Jump to content

If People Don't Start Populating Cw, This Game Is Toast.


497 replies to this topic

#321 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 10 July 2015 - 06:31 AM

View PostSpr1ggan, on 10 July 2015 - 05:00 AM, said:


You said the average players on those teams were riding the coattails of mediocre players better than them. Ergo i mentioned some of this game's better players. Which according to what you said makes them the mediocre ones that people on their teams are riding the coattails of.

So nice try dude but still lol at you.


You might be good at a game, bit you're horrible with logic and reading comprehension.

#322 Idealsuspect

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,127 posts

Posted 10 July 2015 - 06:32 AM

View PostTWIAFU, on 10 July 2015 - 05:20 AM, said:


Thread is about populating CW, a good thing. We need more Groups and Units in CW. To get either, people have to form them using the tools they asked for and oddly, do not use.

To warn solo players and save them from themselves, need to inform them, IN GAME, as to what CW is and how it is intended to be played, in a Group and/or as a Unit primarily.

What part is not correct? I always try to be as correct as possible given the info from PGI.


lol cw is nothing just a beta for now
even grab planet give nothing, also mean nothing specialy after 13 ghost drop

mwo is nothing without pugs... why people PUG cause PGI cant give to unit a real purpose and balance...

also if CW isnt for pugs ( they dont care anymore now ) CW is doomed/toasted that all

#323 Decadre

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 160 posts

Posted 10 July 2015 - 06:33 AM

I think one way to ROUGHLY fix CW is to dump he solo queue as is.

Planets are taken with two conditions.
  • X% of the planet has to be controlled.
  • X Control Points need to be captured.
Percentage of the planet controlled is done with the solo queue transferred over to CW using solo queue maps and game modes. Players align with factions, and get minimal faction points for wins. Solo mercs go anywhere and get nothing or next to nothing faction wise.


While this happens, the Groups hit the CW maps and try to get the Control Points. This results in larger faction points.

Faction points buy alt versions of equipment with quirks.

So, the breakdown; ( and I know there are holes, this is literally written as I come up with it)

CW players who like the map still get to move the CW map
Solo queue players get involved but still get to spam drop the solo queue.
You get the solo queue players likeing the CW map "fluff" by introducing quirk "fluff" on weapons and equipment that they can grind for by choosing a faction. Hopefully gets them involved in learning the lore, picking sides, and trying to help move the map by winning more.

The old trying to get someone to like something by first getting them to like something else which hopefully with get them ultimately to like the first thing. Did you follow that?

Edited by Decadre, 10 July 2015 - 06:35 AM.


#324 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 06:36 AM

I could get on board helping to flesh something like this out. As I have always seen it as a PUG I am the planetary militia as opposed to the House appointed forces.

#325 Burktross

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,663 posts
  • LocationStill in closed beta

Posted 10 July 2015 - 06:37 AM

View PostJohnny Z, on 10 July 2015 - 06:25 AM, said:

Dont care. I am a freelancer but I hope there is excellent content for units also. Some and I do stress, some unit players fixating on the regular player experience are either trying to create a negative picture of units or should try and relax a bit more. Seriously, chill out, size of a guild really isnt important as quality is. If someone is trying to make a guild for fun or what ever. Screw off if someone is trying to deliberately make units/guilds look bad.

Anyone with a extremely large guild/unit expect trolling, greifing and everything else in epic proportions from rivals and everyone else. LOL By the way playing the game is alot more fun.

I'm just confused about how the hell viagra got involved.

#326 Spr1ggan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,162 posts
  • LocationUK

Posted 10 July 2015 - 06:39 AM

View PostKilo 40, on 10 July 2015 - 06:31 AM, said:

You might be good at a game, bit you're horrible with logic and reading comprehension.


Nope dude You said the average player on the teams mentioned rides the coattails of mediocre players better than them. I think myself and others in this thread comprehended the meaning of that just fine.

The players on these teams are some of the best in the game. So going by what you stated, if they aren't an average player on the team, they must be one of the better mediocre ones that have teammates riding their coattails.

Edited by Spr1ggan, 10 July 2015 - 06:39 AM.


#327 Chrome Magnus

    Member

  • PipPipPipPipPipPip
  • 275 posts

Posted 10 July 2015 - 06:41 AM

For me it's for two reasons. One, the rewards just aren't good enough for me considering all the ways things can eat into them. Not the least of which is waiting for a match/no show's. Come on PGI, pay me something for time waiting! I mean the reg queue rewards are already bad enough. Making even less is annoying.

Secondly is that so far as I know there still isn't an easy way to locate which module/eng is in each mech and having to scatter them about 4 mechs...

Otherwise I do enjoy the game play but then I enjoy reg queue as well.

#328 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 10 July 2015 - 06:46 AM

Why should people play a mode they don't like?

#329 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 10 July 2015 - 07:05 AM

View PostDecadre, on 10 July 2015 - 05:48 AM, said:


I have solo dropped in CW quite a few times early on. I had some very fun matches, and some utterly bad ones.

