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If People Don't Start Populating Cw, This Game Is Toast.


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#281 TWIAFU

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Posted 10 July 2015 - 04:12 AM

View PostJoseph Mallan, on 10 July 2015 - 04:09 AM, said:

Never played WoW... I'd likely have issue with over there if I did.



Smart call.

Very smart.

#282 Idealsuspect

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Posted 10 July 2015 - 04:18 AM

View PostKyp Durron, on 08 July 2015 - 09:11 AM, said:

Seriously, why are the pug queues full and the CW a wasteland?


Because they are bored to be rollstomped by skilled or not skilled large premades ?

Skill of premade will just change the final kill score 12-48 or 30-48.. nothing more.

Quote

If People Don't Start Populating Cw, This Game Is Toast.



Huum 6 months late for asking this question, people will not come back to CW even PGI change it in good way.. why? cause to late.
Too late like late implement of basic features like VoIP or Looking For Group :rolleyes:/ <_< too late.

#283 Raggedyman

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Posted 10 July 2015 - 04:31 AM

View PostKyp Durron, on 08 July 2015 - 09:11 AM, said:

Seriously, why are the pug queues full and the CW a wasteland?
  • one game mode with fairly static tactics, that's not that compelling if you PUG
  • longer queue time
  • not that in-depth/flavour added to it so it's as 'pointless' as the quicker PUG queue
  • Clan v IC isn't balanced
  • longer time commitment per round
  • it's supposed to be end-game content so will always have less people playing it


#284 TWIAFU

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Posted 10 July 2015 - 04:35 AM

View PostIdealsuspect, on 10 July 2015 - 04:18 AM, said:


Because they are bored to be rollstomped by skilled or not skilled large premades ?

Skill of premade will just change the final kill score 12-48 or 30-48.. nothing more.



Huum 6 months late for asking this question, people will not come back to CW even PGI change it in good way.. why? cause to late.
Too late like late implement of basic features like VoIP or Looking For Group :rolleyes:/ <_< too late.


You cannot really mean that a solo pug or two on a side with a 10-11 man is going to have a hard time playing normally against 12 and this is the fault of the 12 man group? So, if that pug joined a group, they would do better.

BTW, that 12man unit stomp was proven to be 99% BS. These stomps come from a 12 man group formed of smaller groups.

#285 Lugh

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Posted 10 July 2015 - 04:36 AM

View PostShadowWolf Kell, on 10 July 2015 - 04:05 AM, said:


The irony is that it is basically the average WoW player mentality verbatim.

Bnet kids in general. They so leet, LEEEEROY JEEEEEEEEEEEENKINS!

#286 TWIAFU

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Posted 10 July 2015 - 04:38 AM

View PostRaggedyman, on 10 July 2015 - 04:31 AM, said:

  • one game mode with fairly static tactics, that's not that compelling if you PUG
  • longer queue time
  • not that in-depth/flavour added to it so it's as 'pointless' as the quicker PUG queue
  • Clan v IC isn't balanced
  • longer time commitment per round
  • it's supposed to be end-game content so will always have less people playing it




Thankfully, CW is made PRIMARILY for Groups and Units. Enter and play it as such to greatly improve your experiences.

Or play CW by yourself knowing you will have a harder time of it.

#287 Raggedyman

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Posted 10 July 2015 - 04:48 AM

View PostTWIAFU, on 10 July 2015 - 04:38 AM, said:


Thankfully, CW is made PRIMARILY for Groups and Units. Enter and play it as such to greatly improve your experiences.

Or play CW by yourself knowing you will have a harder time of it.


Absolutely, and apologies if my wording made it sound like it's a bad game mode in and of itself.

#288 TWIAFU

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Posted 10 July 2015 - 04:51 AM

View PostRaggedyman, on 10 July 2015 - 04:48 AM, said:


Absolutely, and apologies if my wording made it sound like it's a bad game mode in and of itself.


And apologize as well for any misunderstanding between us.

