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Patch Notes - 1.3.413 - 21-Jul-2015


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#1 InnerSphereNews

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Posted 20 July 2015 - 04:03 PM

Upcoming Patch - Tuesday, July 21st @ 10AM – 1PM PDT
Tuesday, July 21st @ 5PM - 8PM UTC
Patch Number: 1.3.413
Patch size: 652.85 MB

Greetings MechWarriors,

The remaining transport armadas for Wave 3 of the Clan Invasion have breached the Inner Sphere. In the wake of destruction left by the advance forces, the Arctic Cheetah and Shadow Cat are now available to all eligible pilots. Continuing the standard established by the Executioner and Ebon Jaguar, these last two Wave 3 'Mechs are releasing with full Pattern functionality.
Badges and Titles provided through Clan Invasion Wave 3 and the Clan Trilogy promotion will be injected into eligible pilot accounts during this patch, while Faction Content for Wave 3 will become available for selection once the servers return from patch maintenance.

The European regional servers are now live! The feedback we received during the Public Test session was extremely positive, with pilots across Europe reporting drastic improvements to their connection stability and overall playing experience. Pilots in North America who participated in this test reported higher but very playable ping rates, so we're confident that North American pilots will be able to include themselves for selection in the European matchmaking pools with no major impact on their experience.

The remaining rewards from the Hardcore Unit Event will be injected into eligible player accounts during this patch, with the Top 3 Units for the Inner Sphere and Clans receiving their unique Unit Dog Tag Hanging Cockpit Items.

Rounding out today's patch we have the release of a dedicated crash reporting tool, some additional improvements to the host-state rewind algorithm for lasers and other continuous-fire weaponry, improvements to location sync when 'Mechs are colliding with one another, an array of texture and geo fixes for certain 'Mechs, fixes to the Community Warfare queue system, a fix for OmniPod icon displays in the MechLab Warehouse, and more.

Looking ahead to August releases, work is still underway on the Forest Colony overhaul (check out some quick sneak peeks here and here), along with comprehensive redesigns for the 'Mech Select screen and Spectator Tool. Players in the Oceanic region will also have their own reasons to celebrate, with the activation of regional Oceanic servers to complete our recent server expansions.

So until next time, read on for all the details of today's patch and we'll see you on the battlefield!

- The MechWarrior Team

Change Log

New 'Mechs:

The final two Clan Wave 3 'Mechs are now available in-game for eligible Wave 3 owners:

Arctic Cheetah / Hankyu (Light)

Originally designed and manufactured by Clan Ice Hellion in the year 3037, Clan Smoke Jaguar's subsequent conquest of the manufacturing facility on planet Foster allowed the Jaguars to add this formidable Light 'Mech to its own arsenal. Under their banner the Arctic Cheetah first saw combat against the Inner Sphere at the Battle of Luthien, where it was dubbed the Hankyu ("short bow") by the forces of the Draconis Combine.
As an ECM-capable Light 'Mech with a stock speed of 129.6kph and enough firepower potential to stack up against the strongest Light 'Mechs of the Inner Sphere, the Arctic Cheetah excels as a medium-range offensive scout.

Release date for MC: September 15th
Release date for C-Bills: October 20th

Shadow Cat (Medium)

Preparations for the Clan's 'Operation Revival' were long underway prior to the initial invasion in the year 3049, and it was with this in mind that Clan Nova Cat started rolling Shadow Cat's off the production line in the year 3003. Even before the invasion the MASC-equipped Shadow Cat easily distinguished itself on the battlefields of the Clan Homeworlds as a highly-maneuverable and well-armed Medium 'Mech.
As with the Arctic Cheetah, the Shadow Cat first saw combat against Inner Sphere forces during the Battle of Luthien. However, unlike the Arctic Cheetah/Hankyu, no Inner Sphere pilots managed to survive an encounter with the Shadow Cat until its appearance at the Battle of Tukayyid four months later. This grim distinction contributed to the Shadow Cat being one of the first Clan 'Mechs not to receive a unique designation from Inner Sphere pilots.
As an ECM-capable Medium 'Mech with fixed MASC and tonnage to spare, the Shadow Cat excels due to its excellent scouting capabilities and capacity to equip a wide range of weaponry.

