Ha Ha Ha
#61
Posted 13 August 2015 - 03:33 PM
I play to shoot at and be shot at by other 'Mechs, some of the best (and worst) matches I have played were in CW. The personal challenges between individual pilots and sometimes whole Units can be fun. Don't get me wrong, I'm far from the top tier of players. I consider myself a tiny bit above average, so the ability to try 4 different 'Mechs or loadouts against the same opponent in a closed environment like CW has it's own appeal.
In short, at the moment the motivation is your own. Whether you choose to play 6x 5 minute matches in half an hour or play 1 30 minute long match with 4 different 'Mechs is up to you. I like the random challenge of it
#62
Posted 14 August 2015 - 03:31 AM
PFC Carsten, on 13 August 2015 - 10:57 AM, said:
First time to the internet or forums then?
Since you are new to the interwebs, when a person makes a post then it is quoted and commented on, the comment is directed toward the quote.
Now, if there are any other basic interweb information you need, just ask.
PFC Carsten, on 13 August 2015 - 02:09 PM, said:
As a solo player, none.
You do not have the ability to own anything in CW as a solo player in a group/team focused area.
Your cannon fodder for the groups that can own planets and reap rewards.
If you want the rewards, join a Unit.
#63
Posted 14 August 2015 - 01:04 PM
TWIAFU, on 14 August 2015 - 03:31 AM, said:
Now, if there are any other basic interweb information you need, just ask.
Thank you sir.
TWIAFU, on 14 August 2015 - 03:31 AM, said:
You do not have the ability to own anything in CW as a solo player in a group/team focused area.
Then, what's my motivation as a unit player? I know some planets have a unit tag attached to them, but I refuse to believe that more than the simplest of minds could be incentized by such a lowly prize.
#64
Posted 14 August 2015 - 01:08 PM
xX PUG Xx, on 13 August 2015 - 03:33 PM, said:
I play to shoot at and be shot at by other 'Mechs, some of the best (and worst) matches I have played were in CW. The personal challenges between individual pilots and sometimes whole Units can be fun. Don't get me wrong, I'm far from the top tier of players. I consider myself a tiny bit above average, so the ability to try 4 different 'Mechs or loadouts against the same opponent in a closed environment like CW has it's own appeal.
In short, at the moment the motivation is your own. Whether you choose to play 6x 5 minute matches in half an hour or play 1 30 minute long match with 4 different 'Mechs is up to you. I like the random challenge of it
Second all of this. If taking the planets actually meant something, I'd probably go back to the where I was on the first round, but now? That enough has changed in CW to make me want to sit around for an hour waiting to shoot other stompy robots. Especially not when there's an option to drop MUCH faster.
#65
Posted 14 August 2015 - 01:15 PM
#66
Posted 14 August 2015 - 01:22 PM
PFC Carsten, on 14 August 2015 - 01:04 PM, said:
Then, what's my motivation as a unit player? I know some planets have a unit tag attached to them, but I refuse to believe that more than the simplest of minds could be incentized by such a lowly prize.
The main remaining motiviation for playing in a unit seems to be you will know something about your teammates.
Otherwise it is a complete crapshoot.
#67
Posted 14 August 2015 - 05:42 PM
Well, they got what they wanted - an empty game mode since most players simply left. This is what happens when a game company listens only to a screaming, selfish minority of their game's population.
PFC Carsten, on 14 August 2015 - 01:04 PM, said:
Sadly, people can not only be motivated by such meaningless drek, some of them will gladly cheat to get there, while others will happily risk sinking the whole game so long as CW is allowed to remain a miserable experience for everyone other than themselves.
Many people are very, very shallow and will gladly wreck everyone's fun if you dangle a meaningless "A winner is you!" trophy in front of them.
Edited by oldradagast, 14 August 2015 - 05:43 PM.
#68
Posted 14 August 2015 - 05:54 PM
TWIAFU, on 14 August 2015 - 03:31 AM, said:
First time to the internet or forums then?
Since you are new to the interwebs, when a person makes a post then it is quoted and commented on, the comment is directed toward the quote.
