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Shadow Cat . . . !


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#1 Digital Pseudonym

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Posted 28 July 2015 - 10:23 AM

Thank you PGI for the Shadow Cat . . . fantastic wee mech I was worried from reading the forums that is was gonee be **** but that was gob shite . . . It's fantastic, light, agile and fast as a rat in close . . . a wee lacking in hard points but I guess they will come around when the P is released for normal folk and here's hoping for a snazzy "hero" version later on . . .

One thing I must draw your attention to Mr PGI the Scots Saltire officially uses a darker blue than you use, Pantone 300 or #0065BD as hexadecimal if I'm noo wrong! But thank for my free one even if it tis a wee pealy wally.

dp



#2 Mcgral18

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Posted 28 July 2015 - 10:42 AM

Unless they ever fix that 20% nerf to the MGs...that P variant won't be helping you much.

Edited by Mcgral18, 28 July 2015 - 11:24 AM.


#3 Spr1ggan

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Posted 28 July 2015 - 11:03 AM

What's fantastic about it?

It's just a bigger Kit Fox with locked MASC and JJs.

Edited by Spr1ggan, 28 July 2015 - 11:28 AM.


#4 Tristan Winter

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Posted 28 July 2015 - 11:11 AM

If the Myth Lynx is a 1 and the Timber God is a 10, I put the Shadow Cat at a solid 5. With me as a pilot, it's a weak 6. Don't let anyone tell you it's a terrible, useless mech. But don't try to tell me it's fantastic either. :)

As has been pointed out many times before, it's carrying a hard-locked 2-ton piece of equipment which temporarily makes your engine as good as a 2 ton heavier engine, if only for very brief periods of time. On top of that, it has even less hardpoint than the Ice Ferret. But it does have both FF and Endo, good jump jets, excellent hardpoint location and ECM. Those are all nice.

EDIT: I love it though. I have better stats with my S-Cat than most of my mechs. It just fits my playstyle very well. Not as good as the Arctic Cheetah, but very good.

Edited by Tristan Winter, 28 July 2015 - 11:13 AM.


#5 Digital Pseudonym

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Posted 28 July 2015 - 11:15 AM

Oh but how she flies . . .

#6 Throat Punch

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Posted 28 July 2015 - 11:17 AM

I'm loving my S-Cat. It's my nimble little jump happy annoy the hell out of you machine

#7 Greenjulius

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Posted 28 July 2015 - 11:19 AM

View PostDigital Pseudonym, on 28 July 2015 - 11:15 AM, said:

Oh but how she flies . . .

That's one of only two good things I have to say about it.

View PostMors Draco, on 28 July 2015 - 11:17 AM, said:

I'm loving my S-Cat. It's my nimble little jump happy annoy the hell out of you machine

The number of times I've seen players do a full burn, then get lit up by every enemy with a full alpha...

Let's just say there have been more sad, dead, falling SCats from the sky than LRMs lately.

Edited by Greenjulius, 28 July 2015 - 11:20 AM.


#8 Bishop Steiner

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Posted 28 July 2015 - 11:22 AM

View PostDigital Pseudonym, on 28 July 2015 - 10:23 AM, said:

Thank you PGI for the Shadow Cat . . . fantastic wee mech I was worried from reading the forums that is was gonee be **** but that was gob shite . . . It's fantastic, light, agile and fast as a rat in close . . . a wee lacking in hard points but I guess they will come around when the P is released for normal folk and here's hoping for a snazzy "hero" version later on . . .

One thing I must draw your attention to Mr PGI the Scots Saltire officially uses a darker blue than you use, Pantone 300 or #0065BD as hexadecimal if I'm noo wrong! But thank for my free one even if it tis a wee pealy wally.

dp




so you can pack 7 utterly worthless MG? Yeah, that'll fix the hardpoint issues. When your Elo pops up a tad and you start playing against stiff competition, I hope you can maintain your rosy disposition about that Wee Shady Kitten.