Release date for MC: September 1st
Release date for C-Bills: October 6th

Loadout details and discussion of these new 'Mechs can be found in a dedicated post here.

European Servers

Players now have the option to select which of the currently available server regions will be considered when searching for a match. The addition of European servers will greatly increase the playing experience for players in and around the European region, with considerable reductions in server latency (ping) and a consequent impact in critical areas such as hit registration and player input responsiveness.
Connections to these European servers originating from within North America are strong enough for effective play, so we recommend that players in the NA region include the European region in their server selection window.

This is how the Game Mode and Region Selection window will appear when you first enter the client after applying this patch:


As you can see from that image, the currently available server regions are North America and European. Oceanic servers are scheduled for activation on August 4th.

When a particular server is unavailable as a result of maintenance or technical issues, its listing in the Regions section will be grayed out.

Crash Reporting Tool

We have added an external crash reporting tool called CrashRpt, which will help us to greatly simplify the reporting process in the event of a client crash.

When faced with a client crash, CrashRpt will bundle together the associated crash dump file along with various MWO config files and a system-level DirectX diagnostic file. These are the same files that the MWO Support services will typically ask you for if you were to file a standard technical support ticket. There is a known issue in this initial release that may prevent the DxDiag from being compiled into the crash reporter if you are running below Windows 8.1, so until that issue is resolved Support services will follow-up with you to retrieve that information if necessary.

CrashRpt will run after every crash, but submitting the crash reports to us for review is entirely optional and requires your confirmation. The CrashRpt window will cover all of the details contained in any such report, and will allow you to submit additional comments and/or an e-mail address through which you can be reached for follow-up communications.
Once given the go-ahead, the tool will send the crash report and related files directly to Piranha Games for review.

New Items

Camo Patterns
Arctic Cheetah is releasing with full Pattern functionality
Shadow Cat is releasing with full Pattern functionality

Badges and Titles
Clan Trilogy Loyalty Badges and Titles are now available for eligible pilots
Wave 3 Loyalty Badges and Titles are now available for eligible pilots
Hardcore Unit Event Badges and Titles are now available for eligible pilots

Cockpit Items
Hardcore Unit Event Dog Tags are now available for eligible Unit pilots

Gameplay Fixes and Changes

Made a change to the way the host state rewind algorithm handles continuous-fire weapon (i.e. Lasers, Flamers, etc). This should improve their effectiveness in situations of variable latency.
Improved the client desync issue that sometimes occurs when 'Mechs collide with one another.

'Mech Fixes and Changes

Awesome
Fixed a texture issue with Lasers
Ebon Jaguar
Additional ragdoll fixes (apologies to all breakdancing enthusiasts)
Executioner
Fixed a texture issue with PPC's
Fixed a Cockpit Item orientation issue
Thunderbolt TDR-5S-T "Top Dog"
Improvements made to the texture maps and base color stats
Trebuchet
Updated the Crusader and Polygon Patterns
Vindicator
Fixed an issue where Cockpit Items would not appear in the MechLab
Wolverine WVR-6R(P)
Fixed an issue with the Head laser hardpoint
Fixed an issue with the Left Torso missile hardpoint

MechLab Fixes

Fixed the mismatched OmniPod icons

Community Warfare Queue Fixes

Fixed an issue where the Planetary Queue information would be incorrect when the Queue contained only Strike Teams
Fixed an issue where a Strike Team would lose its place in the queue if someone in the Strike Team left

Map Fixes and Changes

Canyon Network: Fixed a shadowing issue in the river
River City: Fixed an area in F5 sector where 'Mechs could get stuck
River City (Testing Grounds only): River City will now loop its Time of Day cycle inside Testing Grounds instead of stopping at the end of night

Other Fixes and Changes

We've added a Special category to the Titles and Badges screen. This category will be used to hold conditional or otherwise unique Titles.
The 'Hearing Impaired' Title (provided only to players who are hearing impaired) has been moved to this Special category.
Fixed an issue where the in-game Achievement Notifications do not popup in the first match of each new client session.

