


Update: Oceanic Server Disconnects
#181
Posted 10 August 2015 - 12:20 AM

#182
Posted 10 August 2015 - 02:10 AM
#183
Posted 10 August 2015 - 02:25 AM
A sebaceous cyst, on 09 August 2015 - 07:06 PM, said:
This is why, when you operate a game 24/7 you need support/techs that work more than M-F 9-5. Problems occur outside of a standard work week, PGI needs 24/7 support staff if it wants to offer (and grow) a 24/7 game (specially when it runs most events outside of the typical M-F 9-5 work week).
^THIS
It has always confused me that a game company, especially one that runs events on most weekends, would not have staff on during nights or weekends...I mean, when you specialize in running a game, wouldn't you think you'd want staff on during the heaviest play times? At least customer support staff?
Running an online game and community is simply not a 9-5 job, it makes zero sense that anyone would attempt to treat it as such. If it's a money issue, just have some guy who's job is normally on the weekdays switch his shift to nights/weekends, boom, no extra employees, just intelligent management of existing resources...
Not trying to be a **** about it...but man, it's a really crazy concept that they run things the way they do...makes absolutely no sense whatsoever, by any logic.
As it is, they're constantly doing damage control after bad weekends like this, rather than fixing problems as they come up, and mitigating some of the ill will and poor customer experience. Why would a company willingly put itself in that position?
#184
Posted 10 August 2015 - 04:04 AM
Personally, I have have 5 DC’s in a probably 25 games.
#185
Posted 10 August 2015 - 04:25 AM
Normally, Ping is around 10 ms for Europe, 100 ms NA and just above 250 ms for Oceanic, which I still consider ok-ish playable.
But the total disco's alongside with the forced 15 minute break from playing is a no-go for me, so I will de-select Oceanic until they are fixed.
#186
Posted 10 August 2015 - 04:54 AM
#187
Posted 10 August 2015 - 05:05 AM
#188
Posted 10 August 2015 - 05:14 AM
Something... doesn't compute here. But yeah, I've been in two matches on OC, and my mech got eaten for one of them. On top of the rough night I've been having, it's salt in the wound. I don't blame you, I mostly blame my ISP for having poor routing. But at the same time, the crashes need to be dealt with.
#189
Posted 10 August 2015 - 06:14 AM
#190
Posted 10 August 2015 - 06:16 AM
Ninjah, on 10 August 2015 - 04:54 AM, said:
more likely PGI didn't pay a high enough plan to cover the bandwidth... my guess...
Singapore is pretty efficient... you can get things done quickly here.
#191
Posted 10 August 2015 - 06:16 AM
#192
Posted 10 August 2015 - 06:21 AM
#193
Posted 10 August 2015 - 06:42 AM
Played my first game on Oceanic servers yesterday with no problems. Ping 300+.
2nd game was going well and then I got the moonwalking mechs and failed to rejoin. I have only had that happen twice previously on NA servers in 5000+ matches.
#194
Posted 10 August 2015 - 07:03 AM
I think it is for verybodyg inside that game
#195
Posted 10 August 2015 - 07:07 AM
#196
Posted 10 August 2015 - 07:13 AM
It seems that for every map i finish on Oceanic, i get one DC myself. THis on top of having some awkward loading, where for the first 20 seconds of some Oceanic maps, i either spawn inside the map geometry, spawn OUTSIDE map geometry (out of bounds, without the message thankfully), or cannot see my teammates, before the server suddenly rights itself and everything is business as usual.
But worse is getting to 11-10 on a map, the map all but won as the remaining Mech and I chase down a DC'd Mech, Before disconnecting myself.
This is getting ridiculous...
#197
Posted 10 August 2015 - 07:15 AM
Edited by Icebergdx, 10 August 2015 - 07:17 AM.
#198
Posted 10 August 2015 - 07:28 AM
#199
Posted 10 August 2015 - 07:30 AM

#200
Posted 10 August 2015 - 07:43 AM
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