Jump to content

Hbs Btech Game Update


63 replies to this topic

#1 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 13 August 2015 - 11:44 AM

https://www.reddit.c...ps_some/cu0fkoy

not sure if this has been posted somewhere yet

#2 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 13 August 2015 - 11:50 AM

3025...hmm. Well, hope no one is too upset about no clan mechs and tech.

Is that about when MechWarrior 1 took place?

Anyway, sounds really cool. I wonder if it will play close to how the Front Mission series played out (mechanics wise). Those are one of my favorite RPG series of games.

#3 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 13 August 2015 - 11:58 AM

They just need to hurry up with kick-starter so I can tell the bank how much of a credit line I am going to need.

I'm fine with the 3025 setting, but I do hope it will have expansions that move the time line forward and allow you to choose the time line you wish to play in. I would also like to see PVP implemented so I can have some pseudo table top like games with people over the internet.

#4 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 13 August 2015 - 12:02 PM

View PostWarHippy, on 13 August 2015 - 11:58 AM, said:

They just need to hurry up with kick-starter so I can tell the bank how much of a credit line I am going to need.

I'm fine with the 3025 setting, but I do hope it will have expansions that move the time line forward and allow you to choose the time line you wish to play in. I would also like to see PVP implemented so I can have some pseudo table top like games with people over the internet.


I'm cool with 3025 too. The story and mechanics play more of an important role to me than the time period.

As for that other stuff, I suppose it depends on how much money over their goal they achieve...if they make their goal *crosses fingers*

#5 Juodas Varnas

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,534 posts
  • LocationGrand Duchy of Lithuania

Posted 13 August 2015 - 12:03 PM

No clans?
WOOOOHOOOO!

Though, to be honest, i think i've HEARD* this interview before, so nothing's new here.

*It was uploaded to some blog as an interview

Edited by Juodas Varnas, 13 August 2015 - 12:04 PM.


#6 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 13 August 2015 - 12:05 PM

So many references to Shadowrun. I've never played it, I have no idea what he's talking about. Is it the best game evar?

#7 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 13 August 2015 - 12:08 PM

Quote

Person Interviewed: Mike McCaine, Creative director HBS. Co-directing battletech game with Jordan Weisman.

Relation to MWO?: For the most part we are using the same mech models. Like Shadowrun its a single player game. Its a mercenary style game where you manage a mercenary outfit. You upgrade your mechwarriors and your battlemechs. It's a turn based game.



Turn based tactical combat, you will control a lance of 4 battlemechs.



We are looking at multiplayer as a strechgoal. We would like to have PVP arenas on the planet of Solaris.


Is the game using the same graphics/engine as Shadowrun?:



-No, we are building something completely new in Unity 5. It will be a fully 3D title.



Will your characters die like in shadowrun?:



-Were as Shadowrun is an RPG with turn based Tactical Combat, Battletech will be a turn based Tactical Combat game, with RPG elements. While Shadowrun was focused on personal stories this game will be more focused on the story of the world and the great houses.



When does this game take place?:



-3025 post 3rd succession war. In the slow boil period leading up to the 4th succession war. A time of "Peace" but with a lot of stuff going on under the table. A perfect setting for a mercenary team to secretly work for the great houses, while they publicly deny any actions against each other.



How long have you been working on this?:



-We've been talking about it for a few months. We're early in prototyping still. Still fleshing out the look and feel of the world, gearing up for the kickstarter over the next few months.



What do you mean that this will be a PC game?:


-We will be focused on the PC, that of course also means Mac, and most likely Linux as well.


Who is the target audience?:



Same as Shadowrun we want to make sure that we do the franchise and the setting justice. We want to make this game for Hardcore Battletech fans. While also trying to freshen the look of battlech and get back to the feudal roots of the story. We want the game to appeal to anyone that is a fan of turn-based tactical battles as well as giant robots.



I'll be buying this and I'm excited for it but I was kind of hoping for something with online play. Single player is great and all but the real fun of battletech is facing human opponents.

Edited by Xetelian, 13 August 2015 - 12:12 PM.


#8 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 13 August 2015 - 12:18 PM

lol I said that I would never kickstart another PC game again, hmm 3025 I might just have to change my mind, as this is the perfect setting for Mechwarrior

#9 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 13 August 2015 - 12:23 PM

Why make it purely turn-based instead of like Mechcommander or ... drum roll please ... the Total War series?

#10 Summon3r

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,291 posts
  • Locationowning in sommet non meta

Posted 13 August 2015 - 12:23 PM

super looking forward to their long term goals of pvp and multiplayer. 3025 is fine by men infact any time frame before 3060 im good with.

#11 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 13 August 2015 - 12:29 PM

View PostAlistair Winter, on 13 August 2015 - 12:05 PM, said:

So many references to Shadowrun. I've never played it, I have no idea what he's talking about. Is it the best game evar?


Shadowrun (SR) is like Dungeons and Dragons as they're both pen and paper RPG settings.
SR is cyberpunk with magic.

A similar game is XCOM Enemy Unknown. You position behind cover and have a % chance to hit enemies who are also positioned behind cover.


If HBS can bring the magic they brought SR we'll likely be in very good hands.

