posted 09 July 2015 - 02:36 PM
Candrill, on 09 July 2015 - 11:45 AM, said:
The KGC-000, STK-4N, Misery, TDR-9SE, QKD-5K, WVR-6k, FS9-S, RVN-2X, SHD-2K, Grid Iron, TDR-9S, JM6-S, TDR-5SS, FS9-A, DRG-1N, BNC-3E, and Huginn are all just as good as (or in some cases better than) clan mechs. It's not PGI's fault that people drop with crappy mechs and crappy builds in CW.
Edited by demoyn, 09 July 2015 - 06:52 PM.
#44
Posted 09 July 2015 - 02:39 PM
demoyn, on 09 July 2015 - 02:36 PM, said:
The KGC-000, STK-4N, Misery, TDR-9SE, QKD-5K, WVR-6k, FS9-S, RVN-2X, SHD-2K, Grid Iron, TDR-9S, JM6-S, TDR-5SS, FS9-A, DRG-1N, BNC-3E, and Huginn are all just as good (or in some cases better) than clan mechs. It's not PGI's fault that people drop with crappy mechs and crappy builds in CW.
Exactly all I did was follow what the quirk lists says the mech is good at and I roflstomp everything in it, like that freaking Dragon they can spam dual A/C 5s...
#45
Posted 09 July 2015 - 03:12 PM
#46
Posted 09 July 2015 - 04:48 PM
Candrill, on 09 July 2015 - 11:45 AM, said:
You should ask PGI if you could go through cadet training again maybe it will open your eyes a little. There are many good IS mechs many of which I own, I own more IS mechs then clan mechs. Laser duration on the clan laser are a joke it spreads out the damage much more then the IS lasers.
#47
Posted 09 July 2015 - 07:23 PM

See how four guys couldn't get even 200 damage? This game wasn't even as bad as the previous one where we had 5 (IIRC) sub 200s + one sub 100 damage player not counting disconnects. Mr. Overlord here was a part of both failure clubs, BTW, so the derp factor seems to be a long lasting one.
YourSaviorLegion, on 09 July 2015 - 02:39 PM, said:
Of course you'll overheat firing 7 cMPLs because there's ghost heat. Fire 6 instead. It deals more damage than 7 IS MPLs and by far outranges it unless you're in a TDR-5SS. The 5SS is a fantastic mech and outperforms the most common clan laser vomit and gauss vomit builds in certain situations, but you're making false comparisons here.
Edited by Leiska, 09 July 2015 - 07:26 PM.
#48
Posted 09 July 2015 - 07:41 PM
SeventhSL, on 08 July 2015 - 09:58 PM, said:
Anyway do the math. It will blow your mind.
Read the notes. IS ERLL range is capped. If it weren't you'd be right, but you aren't.
#49
Posted 09 July 2015 - 07:46 PM
demoyn, on 09 July 2015 - 02:36 PM, said:
The KGC-000, STK-4N, Misery, TDR-9SE, QKD-5K, WVR-6k, FS9-S, RVN-2X, SHD-2K, Grid Iron, TDR-9S, JM6-S, TDR-5SS, FS9-A, DRG-1N, BNC-3E, and Huginn are all just as good as (or in some cases better than) clan mechs. It's not PGI's fault that people drop with crappy mechs and crappy builds in CW.
The 9s is horrible now, and most of the other mechs listed have no where near the clan range advantage. That being said, we have some really good mechs, most of them in that list, and on maps that allow closing to our effective range we can do almost as good as our clan counterparts.
It takes less skill on larger maps to run a clan mech and do absurd damage than it takes to do even close to it in an IS mech. So IF we close, IF we manage to get in range, we are ALMOST as good as clan mechs. Until you look at survivability and mobility.
#51
Posted 09 July 2015 - 08:39 PM
Kwea, on 09 July 2015 - 07:41 PM, said:
Read the notes. IS ERLL range is capped. If it weren't you'd be right, but you aren't.
Notes??? Shame you didn't give the cap distance. Can you please provide a link?
I run 3xCERLL + Range module and targeting computer mk1. I get damaged by TDR at ranges Well beyond what I can damage them at and out damaged beyond about 900m. If there is supposed to be a cap it is either to high (so my statements stand correct) or it is not in force in which case I'll report a bug and get the TDR put back to where it should be.
Really hopeing you can provide a link. Please please please.
Edited by SeventhSL, 09 July 2015 - 08:40 PM.
#52
Posted 09 July 2015 - 11:18 PM
SeventhSL, on 09 July 2015 - 08:39 PM, said:
http://mwomercs.com/...e-still-bugged/
Quote
No, you don't. The maximum damaging range of even a stock cERLL without any modules is 1480m. The maximum damaging range of an IS ERLL is 1500m. (The basic range difference of a 5SS-Mounted ERLL compared to a cERLL is 103m without modules. Doubtful if that, under considerations of damage dropoff, even compensates for the cERLL's higher basic damage.)
#53
Posted 10 July 2015 - 02:05 AM
Ummmm.... What can I say? If there was a cap there isn't now. I'm sure others can confirm this as well. So now for the Math. Basic rounding applied.
Basic data from http://mwo.smurfy-net
Thunder bolt TDR-5SS quirk: Energy Range 25%
IS-ERLL: Range = 675, Max Range = 1350, Damage = 9
C-ERLL: Range = 740, Max Range = 1480,Damage = 11
Calculations:
IS-ERLL Range on TDR-5SS = 675 x 1.25 = 843.7
IS-ERLL Max Range on TDR-5SS = 1350 x 1.25 = 1687.5
IS-ERLL exceeds C-ERLL by 1687.5 - 1480 = 207.5
IS-ERLL damage at 900 = 9 x (1 - ((900 - 843.7) / (1687.5 - 843.7))) = 8.4
IS-ERLL damage at 1000 = 9 x (1 - ((1000 - 843.7) / (1687.7 - 843.7))) = 7.3
C-ERLL damage at 900 = 11 x (1 - ((900 - 740) / (1480 - 740))) = 8.6
C-ERLL damage at 1000 = 11 x (1 - ((1000 - 740) / (1480 - 740))) = 7.1
So Koshirou yes, yes I did. Proven with math and in game testing. Didn't even need to add the range model to the TDR-5SS. If you can find a fault that changes the outcome and makes the C-ERLL superior I'm all ears but I certainly can't see it.
Edit: fixed a calculation error found by Koshirou with C-ERLL damage at 1000. Changed to 7.1.
Edited by SeventhSL, 12 July 2015 - 05:19 PM.
#54
Posted 10 July 2015 - 02:21 AM
imao i think there is a balancing problem of the teams itself. At the moment it's the same situation like some months before for the Clans. You remember ? There clan territory was so small, i need a lens

