


Battletech Pc
#81
Posted 29 July 2015 - 08:16 AM

#82
Posted 29 July 2015 - 08:17 AM
Joseph Mallan, on 29 July 2015 - 08:12 AM, said:
Form an alliance with Ford IT staff. They will provide the "important information and access" to websites you *need* and if need be you can fabricate the weaponry for the take over. Then you can start mass producing Battlemechs instead of cars.

#83
Posted 29 July 2015 - 08:23 AM
WarHippy, on 29 July 2015 - 08:17 AM, said:

Ford does have factories in the CBT Universe!

#84
Posted 29 July 2015 - 08:24 AM
#86
Posted 29 July 2015 - 08:27 AM
Screech, on 29 July 2015 - 08:24 AM, said:
I am pretty sure they are using MWO's assets rather than the ugly MWT's ones.
#87
Posted 29 July 2015 - 08:34 AM
Joseph Mallan, on 29 July 2015 - 08:15 AM, said:
Really waiting for this since.... crescent hawk?
Megamek is good but is also annoying if u want to put together a scenario or campaign from booklets.
My dream is always been to play in the pc those awesome scenarios and campaign I used to play in TT with my friends.
Sooooo good time!
Joe, if there will be a hat trick (level 3 rules, solo-multiplayer, scenarios-campaign from official FASA books), let's see us.... in paradise!
#88
Posted 29 July 2015 - 08:46 AM
#89
Posted 29 July 2015 - 08:47 AM
Joseph Mallan, on 29 July 2015 - 08:23 AM, said:

Indeed, but what we didn't know is that their first push into Battlemech design was started in the early 21st century after a mostly bloodless take over by an employee by the name of Joseph Mallan.

#90
Posted 29 July 2015 - 09:04 AM
Edited by Dino Might, 29 July 2015 - 09:04 AM.
#92
Posted 29 July 2015 - 10:10 AM
Edited by Zypher, 29 July 2015 - 10:10 AM.
#93
Posted 29 July 2015 - 10:15 AM
Zypher, on 29 July 2015 - 10:10 AM, said:
Man, if this ended up even remotely like Crescent Hawks Inception, or Revenge (but particularly Inception), I would... i don't even know. I can't even express how extremely happy that would make me.
The Crescent Hawks Battletech games where huge for me, back in the day. I played the ever living crap out of them, and they are what really got me into Battletech and Mechwarrior.
#94
Posted 29 July 2015 - 10:49 AM
I remember crystal clear when Jordan Weisman talked about MW reboot several years ago, and what came out of it - something totally different, and without Weisman on board from day one.
Next thing that comes to mind is MechWarrior Tactics. It promised to bring classic BT to PC, but ended up being a total cripple of the game mechanics, and featured awfully disfigured mech designs.
I'd pick MegaMek over MW Tactics any time, it's hundred times better and richer game-wise, tactic-wise and in terms of IP loyalty.
Also, MWO taught me not to pay in advance for anything.
So, even though I'm a big fan of BT and BT TT, and am grateful to mr. Weisman for them, I'm pretty sure I am not going to back this new project on Kickstarter, but if the game will be good when it's done, I will surely buy it then. Not earlier.
PS
Seriously, all they need is to make an easily accessible MegaMek with a good interface (Don't Let PGI Make Any User Interfaces!) and good graphics. Trying changing the game itself would be their downfall.
Edited by Duncan Jr Fischer, 29 July 2015 - 10:53 AM.
#95
Posted 29 July 2015 - 11:04 AM
Will it be like Final Fantasy Tactics with mechs?
Edited by I Zeratul I, 29 July 2015 - 11:11 AM.
#97
Posted 29 July 2015 - 11:08 AM
I Zeratul I, on 29 July 2015 - 11:04 AM, said:
Will it be like Final Fantasy Tactics with mechs?
Or ya know....
Maybe like BATTLETECH!
The game that started everything you see before you?
#98
Posted 29 July 2015 - 11:16 AM
Can I haz my hunchback iic when that new game comes out for it?
#99
Posted 29 July 2015 - 11:21 AM
#100
Posted 29 July 2015 - 11:58 AM
Dino Might, on 29 July 2015 - 09:04 AM, said:
MegaMek sets a pretty high bar for features; having repair, rearm, full salvage, pilot management. Then there's the gameplay aspects that include DFAs, charging, Melee, smoke and creating fires.
If this manages to get that level of detail, it would be very impressive. The above, along with 3d models and animations, would be quite the feat, and a pretty damn fun game.
Megamek isn't the most stable thing, so I'd probably put some money towards the Kickstarter...once they pitch their scale and vision.
I just hope it won't be another MWT. It had the shooting and moving...but almost nothing else. No repair, no management, no DFA or melee. Just an empty game.
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