Jordan Weisman And Hbs To Bring Turn Based Battletech To Pc!
#41
Posted 29 July 2015 - 11:13 AM
#42
Posted 29 July 2015 - 11:17 AM
0bsidion, on 29 July 2015 - 10:21 AM, said:
2 hours agoNorth Vancouver, British Columbia
Russ Bullock @russ_bullock 2h2 hours ago North Vancouver, British Columbia
Very excited for the @WeBeHarebrained announcement of a turn based #BattleTech game.
Russ Bullock @russ_bullock
Also excited to have an agreement in place with @WeBeHarebrained to bring art style consistency back to the brand.
11:04 AM - 29 Jul 2015 · North Vancouver, British Columbia, Canada
Yeah, but he looks like this while cheering them on.
#43
Posted 29 July 2015 - 11:25 AM
#44
Posted 29 July 2015 - 11:45 AM
Juodas Varnas, on 29 July 2015 - 10:00 AM, said:
I also do believe that Russ and the guy behind Harebrained Schemes are friends.
I hope they do. Maybe that some pack owners here get something from Hairbrained and vice versa so that people get hooked to both games
#45
Posted 29 July 2015 - 12:19 PM
RedDevil, on 29 July 2015 - 11:25 AM, said:
I'll be doing the first part only. Second part = Nope.JPG . Although I do hop into the cockpit in my favorite Mech in MW2, 3, or 4 on occasion. Good times.
Hopping into a Mech in MWO is slightly different experience as the dark, somber reality of "f2p" sets in - "Your top pick of 4 mediocre, non-skilled-up Mechs against players with skilled-up 120 Mech Packs, super customized Gundams, enjoy!"
"Hop into your other favorite Mech after grinding and grinding for 30+ hours for c-bills in endless deathmatch slogs; want to be 'esport competitive' well kiddo its time to grind out 2 more of the same Mechs, don't worry about those variant names - it'll pretty much do the same thing - and don't forget to grab some modules! P.S. Don't forget you can pay 2 not grind for Mechs, come on over this way to the store and take a look, check out these amazing prices for 4 virtual Mechs for more than 2 or 3 premium video games."
"But... I just played this new other BattleTech game and I had all 300+ Mechs for 50 bucks what gives man?"
"Oh boy howdy, my newly, freshly minted 97.2 km/h Commando has the same exact build as BattleTech, can I play in a super cool BattleTech only mode?"
#46
Posted 29 July 2015 - 12:30 PM
#47
Posted 29 July 2015 - 12:33 PM
Promise a Ferrari, produce a dump truck...
Never again
#48
Posted 29 July 2015 - 01:46 PM
Bush Hopper, on 29 July 2015 - 11:45 AM, said:
I hope they do. Maybe that some pack owners here get something from Hairbrained and vice versa so that people get hooked to both games
If both companies are working together to some degree on this that would indeed be a nice little bonus to get people from both games involved in the other. That being said I doubt it happens, but it will be interesting to see as more and more information is revealed on this Battletech project.
#49
Posted 29 July 2015 - 03:11 PM
WarHippy, on 29 July 2015 - 01:46 PM, said:
Yes interesting times for Mechwarrior Online. How will this effect the game if at all?
#50
Posted 29 July 2015 - 03:19 PM
#51
Posted 29 July 2015 - 05:47 PM
PGI should market MWO in Russia because the player base there loves F2P games about big, massive, metal things. But when it comes to turn based games, there is one country with a player base that loves this --- Japan --- something Jordan should reconsider (first attempt to market BT in Japan failed long time ago).
But also, turn base or any form of 2D strategy game, also thrives much more on mobile, and making one for an iPad or Android tablet should be a consideration later.
#52
Posted 29 July 2015 - 05:54 PM
Of course if they did bring us a updated remake they would have to have superior writer to do an updated story for the game.
Edited by VinJade, 29 July 2015 - 05:56 PM.
#53
Posted 29 July 2015 - 06:49 PM
Hopefully the game will be robust with both a single player and pvp element. I'm guessing there will be a GTCTA element like we have here.
#54
Posted 29 July 2015 - 07:11 PM
Edited by 00ohDstruct, 29 July 2015 - 07:12 PM.
#55
Posted 29 July 2015 - 08:20 PM
Anjian, on 29 July 2015 - 05:47 PM, said:
Actually, they are not. CGL/FASA/WizKids/ROC-published materials are canon.
Computer games are not canon - the best you can get is that you can pretend that generally they could be part of the BattleTech universe until something in actual canon materials contradicts them.
#56
Posted 29 July 2015 - 08:43 PM
martian, on 29 July 2015 - 08:20 PM, said:
Computer games are not canon - the best you can get is that you can pretend that generally they could be part of the BattleTech universe until something in actual canon materials contradicts them.
At the very least, we know that Ascended Fanon is a thing in Battletech lore, as seen with Megamek systems in House Steiner and Deimos Assault Mech from Mektek.
#57
Posted 29 July 2015 - 08:45 PM
badaa, on 29 July 2015 - 03:19 PM, said:
That's because they stopped developing it for 10 months, while still selling game packages for a broken Alpha.
IGP, everyone. Could have been alright...had they changes some important aspects. Done properly, it could be glorious.
#58
Posted 29 July 2015 - 08:48 PM
#59
Posted 29 July 2015 - 09:17 PM
NephyrisX, on 29 July 2015 - 08:43 PM, said:
1) Deimos has become a part of the BattleTech canon "after" it was published in TRO3085, not before.
2) What "Megamek systems in House Steiner" are you talking about? Were they mentioned in some sourcebook?
#60
Posted 29 July 2015 - 09:25 PM
martian, on 29 July 2015 - 09:17 PM, said:
2) What "Megamek systems in House Steiner" are you talking about? Were they mentioned in some sourcebook?
In that case, was it Mektek or the TRO that first introduced the Deimos.
I can't remember where exactly, but I remember Megamek was referenced in lore. For all I know, I could be hallucinating. DX
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