Top 5 'mechs For Re-Scale Vote! (Part 2)
#181
Posted 13 July 2015 - 09:00 PM
Here is the same chart organised slightly differently, I much prefer this version:
Here is a similar chart that is only front profiles, no side profile incorporated:
To those saying it's just flat out "wrong", I remind that that it's at least empirical. It's obviously not the end-all metric for evaluating mech scale nor is it absolutely accurate/precise, but it's definitely interesting to look at.
#182
Posted 14 July 2015 - 01:29 AM
Eldagore, on 13 July 2015 - 04:18 PM, said:
Lol this, Adder is my highest single game damage mech so far in CW, its a great mech, given people know how to play it, but too many players stick wiht their habits and try to slap them on every mech instead of trying to find every mechs own unique playstyle. With PPC's in the Torsi, Adder is th king hillpeaking mech, and on Grim portico, LOL there are some areas where you can shoot below the crystals and hit opps before they notice you and disappear.
The adder is perfect as it is, especially after it got mobility quirks
Eldagore, on 13 July 2015 - 04:23 PM, said:
And this is why IS failed at Tukayyid, as long as you slap XL's everywhere, much failing, a damn non XL mech that has hitboxes to spread damage is the worst pain for a clanner you can imagine, because he has to destroy 3 sidetorsi. which is HP wise very annoying especially with those hot Energyboats most clanners use. And ammo dependen weapons on CW is even more a pain if you have STD Engines to destroy. I would prefer shooting at a clan-XL-stalker, than a STD stalker, because even with a clan XL the stalker would die faster (2 torsi lost = dead).
But as long as you IS players do not understand this, you will always cry. So better go and ask those in your IS, that know how to play your mechs, because the IS has very good pilots, unfortunately not enough for CW to turn the table.
Nathan K, on 13 July 2015 - 03:01 PM, said:
Proof that the only "rescaling" the Cat needs is a slimmer CT hit box. (STOP VOTING FOR IT!)
fixed version
Edited by Lily from animove, 14 July 2015 - 01:33 AM.
#183
Posted 14 July 2015 - 01:41 AM
Lily from animove, on 14 July 2015 - 01:29 AM, said:
I love when clanners think that IS STD engines are somehow better than Clan XL engines.
I can never understand are they really that stupid or just really good at pretending to be that stupid.
Edited by Juodas Varnas, 14 July 2015 - 01:41 AM.
#184
Posted 14 July 2015 - 01:52 AM
Juodas Varnas, on 14 July 2015 - 01:41 AM, said:
I can never understand are they really that stupid or just really good at pretending to be that stupid.
So how it comes that there are very potent players doing it right with STD engines? How about you look at your good pilots and not your crappy ones. To improve, lern from the masters and your mistakes. your STD engine allows you to tank with both Sidetorsi, and after this 50% damage transfer to the CT, thats a ton of HP, and I wish we clanners could change our engines to STD's, because some mechs would be very epic with STD's. Play with and vs the good IS units and you gonna get a clue of whats possible. Or stick to the mainstream mass doing half decent crab.
#185
Posted 14 July 2015 - 01:53 AM
Lily from animove, on 14 July 2015 - 01:52 AM, said:
So how it comes that there are very potent players doing it right with STD engines? How about you look at your good pilots and not your crappy ones. To improve, lern from the masters and your mistakes. your STD engine allows you to tank with both Sidetorsi, and after this 50% damage transfer to the CT, thats a ton of HP, and I wish we clanners could change our engines to STD's, because some mechs would be very epic with STD's. Play with and vs the good IS units and you gonna get a clue of whats possible. Or stick to the mainstream mass doing half decent crab.
Well, i can't wait to see how many Clanners will run STD engine IIC mechs.
I'm guessing...
NOBODY
Edited by Juodas Varnas, 14 July 2015 - 01:54 AM.
#186
Posted 14 July 2015 - 02:00 AM
hopefully nothing will drastically change and they 3 will get into the top 5
#187
Posted 14 July 2015 - 02:06 AM
#189
Posted 14 July 2015 - 02:26 AM
(I voted CN9 because the AWS and QKD were also on my list and they're already well ahead, which I'm content with.)
Lily from animove, on 14 July 2015 - 01:52 AM, said:
So how it comes that there are very potent players doing it right with STD engines? How about you look at your good pilots and not your crappy ones. To improve, lern from the masters and your mistakes. your STD engine allows you to tank with both Sidetorsi, and after this 50% damage transfer to the CT, thats a ton of HP, and I wish we clanners could change our engines to STD's, because some mechs would be very epic with STD's. Play with and vs the good IS units and you gonna get a clue of whats possible. Or stick to the mainstream mass doing half decent crab.
this only applies to mechs above 60 tons, really.
#190
Posted 14 July 2015 - 02:33 AM
Inflatable Fish, on 14 July 2015 - 02:26 AM, said:
see the graph above
compare the green circle to the orange one
who is biased now?
#191
Posted 14 July 2015 - 03:06 AM
bad arcade kitty, on 14 July 2015 - 02:33 AM, said:
see the graph above
compare the green circle to the orange one
who is biased now?
