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A Guide To Capwarrior Discussions


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#1 Atheus

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Posted 17 May 2013 - 06:41 AM

A quick guide to capwarrior threads. The number in parentheses indicates how many pages of discussion took place:

May

Objectives (1): A new player explains how Assault mode did not meet his expectations for the game, primarily because of base capture.

To New Players: The Truth About Base Capture (3): Hammerfinn attempts to educate new players on the subject of base capturing as a means to victory with some choice misinformation about the XP rewards.

Deathmatch Mode Where? (1): Halconnen questions PGI's lack of action on adding Team Death Match game mode.

"Stick Together." The Assault Racket And Player Created Imbalance. (19): Livewyr fuels the fire by essentially accusing assault mech players of ruining game balance, and encourages protest by base racing.

Yes, I Am "that Guy". (17): Neverfar attempts to defend the practice of base racing.

"Assault Capture - Fun?" (10): My poll attempting to quantify players' feelings about the practice of base racing.

Why Have I Never Seen This Obvious Fix For Cap-Whining? (1): wolfganggold suggests increasing base capture rewards.

I Play Conquest Just To Avoid Basecaps, Anyone Else? (5): Thread title says it all

Capturing Base To Win In Assault (1): A short thread complaining about people complaining about base racing.

New Players! Winning By Base-Capping Is Completely Fine! (6): zraven7 attempts to encourage new players to base race despite the controversy and frustration it causes (and the lack of monetary, xp and game learning rewards).

Alpine And Capping (2): Voivode's poll concerning how to make conquest mode on alpine less vulnerable to lights avoiding combat to chain base capture. Further debate of the practice of base-cap focused gameplay ensues.

Remove Kills As A Victory Condition (4): hammerreborn attempts to design a capture-centric game mode that everyone would hate equally.

April

The Base Cap Thread To End All Base Cap Threads (3): Nonsense lays out his views on why base capture is a bad objective. This thread is one of my favorites!

This is really [Upsetting] Me (14): Jazzbandit1313 explains why cap rushing is ruining it for him.

King of the Hill (1): Base capture elements in both game modes are driving Homeless BIll bananas. He proposes a mode with a capture element that he might enjoy.

Should Capture Timers Be Longer? (1): VoidAngel polls opinions on increasing capture time requirements.

Game Mode. (1): Dishevel lobbies for a game mode that doesn't suck.

Deathmatch (1): PureRiffs hates capwarrior, wants deathmatch.

Capwarrior Online - Improving A Mediocre System (1): Deathlike describes options to alter capture speed to make Assault mode more interesting.

Capwarrior Online or Why Assault Makes No More Fun for Me (5): Tarys states his case, with a poll, offering suggestions to improve the capture mechanic.

Please Fix "capwarrior" Assault Mode.: My poll proposing a 5 minute delay on base vulnerability in Assault mode. (carried over from April)

Fix Assault Mode (3): LordDeathStrike suggests changing base capture mechanics

C'mon, Lights And Mediums, Don't Be Cheap (7): Appogee is frustrated with edge-sniping light mechs failing to defend the base when it is attacked. General debate over the role of lights and base captures follows.

To All The Naysmiths Out There That Hate Base Caps (5): NightFallsOnU suggests bases are necessary because sometimes at the end of a match nobody has any weapons.

Assault Mode Stats (2): Mal quotes and discusses some stats posted by Bryan Eckman regarding base captures.

March

(The Original Unbiased Poll)Team Death Match - Who Wants It? (17): Teralithia puts it plainly. 60.63% of 463 players want it.

Updated/Revisited Consolidated TDM Feedback Thread (12): (December-March) graveyard of various TDM focused threads assembled by forum mods.

Conquest Mode Is Killing My Stats (2): Mazzyplz frets over capwarrior light soloists attempting to cap race their way through conquest matches and ultimately failing to contribute to the team.

Capwarrior is Again on the Rise (9): Spheroid boggles over a perceived growing trend of base racing despite the extremely small rewards for doing so.

Non-Capwarrior 'n No Hiding Team (1): Omega MK1 seeks a team to play without base capture.

Want to Buy Team Death Match (2): Xandre Blackheart seeks Team Death Match game mode.

Idea For Assault Base-Cap Rush Fix. (1): Shinikaru suggests removal of all cap rewards, and awarding salvage bonus to the team with more kills, rather than the winning team.

Xp For Capping Suggestion (2): Skaroth wonders why there aren't larger rewards for doing nothing but standing on the enemy's base.

February

Base Race. (4): Peter von Danzig is tired of it.

Why Play Conquest and Ignore Cap Points? (1): Thetin ponders the practice of playing Conquest as a substitute for Team Death Match.

All New Game Mode for Next Patch! (2): asdbnmrty vents his frustration toward capwarrior with sarcasm.

