Bishop Steiner, on 06 July 2015 - 05:39 AM, said:
terrible weapon synergy. and LRM10s shoudl only be run by mechs with heavy quirks for them. They are not as efficient as 20s, but I'd take a single lrm15 with artemis over 2 lrm10.
Perhaps a nitpick, but I'm confused about the LRM math here. IIRC LRM 10's weigh 5 tons and 20's weigh 10, so they are the same in terms of tonnage efficiency (perhaps not in crits, I don't know). In fact the LRM 15 does not weigh 2 tons less than a 20, it weighs 3 tons less (LRM 15 is 7 tons). The LRM 5 at 2 tons is the most efficient launcher in the game, ton per missile, and the LRM 15 is more efficient ton per missile than the 10 or 20.
Escef, on 06 July 2015 - 06:08 AM, said:
To be perfectly blunt, the only weight class with much business being an LRM boat in this game is assault. Lights don't really have the tonnage for it, mediums should be skirmisher/strikers and/or pulling maneuver support, and heavies are your main line. Assaults tend to be slow, which is not a detriment to most LRM boats, with enough tonnage to carry good sized launchers, enough heat sinks to use them, enough ammo to last the match, and a couple close in support weapons if things go badly (the classic quad ML backing up LRMs works great).
The Hunchback and Trebuchet disagree with you. The Trebuchet has something like 40% cool down quirks to LRM 15s without modules and the HBK throws double 10s incredibly fast. Given that I have something like 1800 rounds of ammo on the Treb and it has cooldown quirks giving it the DPS of 4 LRM 15s, I've completely stopped running my -8R Awesome which actually does carry 4 LRM 15's. It doesn't have appreciably more ammo (something like 2100-2200 rounds), is at least 30 tons heavier, is much slower, can't jump, and it's a freaking Awesome. Torso destruction errday.
Anyway some of these LRM Atlas builds are interesting. Putting something like a 4x5 loudout on the reward Atlas suddenly makes some sense to me. Too many times (especially in the current state of affairs where everyone's shooting at 5-700 meters) have I been stranded with 270 meter weapons on something too big and too valuable to the team to not be shooting.
Edited by Water Bear, 06 July 2015 - 06:37 AM.