/respect

#289 LordBraxton

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Posted 10 July 2015 - 04:52 AM

MW4 mercs MissionPlay Mulitplayer Mode. If CW was a direct port of that mode, the solo queue would die because everyone would play CW. As long as CW is a Moba-lite game, it'll be a ghost town.

#290 Spr1ggan

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Posted 10 July 2015 - 05:00 AM

View PostKilo 40, on 09 July 2015 - 08:21 PM, said:


ok?



did I claim they are average group players? no? wel then lmao.



only having 18 players makes every EmP member have equal skill? well ok then.


Re-read your own post dude, You said the average players on those teams were riding the coattails of mediocre players better than them. Ergo i mentioned some of this game's better players. Which according to what you said makes them the mediocre ones that people on their teams are riding the coattails of.

So nice try dude but still lol at you.

Edited by Spr1ggan, 10 July 2015 - 05:01 AM.


#291 The Choppa

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Posted 10 July 2015 - 05:08 AM

View Post1453 R, on 08 July 2015 - 09:25 AM, said:



What gets me is why those same CW players keep tromping over here to GD and saying "Y U gaiz no play CW?!" Excuse me Sherman, you told me not to. Loudly, and with much rancor and venom. Enjoy your wasteland. The only Wasteland I'm interested in playing in releases on November 10th. Until then, I'll enjoy my regular queue games with a smile on my face and a cheerful wave for the schmucks in CW who got us this sweet Dropship spawn-in on the best map in the game.

Only thing of importance CW has ever accomplished.

"QFT" doesn't even begin to express how correct this statement is.

#292 Johnny Z

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Posted 10 July 2015 - 05:10 AM

View PostTWIAFU, on 10 July 2015 - 04:38 AM, said:





Thankfully, CW is made PRIMARILY for Groups and Units. Enter and play it as such to greatly improve your experiences.

Or play CW by yourself knowing you will have a harder time of it.


Although this topic isnt about large teams per say(some players seem fixated on large teams/guilds or lack there of), and this reply isnt 100% correct a good point was made. The tutorial should be multi stage in as much as it should inform players of the difficulties ahead as they enter the regular queue( Solaris some day?) or the Galaxp map. The Galaxy map being the more difficult of the two. Not because of large teams but because of player experience/skill level as a whole.

What the tutorial is, or any hints of what format it takes would be nice to know. How ever they have gone about making the tutorial, it should include something about the Galaxy map game play. And no it shouldnt include anything about guilds or lage teams because that would be so uncool and not a part of the Mechwarrior story line and therefore irrelevant to immersive gameplay.

Edited by Johnny Z, 10 July 2015 - 05:20 AM.


#293 That Dawg

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Posted 10 July 2015 - 05:19 AM

View PostJoseph Mallan, on 10 July 2015 - 04:01 AM, said:

Here being on a team gets mocked and ridiculed. Then again so does being a PUG, but PUGs got so offended Teams just stopped advertising other than flying a banner.


Pugs got so offended? :lol:

well...what came first, the chicken, or the egg?

team members really went out of their way to ridicule solo players, and it wasn't a plaintiff suggestion, it was 'you're stupid', 'you're ruining it for us', 'quit whining', 'go away', 'join a clan or quit playing noob'....THAT crap got boring in 24 hours..

You're right. Pugs, solos got tired of the ridicule and now.....what? It shows clearly in the CW population.

CW is dead on the vine, I check often (I LOVE CW, and screw teams, been computer gaming for 20 years noob, haha and dont have time or the drama for 90% of all the teams I've tried in the last 10 years) and usually see one, maybe two planets with a dozen to maybe 30 players?
Wait 15 minutes to be on thee one pug team, and get stomped? Try being a solo in CW. (yes, jump my a$$ prove my point, tell me again, how CW is only for teams...tail wagging the dog)

WE (pugs) asked, BEGGED for the ability to play, try CW in the form of solo drops, and we got bashed.
It Got old, we quit.
Pity, because a majority of solo players eventually join a team and feed the CW

Now what are you asking for, oh few teams left who still play?
Asking for some meat, for the grinder? Wait they'll have some contest.
After months of **** off, its please come back? To what? same old crap?
Trying to blame PGI for the current woes? Of ALL the stuff I easily blame PGI for...CW, they actually did pretty good I thought.
the contests, the prizes, at times the population in CW was amazing!!!

sorry, and this is directed at the anonymous mass, not you, but welcome to reaping your reward.
Teams actually asked for this, and pugs gave it to them.

