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Patch Notes - 1.3.416 - 04-Aug-2015


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#101 mp00

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Posted 04 August 2015 - 09:41 AM

With this available for players with active premium time any chance it will be usable in future in training grounds for those with active premuim time?

#102 LORD ORION

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Posted 04 August 2015 - 09:54 AM

View PostEagle01, on 01 August 2015 - 02:17 AM, said:

If we would another event like the European Take over challenge when the Oceanic server goes live. It would be nice if we had more flags for the Oceanic countries (i.e., Philippines, Singapore, Taiwan, etc...)

On a note, although I'm glad that the Oceanic region would get a server, which would be beneficial to the steam release, I think I'll mostly stick with the NA server. Having my ping drop so drastically from 250ms would mean I would need to re-learn how to shoot.


I would like a North Korean flag for my Dragon-1N that has Black and Red Sherman camo. ;)

I know I know.... ;)

#103 Wildstreak

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Posted 04 August 2015 - 10:11 AM

Having a Spectator has no effect on Map or Mode choice?

Will Spectator Mode get added to CW?

I will looks at maps, I know of some floating terrain and stuck points.

View PostInnerSphereNews, on 31 July 2015 - 06:51 PM, said:

'Mechs Now Available for Purchase In-Game
Loadout details for this 'Mech can be found in the June 16th Patch Notes.

Executioner
  • C-Bill availability release date: September 1st

Finishing Eliting these, I will then wait until the D-torsos are out to Master. They have done very well but I really could use those D-torsos so as to do more Shield Arming. Not as bad for the Cheetah, I could use more C-Pods there too.

#104 Sarlic

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Posted 04 August 2015 - 10:34 AM

I though the mechs colors would be dynamic in mech selection screen.

All my Atlai have green standard colors on the mech selection.

Edit: Go into camospec > select a color > save > and then switch back to your original color. Then your dynamic camospec will turn up in mech selection.

Why it doesnt work out of the box is beyond me...

Edited by Sarlic, 04 August 2015 - 10:49 AM.


#105 Myray

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Posted 04 August 2015 - 10:48 AM

does the mech skills take some time to load into the new mech selection just some skill tiers are shown or is there a trick to it?

#106 Appogee

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Posted 04 August 2015 - 10:58 AM

332 Ping to the Oceanic server from the Middle East.

Son I is disappoint :(

#107 Lugh

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Posted 04 August 2015 - 11:08 AM

The collision changes rolled out in the July 21st patch have been reverted

This reversion will remove the collision leg damage and obstruction issues introduced in the July 21st patch

Swarms of ****** light pilots can now rejoice. Back to teleporting gods of crotch hugging they go.

#108 Y E O N N E

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Posted 04 August 2015 - 11:13 AM

Can we talk about the cockpit glass for a minute?

PGI, I don't normally get this worked up over changes but seriously, WTF?

You had a nicely textured glass with a cubemap simulating reflections, and you replaced it with a flat, translucent green gradient? That also happens to obstruct view far more than the original ever did?

WHAT THE H*LL ARE YOU DOING?

If you want to improve the performance of the game, take a look at your back-end code, map portals, etc. Quit dumbing down the small things that provide pleasure.

#109 Magos Titanicus

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Posted 04 August 2015 - 11:18 AM

View PostInnerSphereNews, on 31 July 2015 - 06:51 PM, said:

As part of this final phase in our recent regional server expansions, we have also added ping indicators to the Server Selection window and Play Now statistics window.

Posted Image





The ping value and strength distributions are as follows:
Green status: 1-100 ping
Yellow status: 101-200 ping
Red status: 201+ ping


missed! no beautiful latency visuals visible ;/

Edited by Magos Titanicus, 04 August 2015 - 11:32 AM.


#110 Theaus

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Posted 04 August 2015 - 11:19 AM

I was just really hoping that this patch; with its spectator mode optimized for a windows xbox controller, would have brought with it the necessary changes to make the controller useable once again in the main game itself. It's amazing to me that with all the fuss over adding a 3rd person mode; which some feared was a dumbing down of the game to make it easier for console players, you can't actually play the game with an xbox controller. The issue being that the left stick is stuck to the throttle decay; a bug extending all the way back to May 7th, 2013. There are a few other issues, minor in comparison (the B button always being zoom; the left trigger the same as the right). I know this is not high on the list of prioritizes, but can't something be done?

(I now await the hate of all the people who will now tell me to just play mouse and keyboard; It gives me the carpal tunnel, and I just like to pull triggers when I shoot things)

#111 Appogee

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Posted 04 August 2015 - 11:26 AM

I don't see the ping indicators. Just a blank space where they should be.

Does anyone else see them?

#112 Ripper X

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Posted 04 August 2015 - 11:30 AM

I switched to the free Wolf Pattern that came with my Arctic Cheetah Prime(I) from Buccaneer(which I paid for). I try and switch it back to Buccaneer and it is making me pay 125mc for it again.

#113 Malcolm Vordermark

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Posted 04 August 2015 - 11:33 AM

View PostRipper X, on 04 August 2015 - 11:30 AM, said:

I switched to the free Wolf Pattern that came with my Arctic Cheetah Prime(I) from Buccaneer(which I paid for). I try and switch it back to Buccaneer and it is making me pay 125mc for it again.


There should be a permanent unlock option and a one shot option. Do you remember which you purchased last time?

#114 Appogee

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Posted 04 August 2015 - 11:44 AM

View PostAppogee, on 04 August 2015 - 11:26 AM, said:

I don't see the ping indicators. Just a blank space where they should be.

Others on my team can't see the ping indicators either.

#115 Ripper X

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Posted 04 August 2015 - 12:16 PM

View PostRouken, on 04 August 2015 - 11:33 AM, said:


There should be a permanent unlock option and a one shot option. Do you remember which you purchased last time?


It was an one shot pattern I had bought. I also looked at the unlocked ones too.

Edited by Ripper X, 04 August 2015 - 12:16 PM.


#116 Malcolm Vordermark

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Posted 04 August 2015 - 12:21 PM

View PostRipper X, on 04 August 2015 - 12:16 PM, said:


It was an one shot pattern I had bought. I also looked at the unlocked ones too.


Then I am afraid it is gone. When you switched back to the default paint scheme you lost the one time application of the other pattern.

#117 Kodyn

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Posted 04 August 2015 - 12:24 PM

View PostRipper X, on 04 August 2015 - 12:16 PM, said:


It was an one shot pattern I had bought. I also looked at the unlocked ones too.



One-shot means one use. As Rouken said, it's gone.

#118 Sable

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Posted 04 August 2015 - 12:29 PM

Noticed all energy weapons looked very dim, even PPCs. I played around with the graphics settings and discovered it was the anti-aliasing setting of MSAA. Once i turned this off or even used FXAA or POSTAA the original brightness of energy weapons had been restored. I can only guess this has something to do with the wireframe fix they put in for MSAA. Just wanted to report it.

#119 Ripper X

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Posted 04 August 2015 - 12:33 PM

View PostKodyn, on 04 August 2015 - 12:24 PM, said:



One-shot means one use. As Rouken said, it's gone.


OMG that is soo stupid. I thought one shot meant only unlocked for that particular mech and not all of the mechs of that chassis. How dumb.

#120 Frytrixa

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Posted 04 August 2015 - 01:51 PM

It is not that good that one has always to reconfigure the mech selection screen because the game cannot save the set Filter

Edited by Frytrixa, 04 August 2015 - 03:28 PM.






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