Void Angel, on 11 August 2015 - 03:22 PM, said:
If the devs post complex explanations or let us in on what they're thinking in game design, they've always gotten two things out of it: massive, "burn all the things," raging flame wars, and people taking some quote or other and prating about it for years. Do the words "broken promises" ring a bell? Don't mention the fact that games very often deviate in some way from development plans; this was the plan at one time, and somebody paid money and they didn't like how it changed later, and now they get to be angry - forever. They have found their new hobby horse, and they are going to beat you with it:
First off.. never promise something that you can't keep. I hate the lame ambiguous stuff that never gets fleshed out (hello role warfare), but once you promise something... you are going to be held to that promise.
Even the simple "we make no promises" on certain things (3PV for instance) is more sufficient than "we promise X" or "we'll never do Y". Those are staples in establishing credibility. If you're going to promise something... you WILL be tested.
It's a huge mistake to make promises only for sales... and not deliver. It's almost like a verbal contract if you will. While you probably can't prove it in court (always gotta be written after all), only the court of public opinion matters.
It is what it is.
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All of these comments, and you guys know who you are, about how PGI needs to "acknowledge issues," or "post more so we know you're listening" come from a flawed premise - that PGI's entire staff is able and ought to engage at will with every thread and topic out there. This is not a realistic assumption, because a nontrivial and highly vocal minority don't want dialogue. They want validation and an audience.
I don't think anyone actually wants PGI to drop whatever they are doing and get that post answered immediately. Unless you really like your phone and your tweeting, it's always been unproductive.
You can't answer people that demand immediate answers.. but if tbere's something broken and you get enough inquiries... it's incumbent upon you to respond.
I'd rather have a dialog, but to date I don't think we've gotten a reasonably extended dialog on anything....
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Think about it: how many people still have their "how to fix," or "what X cost us" thread stamped into their fracking signatures, despite that ship having very obviously sailed? For better or for ill, this game has an extremely vocal and toxic minority who will simply stamp their nerd-foot and rage forever about this or that thing that should have been done, for whatever reason - the favorite justification is "the lore." Take a moment to remember how people shoehorn their favorite thing to hate into any remotely related topic. Pre-buff NARC is so underpowered that no one with experience ever uses it? Blame ECM! Locust legs too fragile? Blame ECM! Command Console doesn't do enough for the tonnage and space? The real issue is ECM!
ECM is broken in many ways, but that's not the point.
I think people in their own way is trying to show in their own way that some problems should be addressed... and not to just "harp" on the point.. they provide their own solution. It's the "I want to help, and here's my solution" type of deal.
However, just from the history of any gaming forum is that most of the time, it doesn't get much further than that as not everyone will agree with the proposed solution. It's normal, and it's not for a lack of trying. Everyone has their own solution but not always considers the alternatives or other related issues...
In essence, it's always been like "suggestion" and "take it for what it is worth" kind of deal. I know some people will go all out otherwise though, but at this point... it would always be better for a point of reference when stuff is "not as obvious". Writing a "hardpoint inflation" article took some effort despite PGI not even mentioning how they came to certain designs and conclusions. I'm still trying to guess on how they decide on "restricting" certain mechs/builds w/o lower arm actuators (I don't see the logic at all).
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Given these kinds of sadly typical posts in response to just about anything the devs do, it's hardly surprising that they tend to gravitate toward more controlled releases of information - Dev Outreach, Announcements, and the Command Chair. I'm sure someone will suggest that if they engaged more, the negativity would die away - this occurred to me, but I can't agree. They did engage more, a while back. There was posts all over the place, love and reconciliation were in the air, and the trolls complained about it all... if that's backed off, likely it's either because they're too busy to keep up that level of involvement, or glasnost failed to deliver on reduced player tensions.
Maybe my Open Beta recollection is broken, but I don't think there were that many troll responses, but I think PGI indirectly have tried to be "too inclusive" that it is somewhat to their own detriment once a certain change would affect a particular faction that disagrees.
Usually when you develop a product, you need to find out what's working and what's not, and then try to be SPECIFIC in what is being looked for, instead of being general... because you're not going to get the proper constructive criticism that is desired.
When you're vague, you'll get so many varied responses that don't fall on topic at all.
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Now, it's possible that they just let things slide because they were busy or something - but the swiftness with which dev posts on this thread have led to condescending jackassery aimed at PGI and an agument about all the Bad Things PGI "comes up with" when "left to their own devices." If you want more dev interation, hey, great! Just remember what they're dealing with out here, and think about maybe putting that feedback into a Support e-mail or a constructive thread.
Support is not the place I'd like to mention back in the IGP days. What bothers me more is that there isn't actually an in-game feature to accomplish the same task you'd see in other games (report bug or issue type of deal).
I don't think I'd want to send a Support an e-mail anyways (I'm also a little burned when Niko was responding to them just as well). The Forums are supposed to be that place for feedback... it just has to be more productive than it is now.