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Solo Players Should Never Be Allowed To Drop In Community Warfare.

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#421 WarHippy

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Posted 18 August 2015 - 07:40 AM

View PostArmando, on 09 August 2015 - 12:01 AM, said:

PGI lied to me...

I was told there was going to be community warfare, and it doesn't exist. Not when the game was released, not last week, not today, has NEVER happened.

What PGI laughably CALLS Community Warfare is really just a solo que where players get to drop in 4 mechs. I was TOLD that I was going to get a COMMUNITY of players, working together as a faction / mercenary units to fight against. I call BULLSH!T !!!!!

All I see, match after match, after match, after match is solo players in trials who can't break 100 damage using 4 mechs.

This brings be to the Topic Title:

SOLO PLAYERS SHOULD NEVER BE ABLE TO QUE FOR COMMUNITY WARFARE.

To say "A Solo Player participated in Community Warfare" is a text book example of an oxymoronic statement.

FACT: Solo players have a que to fight against other solo players already.
FACT: There is no game mode for only 12 man groups. (What COMMUNITY warfare should have been).

As long as a solo player can que for a 'community warfare' drop, there is no community warfare. PGI farked over every community of players (every unit in the game) by allowing solo players the OPTION to que for community warfare. PGI farked over every solo player in game by giving them a chance to que without a unit (If can do it, you should be able to...not solo players fault for attacking/defending solo....it should have never been an option).

TL:DR - Community Warfare should not be an option for solo players, No unit, no que option. Give solo players are REASON to join a 'community' (aka: Faction and or Unit) and play as a member of a GROUP. Fix community warfare....solo players have their que, 2-11 players have their ques, 12 mans should have our community warfare.

Thank you for your time.

- Armando

I mean this with the utmost respect. **** off! Oh, and since I am feeling petty and a bit spiteful the word is queue not que.

#422 ApolloKaras

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Posted 18 August 2015 - 08:46 AM

View PostWarHippy, on 18 August 2015 - 07:40 AM, said:

I mean this with the utmost respect. **** off! Oh, and since I am feeling petty and a bit spiteful the word is queue not que.


such depth, such feels, much passion

#423 WarHippy

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Posted 18 August 2015 - 08:52 AM

View PostSaxie, on 18 August 2015 - 08:46 AM, said:


such depth, such feels, much passion

Indeed, but this nonsense has come up before, and while I was willing to put forth the effort in the past to explain the stupidity in the OPs line of thinking I am no longer willing to do so. The OP is dumb so I will leave it at that.

#424 Aresye

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Posted 18 August 2015 - 09:12 AM

View PostNathan K, on 18 August 2015 - 01:24 AM, said:


Funny. You pull those numbers in metas, it shows how great you are.

I pull those numbers in "trash" I am "holding my team back".


If you can pull 2000+ damage games w/ at least 4 kills "CONSISTENTLY" in what people would consider trash mechs, then good on ya.

I run by a very simple philosophy for CW:
- At least 1 kill per mech (preferably 2).
- On avg, get about 200dmg per kill.

That roughly translates to pulling off 4 kills and 800 damage by the end of the match as sort of a minimum criteria for an attrition based match. With a great team, everybody should be around 1000-1200 damage with 3-6 kills.

#425 Wild_Alaskan

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Posted 18 August 2015 - 09:57 AM

I don't think the answer is restricting solo players from dropping, but perhaps restricting NEW players from dropping. With the public queue elo being replaced today, it would be a simple matter to lock tiers 4 and 5 out of CW. You wanna play with the big boys? Git gud*.


*at least, better than brand new starting player

Edited by wfischer, 18 August 2015 - 09:57 AM.


#426 Vlad Ward

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Posted 18 August 2015 - 10:10 AM

View PostNathan K, on 18 August 2015 - 01:24 AM, said:


Funny. You pull those numbers in metas, it shows how great you are.

I pull those numbers in "trash" I am "holding my team back".


Yes. Yes you are. Why? Because you could be doing better.

If you're tier 2 in trash, you could be tier 1 in real mechs if you cared to learn them. If you're tier 1 in urbanmechs, then it's possible you could be an mwo god if you built something worth its weight in scrap.

Performance isn't best measured against others. It's best measured against your own potential and limitations.

Even the comp community seems to have forgotten this, being content so long as they can keep beating on each other in an endless league circle jerk, and it's why newcomers like NKVA can waltz in with trial mechs and a month worth of experience and play on par with comp tier teams.

Edited by Vlad Ward, 18 August 2015 - 10:13 AM.


#427 Uncle Totty

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Posted 18 August 2015 - 10:10 AM

View PostAresye Kerensky, on 18 August 2015 - 09:12 AM, said:


If you can pull 2000+ damage games w/ at least 4 kills "CONSISTENTLY" in what people would consider trash mechs, then good on ya.

