New River City Preview Video
#81
Posted 07 July 2015 - 12:15 AM
It only makes me sad, that the fighting will manly take place in the center area, meaning 70% of the map will be unused most of the time. Some kind of objective type gameplay (like the rush mode from battlefield) would be nice, where step by step you fight over each part of the map.
#82
Posted 07 July 2015 - 01:07 AM
ASHTAR0N, on 07 July 2015 - 12:15 AM, said:
It only makes me sad, that the fighting will manly take place in the center area, meaning 70% of the map will be unused most of the time. Some kind of objective type gameplay (like the rush mode from battlefield) would be nice, where step by step you fight over each part of the map.
70% of the map is being unused in a battle... is the SINGLE most positive thing in this new river city (when its done right)... it means matches wont be repetitive... new options... new end results... new fighting grounds every match (for a while at least)
doing it right is all that matters... 70% of alpine is un-used either. But due to poorly designed map, the outcome and the battle ground is always the same... take the hill.
#83
Posted 07 July 2015 - 01:12 AM
Ed Steele, on 06 July 2015 - 03:56 PM, said:
On top:
- Its SciFi
- Its 3050
- Its a game
- it looks cool
- Its Mechwarrior
- it may be a natural reserve of some kind - maybe a rare population of birds, frogs or butterflies lives on these rocks - and even though the city WANTED to blast them to pieces they got protested so hard they had to cave in ....
- its a historic site - indigenous people carved something into them to honor their spirit ancestors
- maybe its a art installation called "deceleration of the natural forces by imitating nature itself - a triumph of men over nature and men" it got erected by a group of streetartists over night - made out of a experimental polymer-resin stronger than steel .... they really tried to get it out of the way .... they really did ....
......
.....
....
Edited by GermanPartisan, 07 July 2015 - 01:20 AM.
#84
Posted 07 July 2015 - 01:36 AM
#85
Posted 07 July 2015 - 01:38 AM
#86
Posted 07 July 2015 - 02:38 AM
#87
Posted 07 July 2015 - 04:47 AM
GermanPartisan, on 07 July 2015 - 01:12 AM, said:
On top:
- Its SciFi
- Its 3050
- Its a game
- it looks cool
- Its Mechwarrior
- it may be a natural reserve of some kind - maybe a rare population of birds, frogs or butterflies lives on these rocks - and even though the city WANTED to blast them to pieces they got protested so hard they had to cave in ....
- its a historic site - indigenous people carved something into them to honor their spirit ancestors
- maybe its a art installation called "deceleration of the natural forces by imitating nature itself - a triumph of men over nature and men" it got erected by a group of streetartists over night - made out of a experimental polymer-resin stronger than steel .... they really tried to get it out of the way .... they really did ....
......
.....
....
it probably cannot be a natural reserve situated right in the city. i actually saw similar outlier rocks irl in the sea close to a city and far away. the difference in the amount of birds which live there was drastic; that's leaving aside that the dam further up the river undoubtedly had catastrophic consequences for any local rare species
i don't think that any planet in that universe has alien indigenous people, they all were settled from terra somewhere in the 3rd millenium
those are obviously natural buttes, not artificial monuments
me and jack shayu walker actually had a productive discussion on the previous page, i'm now more interested why that dam even exists (it's the key to those rocks too) and also where is the fence (consider http://www.secure-ma...rt_security.pdf), don't tell me that people never steal in that universe
fousek69, on 07 July 2015 - 01:38 AM, said:
didn't see any fence there either btw
skorpionet, on 07 July 2015 - 02:38 AM, said:
this
Edited by bad arcade kitty, 07 July 2015 - 04:48 AM.
#88
Posted 07 July 2015 - 07:23 AM
I don't know, but it seems that PGI recognized something at last.
Hopefully it will stopp the player losses at MWO.
#89
Posted 07 July 2015 - 08:33 AM
#90
Posted 07 July 2015 - 10:11 AM
#91
Posted 07 July 2015 - 10:19 AM
#92
Posted 07 July 2015 - 10:20 AM
I guess in the first games nobody shoots at each other... both teams stomps the damn Statues at the Citadel!
REVENGE!
#93
Posted 07 July 2015 - 10:20 AM
#94
Posted 07 July 2015 - 10:53 AM
Navid A1, on 07 July 2015 - 01:07 AM, said:
70% of the map is being unused in a battle... is the SINGLE most positive thing in this new river city (when its done right)... it means matches wont be repetitive... new options... new end results... new fighting grounds every match (for a while at least)
doing it right is all that matters... 70% of alpine is un-used either. But due to poorly designed map, the outcome and the battle ground is always the same... take the hill.
Exactly. My BEST most FAVORITE matches for Terra Therma NEVER have battles in the centre, but rather off in one of the corners that drags the entirety of both teams over to them. Those matches, are fun. and I can see the same happening here. Sure, the centre is where 70% of the matches WILL take place, but the other 30% where one team or the other tries flanking around, those will be the memorable ones.
#95
Posted 07 July 2015 - 11:54 AM
GermanPartisan, on 07 July 2015 - 01:12 AM, said:
This made my day
As for the map: IT LOOKS GORGEOUS!! nice work PGI!
#96
Posted 07 July 2015 - 12:41 PM
bad arcade kitty, on 07 July 2015 - 04:47 AM, said:
it probably cannot be a natural reserve situated right in the city. i actually saw similar outlier rocks irl in the sea close to a city and far away. the difference in the amount of birds which live there was drastic; that's leaving aside that the dam further up the river undoubtedly had catastrophic consequences for any local rare species
i don't think that any planet in that universe has alien indigenous people, they all were settled from terra somewhere in the 3rd millenium
those are obviously natural buttes, not artificial monuments
me and jack shayu walker actually had a productive discussion on the previous page, i'm now more interested why that dam even exists (it's the key to those rocks too) and also where is the fence (consider http://www.secure-ma...rt_security.pdf), don't tell me that people never steal in that universe
didn't see any fence there either btw
this
Those rocks ARE the indigenous life form on the planet. They're just in their hibernation/chrysalis/metamorphic stage [pick one].
#97
Posted 07 July 2015 - 02:33 PM
bar10jim, on 07 July 2015 - 12:41 PM, said:
Those rocks ARE the indigenous life form on the planet. They're just in their hibernation/chrysalis/metamorphic stage [pick one].
a silicon life form
say no to the carbon chauvinism!
http://tvtropes.org/...iliconBasedLife
https://en.wikipedia...rbon_chauvinism
#98
Posted 08 July 2015 - 08:19 AM
Edited by sCOREscream, 08 July 2015 - 08:20 AM.
#99
Posted 08 July 2015 - 12:47 PM
#100
Posted 08 July 2015 - 06:27 PM
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