#294 TWIAFU

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Posted 10 July 2015 - 05:20 AM

View PostJohnny Z, on 10 July 2015 - 05:10 AM, said:

Although this topic isnt about large teams per say(some players seem fixated on large teams/guilds or lack there of), and this reply isnt 100% correct a good point was made.


Thread is about populating CW, a good thing. We need more Groups and Units in CW. To get either, people have to form them using the tools they asked for and oddly, do not use.

To warn solo players and save them from themselves, need to inform them, IN GAME, as to what CW is and how it is intended to be played, in a Group and/or as a Unit primarily.

What part is not correct? I always try to be as correct as possible given the info from PGI.

#295 Widowmaker1981

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Posted 10 July 2015 - 05:24 AM

I constantly hear that solo drops earn more money than CW, its its just wrong. You just need a group leader who is good at playing the queue minigame and you get drops FASTER than you do in public queue, and at 700k-1M C-Bills per game in 20-25 mins.. I make FAR more money during CW events than at any other time. The best description of Tukayyid (playing as a clanner) was 'Money fountain'

In comparison my best money making mech in solo is my Adder-Prime(i) - get around 250-300k per win, fairly short search times cos its a light.. but still you only win 50% or so of games, it works out as slower money.

Of course if you/your unit suck and you lose constantly then its crap money, but.. losing shouldn't be good money... should it? Im not a fan of participation trophies.

#296 Johnny Z

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Posted 10 July 2015 - 05:26 AM

View PostTWIAFU, on 10 July 2015 - 05:20 AM, said:



Thread is about populating CW, a good thing. We need more Groups and Units in CW. To get either, people have to form them using the tools they asked for and oddly, do not use.

To warn solo players and save them from themselves, need to inform them, IN GAME, as to what CW is and how it is intended to be played, in a Group and/or as a Unit primarily.

What part is not correct? I always try to be as correct as possible given the info from PGI.


If guilds want to make a big scene then they can continue to toot their own horn even if in the guise of a solo player. LOL like so many replies on this topic. Asking the game to make it part of its tutorial or in any other form is just lame.

The incorrect part is that a regular player, playing when ever he feels like with any mech that takes his fancy can do extremely well on the Galaxy. I know this for sure having the highest legit scores I have seen myself. The only other players that have come close, playing on a team or solo that I seen myself were banned for cheating as a matter of fact.

Point is, meta doesnt rule and being in a guild doesnt rule. As for team play, every player queueing up on the galaxy map is a team player, in a guild or not.

My drop deck is Raven 4x, Cicada X5, Orion Protector, Stalker 4N. All of which i got only because I wanted variety or liked the mech chassis appearnce etc. Although the Raven and Stk are the best of the bunch for the most part. High hard points...

Edited by Johnny Z, 10 July 2015 - 05:32 AM.


#297 TWIAFU

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Posted 10 July 2015 - 05:29 AM

View PostThat Dawg, on 10 July 2015 - 05:19 AM, said:


Try being a solo in CW

WE (pugs) asked, BEGGED for the ability to play, try CW in the form of solo drops, and we got bashed.
It Got old, we quit.


Why would I put myself thru that hell of dropping solo into the primarily group and unit focused part of the game? Why would I knowingly choose to make my gameplay worse? Why would I knowingly make my gameplay worse by my own choice and complain about it?

Try CW in a Group/Unit as it is designed.