I run by a very simple philosophy for CW:
- At least 1 kill per mech (preferably 2).
- On avg, get about 200dmg per kill.

That roughly translates to pulling off 4 kills and 800 damage by the end of the match as sort of a minimum criteria for an attrition based match. With a great team, everybody should be around 1000-1200 damage with 3-6 kills.


Last time I did just over 800 damage it was do to my computer crashing mid match. By the time I got back in the match was pretty much over. (Got only 2 kills out of that too I think.)

#428 Uncle Totty

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Posted 18 August 2015 - 10:27 AM

View PostVlad Ward, on 18 August 2015 - 10:10 AM, said:

Yes. Yes you are. Why? Because you could be doing better.

If you're tier 2 in trash, you could be tier 1 in real mechs if you cared to learn them. If you're tier 1 in urbanmechs, then it's possible you could be an mwo god if you built something worth its weight in scrap.

Performance isn't best measured against others. It's best measured against your own potential and limitations.

Even the comp community seems to have forgotten this, being content so long as they can keep beating on each other in an endless league circle jerk, and it's why newcomers like NKVA can waltz in with trial mechs and a month worth of experience and play on par with comp tier teams.


Alright. I see that some one has taken it upon them self to play the role of the "never satisfied parent".

#429 Wild_Alaskan

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Posted 18 August 2015 - 10:29 AM

View PostVlad Ward, on 18 August 2015 - 10:10 AM, said:

and it's why newcomers like NKVA can waltz in with trial mechs and a month worth of experience and play on par with comp tier teams.


*prepares for the incoming troll war*

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#430 CainenEX

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Posted 18 August 2015 - 02:09 PM

Read the title and immediate going to state this is a bad idea.
Thats like saying "We shouldn't play Battlefield 2 unless you are running with your unit. Not in a unit and just started the game? Too bad!"

So no, just no. This will kill off your cw game population. And then you can play by yourself and your ghost drops. Fun eh?

#431 Mazzyplz

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Posted 18 August 2015 - 05:20 PM

View PostGas Guzzler, on 17 August 2015 - 03:55 PM, said:

The thing is, anyone who drops solo in CW who is "in the know", needs to drop in carry-mechs. If you want to screw around in your LRM boat, do it in the public queue. Because chances are, in CW you are going to have to make up for 4-6 yahoos on your team who think they are awesome in their gimped mechs, so your team is going to need all the cheese it can get to hope to stand up to an organized group who won't be taking gimped mechs, and even if they do, their coordination is something to overcome.

If you are trying to be "better than everyone" by taking a bad mech, you are screwing over your team, because you could contribute more and help to make up for the new player with a trial mech drop deck, but instead you are letting him face tank in his XL Trial Victor so you can lob LRMs over his head. That's not very nice is it??


problem with this is who decides what a good mech is? i have seen some garbage builds on mwobuilds.net and then they claim those are the builds they base the chassis score on

i also know of at least one player who is sort of influential in what the list is, and i can trust his judgement as far as i can throw an atlas

if you can do 500-600 dmg in a mech and kill 1 or 2 the mech is good. some people will insist that their timberwolf is superior after i have already dismantled it and is sitting under my boot, of course this is with a grain of salt because i don't play the abomination called CW, and i know it rewards a little different builds and mechs - but generally speaking

#432 IraqiWalker

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Posted 18 August 2015 - 07:49 PM

View Postwfischer, on 18 August 2015 - 09:57 AM, said:

I don't think the answer is restricting solo players from dropping, but perhaps restricting NEW players from dropping. With the public queue elo being replaced today, it would be a simple matter to lock tiers 4 and 5 out of CW. You wanna play with the big boys? Git gud*.


*at least, better than brand new starting player

View PostCainenEX, on 18 August 2015 - 02:09 PM, said:

Read the title and immediate going to state this is a bad idea.
Thats like saying "We shouldn't play Battlefield 2 unless you are running with your unit. Not in a unit and just started the game? Too bad!"

So no, just no. This will kill off your cw game population. And then you can play by yourself and your ghost drops. Fun eh?

Two things:

1- Yes, new players shouldn't be allowed in CW. Gating needs to be implemented.

2- OP phrased his point improperly. It's apparently not a rant against solo players, but against Rambo morons. That's what he intended his post to be about. However, out of the 22 pages so far, I'd say about 12 have been just people getting that misunderstanding, and understanding what the thread is really about.

#433 crashlogic

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Posted 19 August 2015 - 01:58 AM

I solo CW and usually do over 1000 damage with four mechs.

