Bishop Steiner, on 14 July 2015 - 10:43 AM, said:
this is a FPS game. It's Called balance. Unless you can convince them to let us fight 5v8? Since That Is also "lore".
There is no balance in MWO. There's only shifting meta. It will never be balanced until the core mechanical issues with the game itself are addressed.
Let's see, we're currently in the third era...
First Era: SRMs dominate and close range brawling is the norm
Second Era: SRMs are destroyed with hit reg + stupid spread mechanic (and have never fully come back), PPC/Gauss sniping dominates. Later goes to PPC+Autocannon / Gauss sniping. Brawling is dead.
Third Era: SRMs sort of revived but still inferior to the NEW meta--Laser Vomit. This is where we have been. Brawling might exist in private matches/league play (I have no idea, I haven't bothered playing this game competitively in almost a year now). Hit reg is as bad as it ever has been.
As you see, my biases aside, the era shifts and we have a new meta that is as imbalanced as the last one, but in different ways. I recall a short period of time post second pre third where things were "decent" but never the way they were in the first era. Even the first wasn't perfect. Long range weapons were a joke for quite some time during the first. But then a couple really bad things happened... first terrain movement penalties. This murdered brawling. Second, PPC hitreg was fixed (and now seems broken again). SRMs were obliterated with splash removal and worst of all, the stupid ever expanding shotgun pattern (no more in-out-in).
We keep changing weapon stats. We keep re-balancing. But we go in circles because core mechanics continue to be broken and no balance or symbiosis can ever be achieved until they are dealt with.
We have jump jet issues because of snipers and mobility. But we have terrain movement penalties which sometimes severely impeded non-jetting 'mechs. We have SRMs that continue to have 1x range whereas all other weapons have 2x and 3x range values.
It's a mess! There's no wonder people are crying for balance thread after thread here! Because there is no cohesion, no strong core to hold it all together, it has turned into a ice cream biology diagram that has melted all over the petri dish.
Adiuvo, on 14 July 2015 - 10:58 AM, said:
That's impossible and to say otherwise ignores realities of the game. It doesn't have that large of a population nor are there even an equal proportion of clan and IS players. Furthermore what do you do in something like group queue, where you can mix tech? Or would people just not have that capability?
There's a reason CW has the pop it does, and it's not all due to people getting bored of the game mode.
I think the reason CW has such a bad population is the poor map design. DOTA maps in a first person 'mech game? Please.
Look no further than that. It's just poorly thought out and badly conceived.