Now, if there are any other basic interweb information you need, just ask.
As a solo player, none.
You do not have the ability to own anything in CW as a solo player in a group/team focused area.
Your cannon fodder for the groups that can own planets and reap rewards.
If you want the rewards, join a Unit.
I find this to be dumb, and that we should get rewards for the planets we take for our faction.
#69
Posted 15 August 2015 - 04:38 AM
PFC Carsten, on 14 August 2015 - 01:04 PM, said:
Then, what's my motivation as a unit player? I know some planets have a unit tag attached to them, but I refuse to believe that more than the simplest of minds could be incentized by such a lowly prize.
Beta 3 brings hopes to answer that question. One that has been plaguing us all.
Right now, to be honest, there is no reward for planet ownership - eventually there will be.
But the biggest reason to join a Unit is friends. Lots of them. Never having to drop into solo queue is another great reason.
I didn't join a Unit because of CW, I joined a Unit to a part of something. To have friends and socialize. Always have someone to drop with. That is THE reason(s) to be in a Unit, playing in CW is just an added bonus.
Playing CW also allows those of us with TT BT play to kinda relive our 'childhoods' and battle in the inner sphere like we have years and years ago.
Lastly, if you do NOT have a TAG in CW and play, you get nothing. Some Xp,c-bills, and loyalty rewards if your aligned.
Can't ever own a planet and can't ever have those rewards when they arrive.
If a group/Unit focused game, not just CW but ALL of MWO, does it not make sense to join a Unit/Group to make the most of what the game has to offer?
If some solo guy is shooting hoops all alone and sees a PUG near - how well is he and the team going to do if he joins and just shoots hoops vs playing with the team and plays the game? He is going to ruin the game for himself and everyone else playing it. Then he will prolly get his ass kicked.
That scenario is what groups face when solo players join in. One step further, that solo player wants everyone to stop playing b-ball and just shoot hoops, while everyone else wants to play the game. So the solo keeps shooting hoops while everyone else plays the game and then he complains about the team beating him.
#70
Posted 15 August 2015 - 04:46 AM
oldradagast, on 14 August 2015 - 05:42 PM, said:
Well, they got what they wanted - an empty game mode since most players simply left. This is what happens when a game company listens only to a screaming, selfish minority of their game's population.
Oh, you mean like when the selfish minority, egotistical, I am the center of the world, Mememememe population demanded better tools to be on even footing with groups?
What tools were those again? VOIP, Faction Chat, Unit Chat, better CW Queue information. Why aren't those tools used by the kicking and screaming selfish minority not used? Because the were excuses for not using teamwork while the enemy was.
See, this is what happens when a game company listens to a bunch of selfish, screaming, little wankers. They waste time, money, effort for a wasted project that the same people will not use.
CW need a preventative measure to stop solo, casuals, and overly self important tards from entering CW when they are not ready ruining the game mode for everyone else. They cannot read nor understand what this mode is, so they have to be protected from themselves since they have no self responsibility anyways.
#72
Posted 16 August 2015 - 03:56 AM
Nathan K, on 14 August 2015 - 05:54 PM, said:
I find this to be dumb, and that we should get rewards for the planets we take for our faction.
So, you drop with 11 [UnitTAG] and you, solo with [UnitTAG].
You think you, as a solo, should have your TAG over the planet vs the 11?
Or is it your dropping solo with no tag and 11 others have one, how do you get ownership?
What about a mixed TAG drop? Everyone gets a TAG? The Unit with the most? The least? Unit that dropped the most?
You going to like it when your Unit drops to take a planet and I join as a solo pilot only to get my TAG on the planet over yours?
Solo do not get planetary ownership because there are no solo in CW. There are lone pilots dropping into a team. CW is primarily made for Group/Unit play and not solo.
#73
Posted 16 August 2015 - 06:02 AM
TWIAFU, on 15 August 2015 - 04:46 AM, said:
Oh, you mean like when the selfish minority, egotistical, I am the center of the world, Mememememe population demanded better tools to be on even footing with groups?