Yes, you PUGs did ask for solo drop in CW and PGI answered you. PGI answered with Faction Chat, VOIP, and LFG. Now that you have the tools you begged for, why are they not being used? Why would PGI waste more time and money on adding more solo viability when the tools asked for and given go unused?

#298 Joseph Mallan

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Posted 10 July 2015 - 05:30 AM

View PostThat Dawg, on 10 July 2015 - 05:19 AM, said:


Pugs got so offended? :lol:

well...what came first, the chicken, or the egg?

team members really went out of their way to ridicule solo players, and it wasn't a plaintiff suggestion, it was 'you're stupid', 'you're ruining it for us', 'quit whining', 'go away', 'join a clan or quit playing noob'....THAT crap got boring in 24 hours..

You're right. Pugs, solos got tired of the ridicule and now.....what? It shows clearly in the CW population.

CW is dead on the vine, I check often (I LOVE CW, and screw teams, been computer gaming for 20 years noob, haha and dont have time or the drama for 90% of all the teams I've tried in the last 10 years) and usually see one, maybe two planets with a dozen to maybe 30 players?
Wait 15 minutes to be on thee one pug team, and get stomped? Try being a solo in CW. (yes, jump my a$$ prove my point, tell me again, how CW is only for teams...tail wagging the dog)

WE (pugs) asked, BEGGED for the ability to play, try CW in the form of solo drops, and we got bashed.
It Got old, we quit.
Pity, because a majority of solo players eventually join a team and feed the CW

Now what are you asking for, oh few teams left who still play?
Asking for some meat, for the grinder? Wait they'll have some contest.
After months of **** off, its please come back? To what? same old crap?
Trying to blame PGI for the current woes? Of ALL the stuff I easily blame PGI for...CW, they actually did pretty good I thought.
the contests, the prizes, at times the population in CW was amazing!!!

sorry, and this is directed at the anonymous mass, not you, but welcome to reaping your reward.
Teams actually asked for this, and pugs gave it to them.

Yeah. I'm still a member of the Law in just about name only. I PUG almost exclusively. I don't wanna see nightmare Mode MW:O be made... safe for the faint at heart. Again How may games make the Nightmare mode so anybody can play? That's CW. A game or get stomped. Sound fair to me. I think I have been on the winning team 2 times so far. Wouldn't want it any other way.

Edited by Joseph Mallan, 10 July 2015 - 05:32 AM.


#299 TWIAFU

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Posted 10 July 2015 - 05:35 AM

View PostJoseph Mallan, on 10 July 2015 - 05:30 AM, said:

Yeah. I'm still a member of the Law in just about name only. I PUG almost exclusively. I don't wanna see nightmare Mode MW:O be made... safe for the faint at heart. Again How may games make the Nightmare mode so anybody can play? That's CW. A game or get stomped. Sound fair to me. I think I have been on the winning team 2 times so far. Wouldn't want it any other way.



Lower the bar for CW and you will see those that excel do even better. Those that do excel will be chastised for doing well and those that just make it over the bar will cry, still, and want those that do well to be hampered artificially so they can feel better about themselves.

#300 Johnny Z

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Posted 10 July 2015 - 05:36 AM

View PostJoseph Mallan, on 10 July 2015 - 05:30 AM, said:


Yeah. I'm still a member of the Law in just about name only. I PUG almost exclusively. I don't wanna see nightmare Mode MW:O be made... safe for the faint at heart. Again How may games make the Nightmare mode so anybody can play? That's CW. A game or get stomped. Sound fair to me. I think I have been on the winning team 2 times so far. Wouldn't want it any other way.


I agree. Less noobs/disonnects/afk is OP(sorry noobies you got stuck with that lot again). The Galaxy map is in beta and the basics are not in. A random team of players, all experienced and legit can expect to do well there. As well a unit of players can expect to find a challenge there and game play rewards to strive towards eventually if the road map is any inidication. There are other hints of awsome unit/guild content to be added out there also.

Edited by Johnny Z, 10 July 2015 - 05:41 AM.




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