Well, i mean, you're comparing an oversized (Uller) with normal (or even under)sized mechs (Urbie, Spider) and an oversized (Black Hawk/ Nova) with other oversized mechs (Centurion, Trebuchet).
#192
Posted 14 July 2015 - 03:37 AM
Inflatable Fish, on 14 July 2015 - 02:26 AM, said:
Centurion is more popular though. KFX does need some help to see more use.
Edited by El Bandito, 14 July 2015 - 03:47 AM.
#193
Posted 14 July 2015 - 03:40 AM
Fleeb the Mad, on 13 July 2015 - 12:06 PM, said:
I stand by what I said. Despite their size the Kit Fox and the Nova don't need as much help. The Kit Fox in particular sporting its ECM makes it vastly more survivable than any scaling changes would. It is too big and too slow for people who try and play it like an IS light, though that's not going to change. Most particularly Novas and Kit Foxes are common. Whatever their problems are it's not enough to keep them off the field.
The mechs that desperately need help but didn't get votes do so are phantoms, quietly haunting the hangar bays because there's not enough people playing or even seeing them to give them a voice.
As for Tukayyid, I played both sides. Keep in mind the IS had a 10 ton advantage on the drop deck that's since been rolled back. Also keep in mind that the results on their face don't mean very much to Clan v IS balance because team makeup is vastly more important than mechs. IS PUGS were in general better than the ones I was in on the Clan side, but that didn't stop organized units from utterly steamrolling no matter what.
There are only 4 clan mediums compared to the 12 on the IS side.
#194
Posted 14 July 2015 - 03:55 AM
First thing: why is the KGC the "top" base point and not the Atlas or Direwolf? all 3 are 100t mechs.
second thing counts for the locust, since the line now implies the locust is in the right size, while it does not consider if being too big or small.
third to make it visible whats wrong:, Raven, Panther, Firestarter and jenner are all 35t mechs. so the analysing graph should be on the same height at their point, But instead the graph has different heights for the same tonnages. Thats very incorrect and only looks "ok" because you aligned equal tonnage mechs by their values. But would you scramble them and exchange the raven with the jenner (all 2 are 35t mechs), it looks suddenly off. (Could also have used the adder to make it look even more extreme.)
suddenly, the jenner looks too small, and the raven too big, The Adder looks fine, while in fact not too far from the raven.
but since all 3 mechs play in the same tonnge league a crrect alaytics would have been their median
and suddenly, we see a bit more clear, that the raven is well sized, KFX (only 30tons) and ADR a bit too big and Jenner and panther too small. This explains why the KFX is such a loser in this race. it's nearly 40% more easy to hit than a jenner.
You need to stack graphs of the same tonnage to show this correctly.
similar to these 2
Edited by Lily from animove, 14 July 2015 - 04:02 AM.
#195
Posted 14 July 2015 - 05:45 AM
#196
Posted 14 July 2015 - 07:25 AM
#197
Posted 14 July 2015 - 07:57 AM
Raven and Adder are fine, it's the Spider (too small) and Kit Fox (a little too big) that needed attention from the Lights. The rest of the weight classes seem pretty close I guess in terms of who's winning. But the 80 tonners do need some love, they aren't as heavily armed as the bigger assaults and aren't nearly as mobile as the heavies, so the oversized models do them a great disservice.
Victor needs more aesthetic tweaks than just a re-scale, so in some ways I hope it doesn't make the top 5. I'd rather wait and pray it gets a redo to match the concept art better. (Yes I always say this, but it's worth repeating... the Victor concept art is some of the best for all of MWO, but the game model is way too bulky and derpy)
Edited by Luscious Dan, 14 July 2015 - 07:58 AM.
#198
Posted 14 July 2015 - 08:01 AM
Tarogato, on 13 July 2015 - 09:00 PM, said:
Here is the same chart organised slightly differently, I much prefer this version:
Here is a similar chart that is only front profiles, no side profile incorporated:
To those saying it's just flat out "wrong", I remind that that it's at least empirical. It's obviously not the end-all metric for evaluating mech scale nor is it absolutely accurate/precise, but it's definitely interesting to look at.
If all mech had the same geometry and the same quirks this chart wouldnt be a complete pile of...
#199
Posted 14 July 2015 - 08:04 AM
Lily from animove, on 14 July 2015 - 03:55 AM, said:
First thing: why is the KGC the "top" base point and not the Atlas or Direwolf? all 3 are 100t mechs.
second thing counts for the locust, since the line now implies the locust is in the right size, while it does not consider if being too big or small.
third to make it visible whats wrong:, Raven, Panther, Firestarter and jenner are all 35t mechs. so the analysing graph should be on the same height at their point, But instead the graph has different heights for the same tonnages. Thats very incorrect and only looks "ok" because you aligned equal tonnage mechs by their values. But would you scramble them and exchange the raven with the jenner (all 2 are 35t mechs), it looks suddenly off. (Could also have used the adder to make it look even more extreme.)
Pixels are a bad representation of volume in general. What would have more pixels, mapping a sheet of paper or a tennis ball? Which one would have more volume? it's really based on design of the object only. But the chart gives a base to start with so I like it for that reason.
#200
Posted 14 July 2015 - 08:07 AM
I voted for Victor, but I hope the kit Fox, Centurion and Nova makes it as well.
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