#9 AlphaToaster

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Posted 28 July 2015 - 11:23 AM

It's fun to pilot and gets more fun the later into the match it survives as people start getting opened up. I have been using it as a poptart w/ erPPC+uac5 and I'm seeing 300-500 damage games with it regularly. A punchier 2 cerml+1 lpl + 2 srm/6 grants a 50+ alpha and enough energy to scratch paint off at range. The sniper 3 ll version does its job well, though I prefer it with 2 ll + 1 ml for heat.

It's not a mech to rip holes in armor with big alphas, but it'll hit and run extremely well which makes it the perfect skirmisher. You're not so heavily armed you want to stick around and go toe to toe with anyone which I think is a good thing.

The shadow cat reminds me of what it was like when the summoner was first released and that makes me a little bit sad but I'm glad I can pilot a mech that feels like that again.

Fix Masc MKII. Make it 12.5%. It's a bit boneheaded that the 2 ton masc grants temporary speed an engine 2 tons heavier would grant, but that's not masc's strength. Saying that's all it does is ignoring what its for. It's the instant boost to max speed not the increased top end which is the real strength of it. The boost that also helps get over hills and reverse really quickly.

Edited by AlphaToaster, 28 July 2015 - 11:32 AM.


#10 Bishop Steiner

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Posted 28 July 2015 - 11:24 AM

View PostGreenjulius, on 28 July 2015 - 11:19 AM, said:

That's one of only two good things I have to say about it.

The number of times I've seen players do a full burn, then get lit up by every enemy with a full alpha...

Let's just say there have been more sad, dead, falling SCats from the sky than LRMs lately.

full burn is great for positioning on some maps, but you really need good situational awareness, as you are indeed quite the target. And anyone who does it with regularity out in the open? Deserve their just deserts.

#11 Greenjulius

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Posted 28 July 2015 - 11:29 AM

View PostBishop Steiner, on 28 July 2015 - 11:24 AM, said:

full burn is great for positioning on some maps, but you really need good situational awareness, as you are indeed quite the target. And anyone who does it with regularity out in the open? Deserve their just deserts.

Yeah, you don't see so many flying cats anymore. I think people realized that hitreg is actually working against jump jetting mechs. The few times I've attempted to poptart have taught me that poptarting doesn't quite work anymore in the era of Clan laservomit. You usually take more damage than you dish out.

Edited by Greenjulius, 28 July 2015 - 11:29 AM.


#12 Bishop Steiner

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Posted 28 July 2015 - 11:31 AM

View PostAlphaToaster, on 28 July 2015 - 11:23 AM, said:

It's fun to pilot and gets more fun the later into the match it survives as people start getting opened up. I have been using it as a poptart w/ erPPC+uac5 and I'm seeing 300-500 damage games with it regularly. A puncher 2 cerml+1 lpl + 2 srm/6 grants a 50+ alpha and enough energy to scratch paint off at range. The sniper 3 ll version does its job well, though I prefer it with 2 ll + 1 ml for heat.

It's not a mech to rip holes in armor with big alphas, but it'll hit and run extremely well which makes it the perfect skirmisher. You're not so heavily armed you want to stick around and go toe to toe with anyone which I think is a good thing.

The shadow cat reminds me of what it was like when the summoner was first released and that makes me a little bit sad but I'm glad I can pilot a mech that feels like that again.

problem is most Light Mechs, and even the Ice Ferret and VND-1AA can do pretty much everything it can do, as a skirmisher, and do it better.

It does indeed pilot quite lovely. But it is not fast enough to disengage from most serious flankers and skirmishers, nor armed and armored enough, to duke it out. It truly, masterfully sits on that razors edge, making it honestly mediocre at pretty much everything, and not truly good at anything.

Ah, poor wee Kitty, how I long to love ye. Some compare ya to piloting a Cicada w/ JJs, but no worthwhile Cicada move this slow. It is actually the perfect MWO iteration of how the Strider Omnimech was described: "The Cicada’s major advantage was its speed, an advantage that the Strider sacrifices for dubious gains in armor protection and firepower. "

Indeed, the SHC demonstrates this principle to perfection.