What tools were those again? VOIP, Faction Chat, Unit Chat, better CW Queue information. Why aren't those tools used by the kicking and screaming selfish minority not used? Because the were excuses for not using teamwork while the enemy was.
Is that the best you can do? A glorified version of "I know you are, but what am I?" I can't imagine why after reading such insightful commentary such as what you've posted people aren't just standing in line to play CW... well, they are, but that's because nobody else is playing... lol...
Here's a thought: maybe if a game mode is STILL a miserable, unbalanced experience even AFTER tools have been added to improve it, then the game mode itself is at fault? Have you considered that while taking a breathe between your blind rage at all those "bads" threatening to ruin the glorious experience of CW, what with the long queues, turret drops, and endless rolls? I also think it's cute that you think a few coms systems can somehow substitute for actual teamwork, months or years of experience, and dropships filled with fully-leveled meta-mechs. Based on that logic, giving everyone a cell phone makes them an army. Smart!
None of us wiser people who know what's wrong with CW "need" anything to change - we've moved on - but we're just tired of seeing PGI throw their limited resources at a failing game mode while listening to rage-filled tryhards who feel that the point of CW is to be a wretched experience for the majority so a bunch of egotists can feel better about themselves.
Have fun in your empty game mode.
Edited by oldradagast, 16 August 2015 - 06:06 AM.
#74
Posted 16 August 2015 - 06:47 AM
TWIAFU, on 16 August 2015 - 03:56 AM, said:
So, you drop with 11 [UnitTAG] and you, solo with [UnitTAG].
You think you, as a solo, should have your TAG over the planet vs the 11?
Or is it your dropping solo with no tag and 11 others have one, how do you get ownership?
What about a mixed TAG drop? Everyone gets a TAG? The Unit with the most? The least? Unit that dropped the most?
You going to like it when your Unit drops to take a planet and I join as a solo pilot only to get my TAG on the planet over yours?
Solo do not get planetary ownership because there are no solo in CW. There are lone pilots dropping into a team. CW is primarily made for Group/Unit play and not solo.
*sigh* You may be fighting for your Unit, but your Unit is fighting for a Faction. No matter what Unit took the planet, it still belongs to that Faction.
Why is it always about [TAG]s for you Unit guys. Next thing we know we will have Faction wide infighting do to Units trying to get planets their Faction already owns under their [TAG].
#75
Posted 16 August 2015 - 07:03 AM
When me and my FRR buddies form a 12 man for CW, we spend quite some time talking things through, finding teammates on teamspeak and in game PMs, inviting people, building mechs and so forth. All this time we are not visible as playing CW even though we are in the process of doing so.
Then when we finally drop it takes a couple minutes to get a match and then about 20 minutes to play it.
Followed by another "invisible" phase of discussing the match we just played, adjusting mechs, replacing the guy who had to leave and so on.
This means that for organised units the time visible as queueing on a planet is a minority of the time they invest in CW, so it's quite deceiving to look at numbers on planets and say "Look no one is playing haha!". There are many more people playing than you see queueing.
Granted the CW population is still very small at this point, but it's not actually so small that a full 12 man has any major problem finding a match. Whenever we are enough people on the hub to play we can do so, no problem.
I think it's quite natural for a feature in beta testing to have a drop in activity at the latter half of each development phase, people have already tested out the current features and are waiting for the next update. It happens in all beta testing, that doesn't mean the feature is bad, just that it's not yet complete enough to be worth playing indefinitely between updates.
I don't think we can expect any true measurement of CW interest until there are macro level strategy on the map, where taking planets are a means to some greater end. That may be quite some time away yet, and that's fine with me. CW is basically a game in itself so you'd expect up to 3 years of development or so being needed by normal game development standards.
That's the problem with open development, many people are way to impatient to deal with realistic time frames of game development, and they channel that impatience into meaningless forum rants essentially measuring the half-finished game against their own vision of the complete one.
Edited by Sjorpha, 16 August 2015 - 07:08 AM.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users