January

Which Version of TDM Are You Playing These Days? (1): Homeless Bill polls what game mode players are using to simulate TDM (the mode they actually want to play).

December 2012

Do You Want Cap Race Warrior Online? (5): Elkario vents after losing all 5 of his morning matches to cap racers. Includes a poll and suggestions to improve Assault mode.

November 2012

Capwarrior Online


I'm sure I have missed quite a few of them (especially going back into 2012). If you feel a thread should be added to the list, please post below with a link to the thread.


On the frequency of matches decided by base capture...

Bryan Eckman said:

from
https:twitter.com/bryanekman/status/327561168543686660
https://twitter.com/...505235117502465
Interesting stat -
19% of Assault wins come from Base Caps.
81% of Assault victories come from destroying the opposition.
1.2% of Assault matches end in 0 deaths [on both sides].

Assault Matches End with
0 - 10%
1 - 12%
2 - 10%
3 - 8%
4 - 9%
5 - 9%
6 -13%
7 - 26%
Deaths [on the winning team] before Win by Capture.


This can be extrapolated to:
1.9% end with 0 team deaths before winning by capture
4.2% end with <=1 team deaths before winning by capture
6.1% end with <= 2 team deaths before winning by capture
7.6% end with <= 3 team deaths before winning by capture
9.3% end with <= 4 team deaths before winning by capture
11% end with <= 5 team deaths before winning by capture
13.4% end with <= 6 team deaths before winning by capture
18.4% end with <= 7 team deaths before winning by capture
the remaining ~81% of matches victory is achieved through destroying mechs.

Note these extrapolated statistics only count deaths on the winning team. Overall deaths can not be deciphered from the provided data.
Also note, although this data is relatively recent (April 25th) it is unknown what period of time the data was collected from.

Edited by Atheus, 17 May 2013 - 11:30 AM.


#2 Tatula

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Posted 17 May 2013 - 07:40 AM

http://mwomercs.com/...y-upsetting-me/ - A complaint on cap rushing.

http://mwomercs.com/...se-destruction/ - Suggests alternative to current base cap mode.

http://mwomercs.com/...ng-of-the-hill/ - Homeless Bill's plead for something to replace/add to current Assault mode.

Just to name a few...

#3 1453 R

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Posted 17 May 2013 - 07:45 AM

A Guide to CapWarrior Discussions(1): Atheus makes a snarky and biased compilation of capture-related threads, complete with slanted comments clearly intended to make anyone who doesn't want a TDM mode out to sound like whining, no-talent losers.

#4 Atheus

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Posted 17 May 2013 - 07:54 AM

View PostAloha, on 17 May 2013 - 07:40 AM, said:

http://mwomercs.com/...y-upsetting-me/ - A complaint on cap rushing.

http://mwomercs.com/...se-destruction/ - Suggests alternative to current base cap mode.

http://mwomercs.com/...ng-of-the-hill/ - Homeless Bill's plead for something to replace/add to current Assault mode.

Just to name a few...

I added the first and third to the list. The second didn't seem to address capwarrior directly, but instead was just a proposal for a new game mode. Thanks for pointing those out, though.


View Post1453 R, on 17 May 2013 - 07:45 AM, said:

A Guide to CapWarrior Discussions(1): Atheus makes a snarky and biased compilation of capture-related threads, complete with slanted comments clearly intended to make anyone who doesn't want a TDM mode out to sound like whining, no-talent losers.

lol... well, there's no obligation to be unbiased here, is there? Still, it seems you're exaggerating, again. I call them like I see them, but it's going a bit far to say I've portrayed capwarriors as you described — at least not in this thread :lol: .

Edited by Atheus, 17 May 2013 - 07:58 AM.


#5 hammerreborn

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Posted 17 May 2013 - 08:19 AM

But but but, the mods say that duplicate threads have diminished greatly since the purge. This thread seems to suggest they were lying!

Also

http://mwomercs.com/...tory-condition/ - a satirical thread turning anti-cappers arguments against them and watching them flail about in rage before a pro-capper points out that it was all an elogant troll

#6 Keifomofutu

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Posted 17 May 2013 - 08:25 AM

View Posthammerreborn, on 17 May 2013 - 08:19 AM, said:

But but but, the mods say that duplicate threads have diminished greatly since the purge. This thread seems to suggest they were lying!

Also

http://mwomercs.com/...tory-condition/ - a satirical thread turning anti-cappers arguments against them and watching them flail about in rage before a pro-capper points out that it was all an elogant troll

Lol. Nobody knew it was a troll really? 0/10

The idea was too stupid to be anything but a troll. Oh and it's spelled elegant.



On a more serious not threads about capping are back in force. And the huge maps are entirely to blame. The game mode does not scale well with the bigger maps. I rarely see people complaining about getting capped in river city or forest after all.

Edited by Keifomofutu, 17 May 2013 - 08:28 AM.