Now TOP (you know most of them also) units which are playing competitive style are mostly on Clan side. Actually the IS has a problem. Only some loyalist units but mostly freetime clans fight now against competitive clans ! This are no fights this are often massacres

Maybe a limitation of "jumping" sides for the TOP 10 Clans would be helpful, so that always is a balance between the IS : Clan units. So each side has near the same number of TOP clans.
But in my opinion as IS pilot at the moment the Clans have some very effective chassis for CW like HBR, SCR, TBR, EBJ.... At the moment i don't understand what Clans want with a DW on the battlefield. So i prefer also a small increase of tonnage for IS.
I wait really for a economy aspect of Community Warfare (limit of usable mechs for planetary attacks, reproducing mechs depends from planets, factory, money of units ... ).
EOF
#55
Posted 10 July 2015 - 08:53 AM
Kwea, on 09 July 2015 - 07:46 PM, said:
It takes less skill on larger maps to run a clan mech and do absurd damage than it takes to do even close to it in an IS mech. So IF we close, IF we manage to get in range, we are ALMOST as good as clan mechs. Until you look at survivability and mobility.
The TDR-9S isn't horrible, it's just not as effective as the TDR-9SE. There's a huge difference.
It doesn't really take much skill to drop below cover and move into range of your weapons before trading fire. Once you close within that range you are FAR superior to clan mechs because you can fire more than twice without overheating. I realize that you're Davion, so your entire faction put together has right at zero measurable skill, but the rest of us have very little problem with basics like these.
Edited by demoyn, 10 July 2015 - 08:53 AM.
#56
Posted 10 July 2015 - 12:15 PM
GotitN4U, on 06 July 2015 - 07:50 AM, said:
If true Blame your fellow IS members of wasting tons
He did Tweet it....just check out his twitter and you can find it.
Its a ways down by now im sure....https://twitter.com/russ_bullock
#57
Posted 11 July 2015 - 08:14 AM
SeventhSL, on 10 July 2015 - 02:05 AM, said:
I have not tested this recently. If it was fixed, it was either in one of the very last patches (since it was not in the patch notes archive) or it was not announced, in which case the argument indeed no longer applies.
Quote
EDIT: That is a miscalculation. According to my own way of calculating this, and according to your formula as well, the actual value is ~7.1 - so in other words, the 5SS range buff does compensate for the higher base damage, granted, but not dramatically so.
#58
Posted 11 July 2015 - 09:51 AM

#59
Posted 11 July 2015 - 10:05 AM
Candrill, on 08 July 2015 - 07:17 PM, said:
Spare me the "we are just better pilots/Units" and the "Well, the Lore says" arguments.....
We are just better pilots and the Lore says so.
#60
Posted 11 July 2015 - 10:13 AM
LOADED, on 06 July 2015 - 12:57 PM, said:
July 21th
-IS Dropdeck changed from 240 to 280 tons.
-Ghostheat for IS Large and ER Large Laser removed
July 30th
-Timberwolf overall speed lowered to 74KPH
-IS AC velocity changed to 250%
August 7th
-IS autocannons maximum range increased by 200%
-IS Small, Small Pulse, Medium, Medium Pulse maximum range removed.
August 21th
- IS Ammo for SRM/LRM/Ballistics set to infinite
- Timberwolf and Stormcrow are now only allowed to fire one energyweapon at a time.
- Direwolf topspeed lowered to 32KPH
Johnny Z has this blown up on a giant poster and faps furiously to it all day every day.
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