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You Are Not Nerfing Ecm You Are Buffing Streaks...


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#1 washout

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Posted 15 July 2015 - 06:57 PM

ECM needs a fundamental change, if all you do is reduce the range that still makes it fundamentally the same with the same problems it's always had. I don't have any suggestions for a real ECM fix (aside from making ECM totally different and adding ANGEL ECM) but I DO know that the last thing streaks need is to be even more powerful...

In case anyone does not know ECM is going to be nerfed by reducing the range from 180 to 90.

#2 El Bandito

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Posted 15 July 2015 - 07:05 PM

BAP already counters ECM at 240 meters. That ECM range nerf DOES NOTHING against SSRMs since all SSRM boats equip BAP. Think for a minute before posting, mate.

However, the shrinking of the umbrella is a good news for LRM users. They can finally see some doritos beyond close range, after years of starvation.

Posted Image

Edited by El Bandito, 15 July 2015 - 07:30 PM.


#3 Tennex

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Posted 15 July 2015 - 07:06 PM

Streaks recycle the mechanic from LRMs.
Its a lock on, and its a 1 button press sort of deal

Streak lock should be redone completely

#4 ShadowWolf Kell

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Posted 15 July 2015 - 07:09 PM

View PostEl Bandito, on 15 July 2015 - 07:05 PM, said:

BAP already counters ECM at 240 meters. That ECM range nerf DOES NOTHING against SSRMs since all SSRM boats equip BAP. Think for a minute before posting, mate.



Ninjad before I could post.

He's also forgetting most ECM mechs are specialist mechs and likely going to get a bump. The Hellbringer and Cataphract-0X are going to feel the hurt though.

#5 El Bandito

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Posted 15 July 2015 - 07:10 PM

View PostTennex, on 15 July 2015 - 07:06 PM, said:

Streaks recycle the mechanic from LRMs.
Its a lock on, and its a 1 button press sort of deal

Streak lock should be redone completely


I want MW4's fire-and-forget mechanic for SSRMs. Then I can target individual sections with homing missiles! :D Suddenly SSRMs are useful against not only Lights! Since I have to aim at the particular section in the first place, the Church of Skill should have no issues, right?

Edited by El Bandito, 15 July 2015 - 07:15 PM.


#6 ShadowWolf Kell

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Posted 15 July 2015 - 07:11 PM

View PostEl Bandito, on 15 July 2015 - 07:10 PM, said:



I want MW4s fire-and-forget mechanic for SSRMs. Then I can target individual sections with homing missiles! :D



I want MW4's ACs and knockdown. :)

#7 Tennex

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Posted 15 July 2015 - 07:14 PM

View PostEl Bandito, on 15 July 2015 - 07:10 PM, said:



I want MW4's fire-and-forget mechanic for SSRMs. Then I can target individual sections with homing missiles! :D Suddenly SSRMs are useful against not only Lights!


Yeah man those would be perfect. Its nice because they actually thought of a different mechanic for the missile in that game.

#8 Cyborne Elemental

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Posted 15 July 2015 - 07:18 PM

Here is what I would do.

Guardian ECM suite
IS 1.5 ton / CLAN 1 ton
PERSONAL STEALTH ONLY 20 meter sphere (should cover all mechs physical dimensions)
Anti-Radar/ANTI-ECM Jam radius 150 meters
Radar visibility between 1 up to 350 meters, 351 meters and beyond requires TAG/NARC/PPC
15% slowdown to LRM/SSRM lockon times while ECM is functional.
20% slowdown to Target info gathering
(Missle lock speed down from 50%, Infogather down from 25%)


ANGEL ECM suite
IS 3.0 ton / CLAN 2.5 ton
ECM Coverage bubble 150 meters
ANTI-Radar/ANTI-ECM jam radius 150 meters
Radar visibility between 1 up to 375 meters, 376 meters and beyond require TAG/NARC/PPC
30% slowdown to LRM/SSRM lockon times while ECM is ON for Equipped mech only.
15% slowdown to LRM/SSRM lockon to any teamate under the ECM Radius.
30% slowdown to Target info gathering
(Missle lock speed down from 50%, Infogather up from 25%)

Edited by Mister D, 17 July 2015 - 05:15 PM.


#9 El Bandito

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Posted 15 July 2015 - 07:21 PM

View PostMister D, on 15 July 2015 - 07:18 PM, said:

GECM - 1.5 ton, Personal stealth only, 375m+ radar invisibility(0-375 = visible). No slowed LRM/SSRM lockon.

AECM - 3.0 ton, 180 meter bubble, 425m+ radar invisibility(1-425 = visible). Slow LRM/SSRM lockon to Carrier only.

meh?



It's a start. But make sure the Clan versions weighs the same, cause they always have lighter and better equipments than the IS. <_<

#10 LordNothing

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Posted 15 July 2015 - 07:22 PM

make electronic warfare work the way it does in MWLL.

end of thread.