#7 hammerreborn

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Posted 17 May 2013 - 08:28 AM

View PostKeifomofutu, on 17 May 2013 - 08:25 AM, said:

Lol. Nobody knew it was a troll really? 0/10

The idea was too stupid to be anything but a troll. Oh and it's spelled elegant.



On a more serious not threads about capping are back in force. And the huge maps are entirely to blame. The game mode does not scale well with the bigger maps. I rarely see people complaining about getting capped in river city or forest after all.


Quick, make all maps half the size of river city or the assaults will cry.

WHAAHHHH I HAVE TO WALK PLACES AND LIGHTS ABUSE MY ABILITY TO GO NOWHERE FAST


Assault pilots are hilarious.

Edited by hammerreborn, 17 May 2013 - 08:29 AM.


#8 Zerberus

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Posted 17 May 2013 - 08:32 AM

2 things I`ve noticed over all the threads:

1. It started more or less at the beginning of Open Beta. Any thoughts I have on that would be undeserved blanket insults to a large portion of the commmunity

2. Nothing in the discussions has changed, AT ALL. Everybody still thinks that their form of fun is somehow more valuable than the other side`s fun, and nobody shows even rudimentary signs of thinking outside their own box when viewed as a whole. The capacity for self reflection those threads display on both sides of the issue makes one wonder if we are actually still qualified to call ourselves as a race "intelligent life"....

3. Theis forum is full of people who seem to think that the more often you say something, the truer it becomes, which is a major logical fallacy. Either that or they think that after 6 months of getting nowhere, complaining another 6 months will get the job done.

View Posthammerreborn, on 17 May 2013 - 08:19 AM, said:

But but but, the mods say that duplicate threads have diminished greatly since the purge. This thread seems to suggest they were lying!


No, there actually were a few dozen more, but I`m not gonna be the one to look for them :lol:

Quote

http://mwomercs.com/...tory-condition/ - a satirical thread turning anti-cappers arguments against them and watching them flail about in rage before a pro-capper points out that it was all an elogant troll


That thread was just epic, quite possibly THE most constructive capwarrior thread of all time :lol:

Edited by Zerberus, 17 May 2013 - 08:32 AM.


#9 hammerreborn

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Posted 17 May 2013 - 08:54 AM

View PostZerberus, on 17 May 2013 - 08:32 AM, said:


No, there actually were a few dozen more, but I`m not gonna be the one to look for them :lol:


I've been keeping a running tally, it's up to somewhere around 22 or 23 cap threads in this subforum alone (when mods move cap threads here it screwed up my total so it's one of the two), not including this one.

Edited by hammerreborn, 17 May 2013 - 08:54 AM.


#10 Keifomofutu

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Posted 17 May 2013 - 09:36 AM

View Posthammerreborn, on 17 May 2013 - 08:54 AM, said:


I've been keeping a running tally, it's up to somewhere around 22 or 23 cap threads in this subforum alone (when mods move cap threads here it screwed up my total so it's one of the two), not including this one.

Odd. Wonder why there are so many threads? Curious that they started up in force after the two big maps got introduced. Must be because base cap is working sooo well on the big maps.

I blame river city and forest.

Edited by Keifomofutu, 17 May 2013 - 09:45 AM.


#11 hammerreborn

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Posted 17 May 2013 - 09:57 AM

View PostKeifomofutu, on 17 May 2013 - 09:36 AM, said:

Odd. Wonder why there are so many threads? Curious that they started up in force after the two big maps got introduced. Must be because base cap is working sooo well on the big maps.

I blame river city and forest.


There were million of capping threads complaining about cap rushing in RC because if one team went lower and the other upper it became a rush to the base.

But don't let facts get in the way of a good QQ. Let it all out.

#12 Keifomofutu

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Posted 17 May 2013 - 10:28 AM

View Posthammerreborn, on 17 May 2013 - 09:57 AM, said:



There were million of capping threads complaining about cap rushing in RC because if one team went lower and the other upper it became a rush to the base.

But don't let facts get in the way of a good QQ. Let it all out.

I haven't seen a cap on river city in roughly thirty drops. If you're honest(lol) I'll bet you see them almost never as well. So yeah clearly a huge percentage of the 19% cap wins is happening there amirite? Eh don't both responding you're pretty much a straight up troll anyway.

#13 Zerberus

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Posted 17 May 2013 - 10:30 AM

View Posthammerreborn, on 17 May 2013 - 09:57 AM, said:


There were million of capping threads complaining about cap rushing in RC because if one team went lower and the other upper it became a rush to the base.

But don't let facts get in the way of a good QQ. Let it all out.

... And don`t even think of looking at who STARTED the threads, it might destroy your illusionary worldview of "everybody" hating the same things you do. :lol:

Edited by Zerberus, 17 May 2013 - 10:32 AM.






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