Now the CW population is so bad that I have found it nearly impossible to drop solo. No matter how long I queue up and leave it up off to the side on another monitor, I never get a match. Trying to group up has been futile as well, as I've found that people grouping up do so for the regular matches, no CW.

I think the argument over groups and communities is misdirecting the discussion. I think the real problem as far as getting bodies(mechs) into CW is time involvement (and likely rewards that go with it).


You're Steiner. Clan Jade Falcon should be keeping you busy. ;)

#330 Decadre

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 160 posts

Posted 10 July 2015 - 07:10 AM

View PostMystere, on 10 July 2015 - 07:05 AM, said:


You're Steiner. Clan Jade Falcon should be keeping you busy. ;)


You'd think, but I've moved the MWOClient over to my right monitor and read online news or worked some more on 3D models in Blender and I never get in a CW match solo.

#331 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 10 July 2015 - 07:11 AM

View PostDecadre, on 10 July 2015 - 05:58 AM, said:

But the galaxy map in and of itself is fluff. Faction aligned units get to vote where the fight goes. That's just fluff, eye candy, proverbial "look what I did" stuff.

For the people clicking non-stop on the solo drop queue missions, they just want to get into a fight. Do you really think they care where it is on some galaxy map? I think most people just want to get to a fight and move onto the next fight. Some do so quicker than others after they die, some stay to watch the end of matches.


A possible quick solution is to have a "Drop me anywhere I am needed" option. But I can already hear the cries of:

OMFG! I faced 12 demons from hell bearing really sharp claws that ripped us to shreds in 5 minutes.



Or in other words, they will start complaining about the crack 12-man Bogeymen. :o

#332 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 10 July 2015 - 07:29 AM

View PostJoseph Mallan, on 10 July 2015 - 06:29 AM, said:


I came here to hopefull be part of rewriting CBT Canon for this game. Like at my Table, the battle that Natasha Kerensky dies, the scenarios allows players to Opt to leave her out and receive a few extra BV points. In my game... Natasha was still Khan of Clan Wolf-in -Exile.


You just had to go there didnt you. :) Everyone knows Natasha Kerensky is a notorious and famous mercenary in the Wolf's Dragoon's, Black Widow company. Any revisionist nonsense after that is totally ignored by myself and I hope at least a few others who respect the original story.

I dont like the revisionist nonsense as much as I dont like the related, at least from appearance, "Unseen" nonsense.

If its not possible to ignore the complete mess of a story about this character turned into, then I will explain it away that she was cloned or something, and since the Clans do use cloning then it isnt even a stretch. :)

To me Natasha Kerensky is still out there somewhere piloting her Warhammer along with Black Widow company. :) And if not cryogen frozen in space. :)

Edited by Johnny Z, 10 July 2015 - 07:44 AM.


#333 Decadre

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 160 posts

Posted 10 July 2015 - 07:35 AM

View PostMystere, on 10 July 2015 - 07:11 AM, said:


A possible quick solution is to have a "Drop me anywhere I am needed" option. But I can already hear the cries of:

OMFG! I faced 12 demons from hell bearing really sharp claws that ripped us to shreds in 5 minutes.





Or in other words, they will start complaining about the crack 12-man Bogeymen. :o


Which is why I think you need to still keep the solo drop queue seperate while still having it integrated into CW.

edit:

BTW, we kind of already have that with the alerts that pop-up in the bottom right hand corner. My experience has been that no matter how many times I click on it, I still don't get picked up for CW drops while PUGging.

Edited by Decadre, 10 July 2015 - 07:36 AM.


#334 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 10 July 2015 - 07:52 AM

View PostDecadre, on 10 July 2015 - 07:35 AM, said:

Which is why I think you need to still keep the solo drop queue seperate while still having it integrated into CW.

edit:

BTW, we kind of already have that with the alerts that pop-up in the bottom right hand corner. My experience has been that no matter how many times I click on it, I still don't get picked up for CW drops while PUGging.


The alerts never seemed to have worked well for me either. I've been better off looking at the planetary numbers and deciding to drop at the appropriate moment.

#335 RussianWolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,097 posts
  • LocationWV

Posted 10 July 2015 - 07:57 AM

View PostTWIAFU, on 10 July 2015 - 05:29 AM, said:


Why would I put myself thru that hell of dropping solo into the primarily group and unit focused part of the game? Why would I knowingly choose to make my gameplay worse? Why would I knowingly make my gameplay worse by my own choice and complain about it?

Try CW in a Group/Unit as it is designed.

Yes, you PUGs did ask for solo drop in CW and PGI answered you. PGI answered with Faction Chat, VOIP, and LFG. Now that you have the tools you begged for, why are they not being used? Why would PGI waste more time and money on adding more solo viability when the tools asked for and given go unused?

