Hans Von Lohman, on 02 August 2015 - 10:24 AM, said:
I would be happy if they went to a turn based game more like BattleForce/Quick Strike rules from the Strategic Operations rule book.
What are those you ask? They are rules that greatly simplified the game (it did not have hit locations, and a mech had between 3 to 10 armor points, and 1 to 4 internal points). BattleForce was meant to simulate larger battles between whole regiments, but each mech still has it's own stats, but moves as a single playing piece with a unit of 4-5 mechs. There is also Quick Strike variation where each mech is running around as a single unit.
I just played a game of MegaMek last night to see what I was missing, and even that 4v4 game against the AI was quite long and complicated, although the interface problems of MegaMek has a lot to do with that. However, you want to make most games combat scenarios last only about 20 minutes or so, and a faithful 1-to-1 rendition of BattleTech won't do that.
Not having hit locations/etc would be dumb, at least in my opinion. We know we're going to be running pretty much just a lance so simplifying the combat to me would be nonsensical.
Megamek is long due to it's interface (nothing against the people working hard on it,) and Java's limitations/etc. 20 minutes would be too short especially for something turned based, 45 minute to hour long combat drops would be pretty awesome I think especially if the missions are detailed and fun.
gh0s7m3rc, on 02 August 2015 - 10:50 AM, said:
It has been stated that they'll be alike for having consistency on the franchise, however, this game will probably going to be in Isometric view like Shadowrun, so details like weapons sizes might be different. Also, HBS will likely introduce its own interpretation of the stats/balance (no Ghost Heat?!!

), so we can't expect the mechs and weapons to be just like MWO.
I am very eager to see/read everything they announce on Kickstarter as soon as it starts and throughout until its deadline.

At first, MW:O didn't have the crazy weapon hardpoint alterations and I don't think Battletech will either seeing as you'll generally really only be seeing stock 'mechs and if you can modify, it won't be how MW:O shows off it's weapons (poor catapults.) Just because it's using the same concept art, done by Alex Iglecias who also does art for the tabletop game (and had been prior to MW:O,) doesn't mean it'll have anything else to do with it. I expect it to be 100% different except for the concept art/etc.
Hans Von Lohman, on 02 August 2015 - 02:08 PM, said:
If they're using 3D models for the game characters taken from PGI (yes, they're using them, there was a deal), then I would expect that BattleTech by HBS will be fully 3D.
Thing is, I doubt they're using cryengine to power their game and probably just taking the concept art and art style and making their own.
BigMooingCow, on 02 August 2015 - 03:28 PM, said:
Cool, will it have ghost heat?
I bailed on MWO long ago when it was obvious that the game had drifted from Battletech and wasn't coming back. I come back to the forums every six months or so to see if there was some miraculous turnaround so I could come back to the game (and perhaps finally spend my premium time from my founders package), but am always disappointed at the further drift towards some sort of bastardized rules that don't resemble Battletech.
If this game has proper Battletech rules, I'll play it no matter the genre. I've been starved for Battletech for ages, with only MegaMek to keep the universe going for me.
I'm glad I stopped by to see how MWO is doing. Here's to hoping we don't get another Battletech-in-Name-Only!
Ghost heat and a lot of the arbitrary rules that PGI has implemented is because they can't balance a shooter based on Mechwarrior. All these issues don't exist really in the table top due to format and timing. This new game, while maybe not 100% table top, will probably be the go to for computer game Battletech for the foreseeable future if it's done well and had modding/community support built into it like Shadowrun has.