#12 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 13 August 2015 - 12:32 PM

View PostMystere, on 13 August 2015 - 12:23 PM, said:

Why make it purely turn-based instead of like Mechcommander or ... drum roll please ... the Total War series?

Well I would assume since its Weisman turn based felt more natural and traditional for the Battletech IP. I would really like a new Mechcommander as well, but the idea of a Total War version is also very appealing.

#13 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 13 August 2015 - 12:34 PM

View PostXetelian, on 13 August 2015 - 12:29 PM, said:

Shadowrun (SR) is like Dungeons and Dragons as they're both pen and paper RPG settings.
SR is cyberpunk with magic.
A similar game is XCOM Enemy Unknown. You position behind cover and have a % chance to hit enemies who are also positioned behind cover.
If HBS can bring the magic they brought SR we'll likely be in very good hands.

Ah! I see there's some confusion because Shadowrun can refer to the whole universe, the pen and paper RPG or the computer game, kind of like saying Warhammer. X-Com is specifically the computer game.

But looking at the Shadowrun game for SNES from 1993 or the PC game from 2007, neither of those are turn-based. So... I guess all Shadowrun references are about pen and paper RPG?

#14 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 13 August 2015 - 12:36 PM

View PostAlistair Winter, on 13 August 2015 - 12:05 PM, said:

So many references to Shadowrun. I've never played it, I have no idea what he's talking about. Is it the best game evar?


Me either but I am guessing it is another role playing game from the 80's. Shadow Run got remade recently also Cyberpunk 2077 is coming out in 2017 maybe and will be a big budget game. Cyberpunk 2077 also another game from the 80's I assume.

The cool thing about all these games and Battletech is they are all heavy in atmosphere and story. I expect the company that made Shadowrun will do a good job of bringing these aspects to the new Battletech turn based game. Now if only Mechwarrior Online would get on it. I think they will eventually once the features they have started on get more complete.

#15 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 13 August 2015 - 12:40 PM

It's really great that they are sharing mech models with MWO, that means a stronger position for this game as well and a leap in development speed. Thumbs up, will buy.

#16 Shredhead

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,939 posts
  • LocationLeipzig, Germany

Posted 13 August 2015 - 12:49 PM

View PostAlistair Winter, on 13 August 2015 - 12:34 PM, said:

Ah! I see there's some confusion because Shadowrun can refer to the whole universe, the pen and paper RPG or the computer game, kind of like saying Warhammer. X-Com is specifically the computer game.

But looking at the Shadowrun game for SNES from 1993 or the PC game from 2007, neither of those are turn-based. So... I guess all Shadowrun references are about pen and paper RPG?

Here you go: http://www.gog.com/g...adowrun_returns

#17 Alan Davion

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Determined
  • The Determined
  • 2,333 posts

Posted 13 August 2015 - 12:50 PM

View PostMystere, on 13 August 2015 - 12:23 PM, said:

Why make it purely turn-based instead of like Mechcommander or ... drum roll please ... the Total War series?


It's probably turn-based in order to give people an idea of what the table-top version would be like, and/or to help ease the transition into the table-top version.

I'm looking at getting into the table-top version myself sooner or later, and I'm really looking forward to this game too.

#18 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 13 August 2015 - 12:54 PM

View PostShredhead, on 13 August 2015 - 12:49 PM, said:


Oh, thank you! That looks great, except for the cheesy fantasy stuff. I would have played that game if it was pure sci fi, probably. I guess I'll stick to X-com. :)

Anyway, in regards to the interview in the OP, is anyone else slightly disappointed that the Battletech game will only focus on a single lance of mechs? I guess it's pretty standard for Mechwarrior games (+1 Aerospace pilot in MW2:Mercs, right?) but I was just hoping that this game would really have some epic showdown with a full 12-man company of mechs.

Maybe the action will be way too slow and detailed for such large forces.

Edited by Alistair Winter, 13 August 2015 - 12:56 PM.


#19 Xetelian

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 4,397 posts

Posted 13 August 2015 - 12:56 PM

View PostAlistair Winter, on 13 August 2015 - 12:34 PM, said:

Ah! I see there's some confusion because Shadowrun can refer to the whole universe, the pen and paper RPG or the computer game, kind of like saying Warhammer. X-Com is specifically the computer game.

But looking at the Shadowrun game for SNES from 1993 or the PC game from 2007, neither of those are turn-based. So... I guess all Shadowrun references are about pen and paper RPG?



I can see where I made things confusing.

I meant the Shadowrun PC game by HBS is like XCOM by Firaxis Games.



I've beat SR:Returns and I'm halfway through Dragonfall.

#20 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 13 August 2015 - 12:58 PM

View PostMeiSooHaityu, on 13 August 2015 - 11:50 AM, said:

3025...hmm. Well, hope no one is too upset about no clan mechs and tech.

Is that about when MechWarrior 1 took place?

Anyway, sounds really cool. I wonder if it will play close to how the Front Mission series played out (mechanics wise). Those are one of my favorite RPG series of games.

True fans of Mech warrior will enjoy all timelines of it.

It is a crazy mixed up high/low tech world.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users