Actually CW was designed with solo as a core element to be fillers to get to the 12s. They were not added later, but in from the beginning. It prioritizes 12 man groups, and is supposed to place the next largest group against them with appropriate fillers of smaller teams or solos. Sometimes you see a team comprised of only 3 man teams and below, which really shouldn't happen.

Problem is with the planet selection thing.

one of the big complaints I keep hearing is "we don't want to split the community too much by adding more options". In CW the planet selector does exactly that. It splits the community in many directions. Add in the attack/defend selectiona dn its split even more. Then the factions.... CW is its own worse nightmare for its population and that's with a population that you admit is supposed to be smaller than the whole.

#336 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 07:59 AM

View PostJohnny Z, on 10 July 2015 - 07:29 AM, said:

You just had to go there didnt you. :) Everyone knows Natasha Kerensky is a notorious and famous mercenary in the Wolf's Dragoon's, Black Widow company. Any revisionist nonsense after that is totally ignored by myself and I hope at least a few others who respect the original story.

I dont like the revisionist nonsense as much as I dont like the related, at least from appearance, "Unseen" nonsense.

If its not possible to ignore the complete mess of a story about this character turned into, then I will explain it away that she was cloned or something, and since the Clans do use cloning then it isnt even a stretch. :)

To me Natasha Kerensky is still out there somewhere piloting her Warhammer along with Black Widow company. :) And if not cryogen frozen in space. :)

Thats is how I best remember her... well to be honest I remember her best at one of the GenCon I attended. One of the CatLab people was dressed up like her:
Posted Image

Posted Image

#337 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 08:04 AM

View PostDecadre, on 10 July 2015 - 07:35 AM, said:


Which is why I think you need to still keep the solo drop queue seperate while still having it integrated into CW.

edit:

BTW, we kind of already have that with the alerts that pop-up in the bottom right hand corner. My experience has been that no matter how many times I click on it, I still don't get picked up for CW drops while PUGging.

View PostMystere, on 10 July 2015 - 07:52 AM, said:


The alerts never seemed to have worked well for me either. I've been better off looking at the planetary numbers and deciding to drop at the appropriate moment.

This is why i go to the most populated planet on my boarder (Lyran or Wolf) and click it. Drop me into a active Queue and I get picked up pretty quick.

View PostWildstreak, on 10 July 2015 - 06:46 AM, said:

Why should people play a mode they don't like?

Why would they want to play it?

View PostMystere, on 10 July 2015 - 07:05 AM, said:


You're Steiner. Clan Jade Falcon should be keeping you busy. ;)

And Wolf we have Clan Wolf in our space as well!

#338 Decadre

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 160 posts

Posted 10 July 2015 - 08:04 AM

View PostJoseph Mallan, on 10 July 2015 - 08:02 AM, said:

This is why i go to the most populated planet on my boarder (Lyran or Wolf) and click it. Drop me into a active Queue and I get picked up pretty quick.


Yep, done that too. In another post when I mentioned that I would queue up in CW as a PUG, and move windowed MWOMercs off to the side and do something else, this is what I inferred.

I'll watch pilots get added with IIRC the text "Pilots waiting for orders" or something like that. Then all of a sudden, they all disappear and I typically end up by myself or with another pilot or two. Cycle repeats for awhile.

Granted I haven't tried in a while now, but thats is for other reasons

Edited by Decadre, 10 July 2015 - 08:06 AM.


#339 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 10 July 2015 - 08:07 AM

View PostBurktross, on 10 July 2015 - 06:37 AM, said:

I'm just confused about how the hell viagra got involved.
Probably something about lasting more than 3 hours in CW needing professional attention? :huh:

#340 mechkearney

    Member

  • PipPip
  • The Howl
  • The Howl
  • 34 posts

Posted 10 July 2015 - 08:08 AM

I completely agree with what people say. Unless you join a unit and you all decide to drop on a planet, good luck with CW. It normally takes about an hour to get a solo match going.

Even with LFG set to CW, I still have a hard time getting a drop quickly.

Here's my take on what PGI should do:
  • CW you get 1,000,000 C-Bills for playing
  • 1,000,000 for winning (75,000 is stupidly low)
  • a 12 man team vs solos/PUGs is almost never fun and entirely one sided, in favor of the team. There needs to be an option teams need to select which says, "we are a team". A 12 man solos/PUGs team can decide whether they want to be added to a queue that includes organized teams or just other solos/PUGs. This will be the most fair. Stop any crying about 12 man teams steamrolling PUGs, and encourage more CW (which is 10x better than public games)
  • Do something about that one teammate who sees the enemy at the gate, and charges them head only solo. I don't know what though.
  • Make it easier to friend the people you just gamed with. Geez, is that so hard? Plus, it'll make it easier for us to complain about that one player who runs in solo every match to meet his/her demise at 12 mechs.
  • Allow us to change our mechs loadout after we select a planet.
I think these changes should fix a lot of problems with CW



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users