Bishop Steiner, on 07 July 2015 - 06:02 PM, said:
Well, apparently the people with the code and telemetry disagree with you. Sorry to say I will rely on that before your epeen.
PGI has said there were HSR improvements. They haven't said that there was a problem with lights in specific, which is the only class you've been harping about for the past year.
Roadkill, on 07 July 2015 - 06:09 PM, said:
People at your level automatically correct for things like lag, even when the system is also partially correcting for it. I used to be that good and people in old games used to constantly accuse me of hacking. It wasn't hacking, I just sort of instinctively knew where to aim to compensate for the lag.
It wasn't until I started getting bad that I realized what the problem was. But I've found that it isn't something you can do consciously - it has to be instinctive or you'll just screw up your own aim.
So yeah, there was a problem with hit reg. Really good players just compensated for it without having to think about it. That's why they've always been able to kill Lights while the rest of us have been cursing their lag shields.
Instinctive correction for lag is possible, but it really isn't done. Any top player's stream doesn't really have them shooting in front or behind a target. What is different is a stable hand, these players automatically correct for their mechs movement while holding a laser burn, or back in the day slightly delaying gauss/ppc shots to account for differing projectile speed. Honestly, this is probably why so many people have 'hit reg' problems while others demonstrably don't do the degree that's claimed. When spectating some rando dude I very rarely see tracking with the mouse, people like to just turn their mech which will obviously cause some problems.
Agent 0 Fortune, on 07 July 2015 - 06:10 PM, said:
Please elaborate.
It sounds like you are trying to say "good" players didn't have hit reg problems, which a function of hardware no skill. Or a function of laodout/tactics, which again plays no part in skill.
I don't want to put words in your mouth or jump to any conclusions, so please explain how "good" pilots did not have hit registration issues before, and how it applies to improved HSR functionality.
Not every top player has good hardware, yet they don't constantly complain about hit reg issues. Poor FPS does appear to affect hit reg, but it's not a case of 60fps or bust. So long as you aren't hopping between 20-40 constantly you're probably fine.
Bishop Steiner, on 07 July 2015 - 06:18 PM, said:
Hardest part I have found to comp for is inconsistent hit reg. From shifting Pings, etc, apparently. Part of the joy of living 3rd World. But have seen the same mech go from playing Neo to hits, with no apparent effect, to later in the match getting nailed one shot and "POOF", lol.
whatever. I'll let there Pros strut their epeen, and scoff at the problems of mere mortals like myself. As long as the folks who actually matter (you know the ones who are responsible for all the lines of code in the game?) understand, agree and adapt, I could not care less what the 1337 think.
Seriously. This entire time you've been complaining about hit reg, and you have an unstable, likely high to begin with, ping. Bishop, why in the world do you think your problem is a problem with the game? If you have an unstable ping ANY game will have terrible hit registration. Your experience is irrelevant to the mass majority of the population due to that.
Good lord. You love to be as snarky as you can be, yet you fail to communicate something as basic as that.