#11 Moldur

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Posted 15 July 2015 - 07:25 PM

As though streaks were somehow the bane of MWO.

They're virtually useless on anything other than lights, rarely mediums, and half-dead mechs. Their sole niche is due to the weird hitreg on fast moving lights that has plagued the history of MWO. I mean, I don't pilot streak boats, but that garners my sympathy. Lights that don't get hit when you hit them while they run perpendicular to you? SSRMs are the only thing that 100% don't give a **** about that and will hit them anyways.

Unless you really can't aim, regular SRMs are superior ammo, heat, cooldown, and weight-wise when taking on anything bigger than a light.

Hold on, let me drive it home here: SSRMs kill lights and that's it.

Edited by Moldur, 15 July 2015 - 07:26 PM.


#12 Bishop Steiner

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Posted 15 July 2015 - 07:26 PM

View PostShadowWolf Kell, on 15 July 2015 - 07:09 PM, said:



Ninjad before I could post.

He's also forgetting most ECM mechs are specialist mechs and likely going to get a bump. The Hellbringer and Cataphract-0X are going to feel the hurt though.

depends how you run em. My 0XP never really rode the ECM. I really expect no change to my average game, TBH, in it.

#13 bad arcade kitty

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Posted 15 July 2015 - 07:30 PM

if you nerf bap to match the new ecm you are nerfing streaks, i already got tired to explain why, see the feedback thread http://mwomercs.com/...ost__p__4565046
if you do not touch bap nothing will change

they nerf ecm bubble, streaks are mostly limited by ecm preventing locks from 1/4 of your radar range i.e. from 200-250 meters, that mechanics doesn't change, streakboats negate ecm bubble with their bap anyway, its range is not important unless it's 2 ecm mechs vs a streakboat

Edited by bad arcade kitty, 15 July 2015 - 07:31 PM.


#14 Nothing Whatsoever

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Posted 15 July 2015 - 07:38 PM

What I'd love to see for all current missiles is have them ripple fire and follow the crosshair / reticle until they hit or reach max range.

This way IS can have tighter grouping and faster flight path adjustments compared to Clans in relation to weight differences, (then maybe explore slight velocity differences too), along with current differences to cooldown and maybe spread too, and allow players to hit where they aim.

Then the Streak Lock-On would only be for saving on ammo. And gear like Artemis, TAG and NARC would then increase missile response to a changing flight path following the crosshair around.

This should help speedy mechs to be able to hit other speedy mechs when both are on the move, and hopefully could bring more parity between the two tech bases with minor differences in various stats, while taking out some cheese on clan streaks in the process.

#15 bad arcade kitty

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Posted 15 July 2015 - 07:44 PM

View PostPraetor Knight, on 15 July 2015 - 07:38 PM, said:

Then the Streak Lock-On would only be for saving on ammo.


it would kill clan srms (and is srms when is gets streak 4 and 6)

#16 Novakaine

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Posted 15 July 2015 - 07:44 PM

Does bap even work?

#17 ShadowWolf Kell

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Posted 15 July 2015 - 07:49 PM

View PostNovakaine, on 15 July 2015 - 07:44 PM, said:

Does bap even work?



Incorrectly, but yes. If they fixed BAP, the QQ would be massive since it wouldn't help missiles at all anymore. You never see people complaining about that. ;)

#18 SaltBeef

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Posted 15 July 2015 - 07:53 PM

I think it will be the opposite. You have to break the ECM bubble at 180 meters if they change it to 90 it will make targeting the little $%^$#ers that much harder even with a BAP and Artemis good luck keeping a little circle jerk in your sights for a lock at 90 meter. If they leave it alone yes you can target at 180 which is fine to me. ECM should shroud the mech that has it and that mech only but play a little hell with enemy sensors a bit.

#19 Nothing Whatsoever

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Posted 15 July 2015 - 08:03 PM

View Postbad arcade kitty, on 15 July 2015 - 07:44 PM, said:


it would kill clan srms (and is srms when is gets streak 4 and 6)


There can be differences in stats for cooldown, missile flight path adjustment speed, difference in time between missiles (ripple-fired), greater difference with velocity and different ripple fire patterns also to differentiate them.

So I wouldn't worry about killing them off, since they do still save weight as another static difference between them.

MRMs for IS, and ATM for Clans though? Those could kill off SRMs and streaks, once we get to see them in the future!

#20 bad arcade kitty

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Posted 15 July 2015 - 08:07 PM

View PostPraetor Knight, on 15 July 2015 - 08:03 PM, said:

MRMs for IS, and ATM for Clans though? Those could kill off SRMs and streaks, once we get to see them in the future!


mrms will probably kill ordinary srms, as for atm... they will imo suck, if you want to get both lrm and srm you are limited by ammo more than by launchers





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