Patch Notes - 1.3.416 - 04-Aug-2015
#101
Posted 04 August 2015 - 09:41 AM
#102
Posted 04 August 2015 - 09:54 AM
Eagle01, on 01 August 2015 - 02:17 AM, said:
On a note, although I'm glad that the Oceanic region would get a server, which would be beneficial to the steam release, I think I'll mostly stick with the NA server. Having my ping drop so drastically from 250ms would mean I would need to re-learn how to shoot.
I would like a North Korean flag for my Dragon-1N that has Black and Red Sherman camo.
I know I know....
#103
Posted 04 August 2015 - 10:11 AM
Will Spectator Mode get added to CW?
I will looks at maps, I know of some floating terrain and stuck points.
InnerSphereNews, on 31 July 2015 - 06:51 PM, said:
Loadout details for this 'Mech can be found in the June 16th Patch Notes.
Executioner
- C-Bill availability release date: September 1st
Finishing Eliting these, I will then wait until the D-torsos are out to Master. They have done very well but I really could use those D-torsos so as to do more Shield Arming. Not as bad for the Cheetah, I could use more C-Pods there too.
#104
Posted 04 August 2015 - 10:34 AM
All my Atlai have green standard colors on the mech selection.
Edit: Go into camospec > select a color > save > and then switch back to your original color. Then your dynamic camospec will turn up in mech selection.
Why it doesnt work out of the box is beyond me...
Edited by Sarlic, 04 August 2015 - 10:49 AM.
#105
Posted 04 August 2015 - 10:48 AM
#106
Posted 04 August 2015 - 10:58 AM
Son I is disappoint
#107
Posted 04 August 2015 - 11:08 AM
This reversion will remove the collision leg damage and obstruction issues introduced in the July 21st patch
Swarms of ****** light pilots can now rejoice. Back to teleporting gods of crotch hugging they go.
#108
Posted 04 August 2015 - 11:13 AM
PGI, I don't normally get this worked up over changes but seriously, WTF?
You had a nicely textured glass with a cubemap simulating reflections, and you replaced it with a flat, translucent green gradient? That also happens to obstruct view far more than the original ever did?
WHAT THE H*LL ARE YOU DOING?
If you want to improve the performance of the game, take a look at your back-end code, map portals, etc. Quit dumbing down the small things that provide pleasure.
#109
Posted 04 August 2015 - 11:18 AM
InnerSphereNews, on 31 July 2015 - 06:51 PM, said:
The ping value and strength distributions are as follows:
Green status: 1-100 ping
Yellow status: 101-200 ping
Red status: 201+ ping
missed! no beautiful latency visuals visible ;/
Edited by Magos Titanicus, 04 August 2015 - 11:32 AM.
#110
Posted 04 August 2015 - 11:19 AM
(I now await the hate of all the people who will now tell me to just play mouse and keyboard; It gives me the carpal tunnel, and I just like to pull triggers when I shoot things)
#111
Posted 04 August 2015 - 11:26 AM
Does anyone else see them?
#112
Posted 04 August 2015 - 11:30 AM
#113
Posted 04 August 2015 - 11:33 AM
Ripper X, on 04 August 2015 - 11:30 AM, said:
There should be a permanent unlock option and a one shot option. Do you remember which you purchased last time?
#115
Posted 04 August 2015 - 12:16 PM
Rouken, on 04 August 2015 - 11:33 AM, said:
There should be a permanent unlock option and a one shot option. Do you remember which you purchased last time?
It was an one shot pattern I had bought. I also looked at the unlocked ones too.
Edited by Ripper X, 04 August 2015 - 12:16 PM.
#118
Posted 04 August 2015 - 12:29 PM
#120
Posted 04 August 2015 - 01:51 PM
Edited by Frytrixa, 04 August 2015 - 03:28 PM.
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