'Mechs Now Available for Purchase In-Game

Loadout details for these 'Mechs can be found in the May 19th Patch Notes.

BattleMaster BLR-2C
MC price: 3,720
C-Bills price: 9,292.709

Cataphract CTF-0XP
MC price: 2,585
C-Bills price: 6,458,479

'Mechs Now Available for Purchase in the Gift Store

Loadout details for these 'Mechs can be found in the June 2nd Patch Notes.

Enforcer ENF-4P
Price: $6
Grasshopper GHR-5P
Price: $11
Panther PNT-10P
Price: $8
Zeus ZEU-5S
Price: $13


#2 Twilight Fenrir

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Posted 20 July 2015 - 04:23 PM

Those are some good lookin' patch notes :D Thanks a lot!

Quote

Fixed an issue where a Strike Team would lose its place in the queue if someone in the Strike Team left

OMG yes!

I don't really see it mentioned, but can I assume the Polygon pattern for the Early-Early adopters will also be in this patch? :3

Edited by Twilight Fenrir, 20 July 2015 - 04:27 PM.


#3 EAP10

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Posted 20 July 2015 - 04:29 PM

Nice patch notes!

#4 -Skyrider-

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Posted 20 July 2015 - 04:30 PM

Pattern unlocks for Ebon jaguar and Executioner?

#5 Twilight Fenrir

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Posted 20 July 2015 - 04:37 PM

View Post-Skyrider-, on 20 July 2015 - 04:30 PM, said:

Pattern unlocks for Ebon jaguar and Executioner?

Yes, it said faction content for Wave III, that's for all 4 mechs.

#6 Matthew Ace

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Posted 20 July 2015 - 04:40 PM

Fixes for collision desyncs? Sounds fantastic; let's see how players who abuses this teleporting fare after this.

Why is the Enforcer cheaper than the Panther? Typo?

#7 Night Thastus

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Posted 20 July 2015 - 04:52 PM

Glad to see some fixes! Can't wait for the patch tomorrow!
:D

#8 mp00

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Posted 20 July 2015 - 05:05 PM

For choosing between NA and Euro servers.. will there be a issue if a group has people selecting differently? Will the group leader have the option to select servers or will the group default to group leaders selection?

#9 Dirk Le Daring

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Posted 20 July 2015 - 05:22 PM

Crash reporting tool is cool.

When am I going to be able to put a camo pattern on my Wave One Invasion mechs ?

Will there be a Public Test for the Oceanic server, and where are you locating the server ?

#10 Matthew Ace

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Posted 20 July 2015 - 05:23 PM

View PostDirk Le Daring, on 20 July 2015 - 05:22 PM, said:

...

Will there be a Public Test for the Oceanic server, and where are you locating the server ?


It's located in Singapore.

#11 Dirk Le Daring

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Posted 20 July 2015 - 05:28 PM

View PostMatthew Ace, on 20 July 2015 - 05:23 PM, said:



It's located in Singapore.


Can you quote confirmation of this ? As I have not read about the location, only possible locations.

#12 TheCaptainJZ

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Posted 20 July 2015 - 05:30 PM

View Postmp00, on 20 July 2015 - 05:05 PM, said:

For choosing between NA and Euro servers.. will there be a issue if a group has people selecting differently? Will the group leader have the option to select servers or will the group default to group leaders selection?

The leader has always had control over gamemode and such so I'm sure they will control server as well. The play now button is only for solo players.

#13 Matthew Ace

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Posted 20 July 2015 - 05:39 PM

View PostDirk Le Daring, on 20 July 2015 - 05:28 PM, said:


Can you quote confirmation of this ? As I have not read about the location, only possible locations.


There you go. I enquired with him some time back when he announced information regarding the Oceanic Server.

https://twitter.com/...347041986310144

Another link that confirms the location:
http://mwomercs.com/...rver-locations/

Edited by Matthew Ace, 20 July 2015 - 05:43 PM.