#434 Gas Guzzler

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Posted 19 August 2015 - 10:36 AM

View PostMazzyplz, on 18 August 2015 - 05:20 PM, said:


problem with this is who decides what a good mech is? i have seen some garbage builds on mwobuilds.net and then they claim those are the builds they base the chassis score on

i also know of at least one player who is sort of influential in what the list is, and i can trust his judgement as far as i can throw an atlas

if you can do 500-600 dmg in a mech and kill 1 or 2 the mech is good. some people will insist that their timberwolf is superior after i have already dismantled it and is sitting under my boot, of course this is with a grain of salt because i don't play the abomination called CW, and i know it rewards a little different builds and mechs - but generally speaking


Well the caveat was that it applied to those that are "in the know". Yeah all sorts of mechs are capable of doing that damage, but I'm talking about carry mechs. If you don't know what those are then your aren't "in the know" and that's why those "in the know" should be ready to carry, not derp in 2 LL + LRM 30 Pretty Babies.

#435 arther

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Posted 19 August 2015 - 12:26 PM

wait time, wait time, That what kill your cw's. Better player will show up, if wait time drops so will bad ones, but they will improve { they get tried playing for a short time.} an if unit would invite pug's maybe they join just maybe. I,m a drity little pug who will rush hell with a glass water. just for giggles but I digest wait time killing you, blizzard is big , huge, a mass base that why they can do what they do .

#436 Armando

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Posted 19 August 2015 - 12:34 PM

View PostMazzyplz, on 18 August 2015 - 05:20 PM, said:


problem with this is who decides what a good mech is? i have seen some garbage builds on mwobuilds.net and then they claim those are the builds they base the chassis score on

i also know of at least one player who is sort of influential in what the list is, and i can trust his judgement as far as i can throw an atlas

if you can do 500-600 dmg in a mech and kill 1 or 2 the mech is good. some people will insist that their timberwolf is superior after i have already dismantled it and is sitting under my boot, of course this is with a grain of salt because i don't play the abomination called CW, and i know it rewards a little different builds and mechs - but generally speaking


The only requirement I would ask PGI to put in place as far as 'not take a garbage mech'.....would be no trial mechs. Ensuring that people are prepared with 4 owned mechs in the drop deck I think would be a far and reasonable request.

Yes, I know 'owned' doesn't mean 'good', and I am not asking for good...just not trail.

#437 Telmasa

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Posted 19 August 2015 - 11:01 PM

View PostArmando, on 19 August 2015 - 12:34 PM, said:


The only requirement I would ask PGI to put in place as far as 'not take a garbage mech'.....would be no trial mechs. Ensuring that people are prepared with 4 owned mechs in the drop deck I think would be a far and reasonable request.

Yes, I know 'owned' doesn't mean 'good', and I am not asking for good...just not trail.


Eh, you have to admit though that the trial 'Mechs aren't so fail anymore.

#438 BSK

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Posted 20 August 2015 - 02:40 AM

View PostTelmasa, on 19 August 2015 - 11:01 PM, said:


Eh, you have to admit though that the trial 'Mechs aren't so fail anymore.


Uhm? The Victor has an XL engine and instadead, the Gargoyle has only splash weapons and kills nothing, the Hellbringer is missing a lot of armor and overheats too fast, the Kit Fox and the Spider deal no damage.

#439 oldradagast

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Posted 20 August 2015 - 02:58 AM

View PostTWIAFU, on 09 August 2015 - 04:19 AM, said:





By stating it ends it you further the misconception that it happens more then it does, and it happens only 1% of the time or less.



If PGI's numbers claim that only 1% of the teams in CW are 12-mans, then their numbers are simply wrong. Or, is this the usual denial we see around here of the problem of seal-clubbing by pretending that it doesn't exist since the clubbing was done by a 9 or 10 man group vs. a pile of PUG's instead of a 12-man?

CW IS a seal-clubbing format - that's the draw of it at this point - and to pretend otherwise is laughable.

#440 xX PUG Xx

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Posted 20 August 2015 - 03:38 PM

View Postoldradagast, on 20 August 2015 - 02:58 AM, said:



If PGI's numbers claim that only 1% of the teams in CW are 12-mans, then their numbers are simply wrong. Or, is this the usual denial we see around here of the problem of seal-clubbing by pretending that it doesn't exist since the clubbing was done by a 9 or 10 man group vs. a pile of PUG's instead of a 12-man?

CW IS a seal-clubbing format - that's the draw of it at this point - and to pretend otherwise is laughable.


*S I G H*

(Not even going to bother, plus i'm amazed this thread is still going. I guess it's easier to ***** and whine, rather than come up with good, well thought out ideas to help PGI make the NPE and CW as awesome as it could be. GGClose indeed.)

Edited by xX PUG Xx, 20 August 2015 - 03:38 PM.






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