

Battletech Pc
#61
Posted 29 July 2015 - 07:56 AM
Either way, I will at least spend some money on the new game. I loved the concept of MW Tactics. Sadly the execution was pretty bad.
#62
Posted 29 July 2015 - 07:56 AM


#64
Posted 29 July 2015 - 07:58 AM
#65
Posted 29 July 2015 - 08:00 AM
NephyrisX, on 29 July 2015 - 07:56 AM, said:


Nope noticed it instantly.
The question becomes will the game be more turn based like Shadowrun/X-Com style or not.
Personally I'm more intrigued by the turn based. As much as I loved Mech Commander, I enjoyed the crap out of Shadowrun and X-Com too.
#66
Posted 29 July 2015 - 08:00 AM
<sound of table being turned>
<sound of glass breaking>
<sound of cat screaming>
<sound of baby crying>

<runs for the hills>
#67
Posted 29 July 2015 - 08:01 AM
Alistair Winter, on 29 July 2015 - 06:20 AM, said:

Nope , beef is there to be roasted and eaten, Past that my brain does not relate TheBeef with anything, just food.
#68
Posted 29 July 2015 - 08:01 AM
And Russ confirmed they have a deal with them. MWO art confirmed-ish then!
#70
Posted 29 July 2015 - 08:03 AM
Agent 0 Fortune, on 29 July 2015 - 06:50 AM, said:
I want to get excited, but this is just the pre-kickstarter announcement, and I still have a hundred dollar hole in my pocket thanks to MWT.
I probably should be more enthused, I do like harebrained schemes work, Bill Randalls, and MWO mech designs. I guess it depends on where the timeline lands and if it has campaign modes, single player, and follows the battletech ruleset.
Except megamek was never an official licensed game, and MWT never even got out of closed beta. So neither really count.
#71
Posted 29 July 2015 - 08:04 AM
Alistair Winter, on 29 July 2015 - 06:52 AM, said:

well as turn based game, the mechchoice will care a lot more, because you as player have a lot less influence on hitting and stuff, so buying the right mechs, or eve being forced to use them may be more important than in MWO.
#72
Posted 29 July 2015 - 08:04 AM
Lorian Sunrider, on 29 July 2015 - 08:00 AM, said:
Nope noticed it instantly.
The question becomes will the game be more turn based like Shadowrun/X-Com style or not.
Personally I'm more intrigued by the turn based. As much as I loved Mech Commander, I enjoyed the crap out of Shadowrun and X-Com too.
#73
Posted 29 July 2015 - 08:06 AM
Pariah Devalis, on 29 July 2015 - 08:01 AM, said:
And Russ confirmed they have a deal with them. MWO art confirmed-ish then!
Yep, confirmed just now on Twitter as well:
Quote
Edited by stjobe, 29 July 2015 - 08:06 AM.
#75
Posted 29 July 2015 - 08:09 AM
Summon3r, on 29 July 2015 - 07:49 AM, said:
i think there is a good possibility of unseens being not so unseen, word around the campfire is catalyst game labs has already said eff it and are going ahead with the unseens.
Yeah, that's what I was referring to. Will be so stoked to get a turn based game to run my warhammer in, if that happens
#76
Posted 29 July 2015 - 08:10 AM
Bishop Steiner, on 29 July 2015 - 08:09 AM, said:
...and if artistic consistency is being maintained, if Catalyst gets away with it, theoretically that should make it easy for PGI to get in on unseens, too!
#77
Posted 29 July 2015 - 08:10 AM
#79
Posted 29 July 2015 - 08:12 AM
Will they help PGI out with real marketing/ cross sales?
YUM
#80
Posted 29 July 2015 - 08:15 AM
Pariah Devalis, on 29 July 2015 - 08:10 AM, said:
...and if artistic consistency is being maintained, if Catalyst gets away with it, theoretically that should make it easy for PGI to get in on unseens, too!
I don't know... Weisman IS BattleTech. He has created 2 Game (CBT and HeroClix/ClickyTech)... I fell in love with his original concept. I might have to abandon ship if he hits a hat trick
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