#14 Dirk Le Daring

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Posted 20 July 2015 - 05:45 PM

View PostMatthew Ace, on 20 July 2015 - 05:39 PM, said:

There you go. I enquired with him some time back when he announced information regarding the Oceanic Server.

https://twitter.com/...347041986310144

Another link that confirms the location:
http://mwomercs.com/...rver-locations/


Thanks for that.

#15 B L O O D W I T C H

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Posted 20 July 2015 - 05:54 PM

View PostInnerSphereNews, on 20 July 2015 - 04:03 PM, said:

Ebon Jaguar
Additional ragdoll fixes (apologies to all breakdancing enthusiasts)


NOOEESS!!
Come on PGI, there are so many annoying bugs to choose from, why did you fix the one cool bug we like? <.<"

#16 Magic Murder Bag

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Posted 20 July 2015 - 06:41 PM

looking at the sneak peeks for forest colony 2.0, it appears that both the lighting and overall "environmental mood" will go back to the original , early closed beta style where it was full of color, bright and minimal fog distancing.


Closed beta Forest colony:
http://i62.tinypic.com/zkho4i.jpg

http://hw1.pa-cdn.co....1371494746.jpg

Edited by Magic Murder Bag, 20 July 2015 - 06:47 PM.


#17 BLOOD WOLF

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Posted 20 July 2015 - 07:50 PM

looking good as usual.

#18 Sereglach

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Posted 20 July 2015 - 08:01 PM

PGI, you all are terrible teases . . . when I saw the flamer mentioned in the weapons fixes, I got my hopes up for a moment. I hope y'all will be completing your work on that weapon soon. At least the hit registration will be better.

Anyway, the patch notes look pretty good. I'll have to see how it goes, tomorrow. If it works out well, you might just get up to a second tier package out of me for the Origins IIC Preorder.

List of hopes for future patches:
-Of course my primary hopes/prayers/dreams are that y'all get around to completing that Flamer Reengineering, that you were doing the visual overhaul for first, in February, and then all word stopped.

-I hope to God you go back and redo some of the recent weapons visualizations (my poor, poor Commando . . .). There has been LOTS of feedback from the community on these, and it isn't pretty.

-Lastly, what ever happened to the original Resistance titles/badges? We were told we were getting them, and then it never happened. Please don't make Tina a liar.

These aren't game-breakers for me (well, not entirely . . . yet . . . please don't continue to dangle carrots). Despite this, the recent patches and work from y'all has been really good, so I've still got a bit of faith in PGI.

However, with each patch I'll continue to reiterate the things I hope to see get covered in the future. Just call it a continuing, friendly prod for faith-restorers and morale-boosters. Time erodes everything . . . everything, including morale . . . so please don't take too long on these things. Even some "here's where these things are sitting" comments would go a long way, please.

EDIT: Ok, this patch, in tandem with the patch before and the end of month events, have been good enough to get me to buy a IIC $40 pack. However, that said, this purchase is being made with the intent and belief that y'all will be getting to my "hangers" that I have listed above. I do have faith, so please don't disappoint.

Edited by Sereglach, 24 July 2015 - 03:34 PM.


#19 Team Chevy86

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Posted 20 July 2015 - 08:56 PM

View PostInnerSphereNews, on 20 July 2015 - 04:03 PM, said:



Enforcer ENF-4P
Price: $6


Grasshopper GHR-5P
Price: $11


Panther PNT-10P
Price: $8


Zeus ZEU-5S
Price: $13



I have a feeling this is wrong. Shouldn't the Panther be $6?

Edited by Team Chevy86, 20 July 2015 - 08:56 PM.


#20 Recognition

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Posted 20 July 2015 - 09:11 PM

View PostInnerSphereNews, on 20 July 2015 - 04:03 PM, said:



'Mech Fixes and Changes


Ebon Jaguar
Additional ragdoll fixes (apologies to all breakdancing enthusiasts)




gg





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