View PostGreenjulius, on 28 July 2015 - 11:29 AM, said:

Yeah, you don't see so many flying cats anymore. I think people realized that hitreg is actually working against jump jetting mechs. The few times I've attempted to poptart have taught me that poptarting doesn't quite work anymore in the era of Clan laservomit. You usually take more damage than you dish out.

successful poptarting is all about being where they don't expect you. The era of near stationary, nonstop pogosticking is pretty much over, except against the Underhive. To jumpsnipe successfully, IMO, requires it to be used while highly mobile, and as a supplemental tactic, not a primary.

#13 Throat Punch

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Posted 28 July 2015 - 11:31 AM

View PostGreenjulius, on 28 July 2015 - 11:19 AM, said:

That's one of only two good things I have to say about it.

The number of times I've seen players do a full burn, then get lit up by every enemy with a full alpha...

Let's just say there have been more sad, dead, falling SCats from the sky than LRMs lately.



See that's why you pounce from behind cover like a wee kitten. With lasers. and missiles. and auto cannons. Then leap away.

Leap pew pew.
Posted Image

#14 Khobai

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Posted 28 July 2015 - 11:35 AM

Quote

Unless they ever fix that 20% nerf to the MGs...that P variant won't be helping you much.


2 LPL and 6 MGs works fine.

MGs did get a 20% nerf but you neglected to mention the buff they got when they made critical hits do bonus damage to internal structure. So really it cancelled out.

Edited by Khobai, 28 July 2015 - 11:36 AM.


#15 Deathpactt

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Posted 28 July 2015 - 11:36 AM

I realy hate shadow cat, you just cant build anything decent with it, horrible hard points but I love my cheetah :)

#16 Spr1ggan

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Posted 28 July 2015 - 11:36 AM

It's definitely a better mech once double basics are acquired. However the lack of firepower puts you firmly in a pure support role. So when your team start getting dumped on there's not much you can do unless you go full A game zone mode and play brilliantly.

Edited by Spr1ggan, 28 July 2015 - 12:04 PM.


#17 Bishop Steiner

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Posted 28 July 2015 - 11:37 AM

View PostDigital Pseudonym, on 28 July 2015 - 11:15 AM, said:

Oh but how she flies . . .

and if we were playing Transverse or Star Citizen, that would indeed be a useful feature.

#18 Squirg

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Posted 28 July 2015 - 11:38 AM

Wow, who cares if the mech isn't good enough for you guys? The man is having fun with it. No need to rain on his parade with your salty salty tears.

#19 Mcgral18

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Posted 28 July 2015 - 12:06 PM

View PostKhobai, on 28 July 2015 - 11:35 AM, said:


2 LPL and 6 MGs works fine.

MGs did get a 20% nerf but you neglected to mention the buff they got when they made critical hits do bonus damage to internal structure. So really it cancelled out.


Actually, they had the 15% Structure damage Before the 20% damage nerf. Pretty sure that had 9x crit damage before the 67% crit chance was nerfed as well.



They took that 25% DPS nerf...because they "Fixed Hitreg".

#20 Bishop Steiner

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Posted 28 July 2015 - 12:14 PM

View PostKhobai, on 28 July 2015 - 11:35 AM, said:


2 LPL and 6 MGs works fine.

MGs did get a 20% nerf but you neglected to mention the buff they got when they made critical hits do bonus damage to internal structure. So really it cancelled out.

View PostMcgral18, on 28 July 2015 - 12:06 PM, said:


Actually, they had the 15% Structure damage Before the 20% damage nerf. Pretty sure that had 9x crit damage before the 67% crit chance was nerfed as well.



They took that 25% DPS nerf...because they "Fixed Hitreg".

on top of that, the 2x LPL build is only adequate at best, and far better served with 3 more DHS, than the 6MG and sub optimal ammo load 1.5 tons of ammo gives.





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