

Hbs Btech Game Update
#1
Posted 13 August 2015 - 11:44 AM
#2
Posted 13 August 2015 - 11:50 AM
Is that about when MechWarrior 1 took place?
Anyway, sounds really cool. I wonder if it will play close to how the Front Mission series played out (mechanics wise). Those are one of my favorite RPG series of games.
#3
Posted 13 August 2015 - 11:58 AM
I'm fine with the 3025 setting, but I do hope it will have expansions that move the time line forward and allow you to choose the time line you wish to play in. I would also like to see PVP implemented so I can have some pseudo table top like games with people over the internet.
#4
Posted 13 August 2015 - 12:02 PM
WarHippy, on 13 August 2015 - 11:58 AM, said:
I'm fine with the 3025 setting, but I do hope it will have expansions that move the time line forward and allow you to choose the time line you wish to play in. I would also like to see PVP implemented so I can have some pseudo table top like games with people over the internet.
I'm cool with 3025 too. The story and mechanics play more of an important role to me than the time period.
As for that other stuff, I suppose it depends on how much money over their goal they achieve...if they make their goal *crosses fingers*
#5
Posted 13 August 2015 - 12:03 PM
WOOOOHOOOO!
Though, to be honest, i think i've HEARD* this interview before, so nothing's new here.
*It was uploaded to some blog as an interview
Edited by Juodas Varnas, 13 August 2015 - 12:04 PM.
#6
Posted 13 August 2015 - 12:05 PM
#7
Posted 13 August 2015 - 12:08 PM
Quote
Relation to MWO?: For the most part we are using the same mech models. Like Shadowrun its a single player game. Its a mercenary style game where you manage a mercenary outfit. You upgrade your mechwarriors and your battlemechs. It's a turn based game.
Turn based tactical combat, you will control a lance of 4 battlemechs.
We are looking at multiplayer as a strechgoal. We would like to have PVP arenas on the planet of Solaris.
Is the game using the same graphics/engine as Shadowrun?:
-No, we are building something completely new in Unity 5. It will be a fully 3D title.
Will your characters die like in shadowrun?:
-Were as Shadowrun is an RPG with turn based Tactical Combat, Battletech will be a turn based Tactical Combat game, with RPG elements. While Shadowrun was focused on personal stories this game will be more focused on the story of the world and the great houses.
When does this game take place?:
-3025 post 3rd succession war. In the slow boil period leading up to the 4th succession war. A time of "Peace" but with a lot of stuff going on under the table. A perfect setting for a mercenary team to secretly work for the great houses, while they publicly deny any actions against each other.
How long have you been working on this?:
-We've been talking about it for a few months. We're early in prototyping still. Still fleshing out the look and feel of the world, gearing up for the kickstarter over the next few months.
What do you mean that this will be a PC game?:
-We will be focused on the PC, that of course also means Mac, and most likely Linux as well.
Who is the target audience?:
Same as Shadowrun we want to make sure that we do the franchise and the setting justice. We want to make this game for Hardcore Battletech fans. While also trying to freshen the look of battlech and get back to the feudal roots of the story. We want the game to appeal to anyone that is a fan of turn-based tactical battles as well as giant robots.
I'll be buying this and I'm excited for it but I was kind of hoping for something with online play. Single player is great and all but the real fun of battletech is facing human opponents.
Edited by Xetelian, 13 August 2015 - 12:12 PM.
#8
Posted 13 August 2015 - 12:18 PM
#9
Posted 13 August 2015 - 12:23 PM
#10
Posted 13 August 2015 - 12:23 PM
#11
Posted 13 August 2015 - 12:29 PM
Alistair Winter, on 13 August 2015 - 12:05 PM, said:
Shadowrun (SR) is like Dungeons and Dragons as they're both pen and paper RPG settings.
SR is cyberpunk with magic.
A similar game is XCOM Enemy Unknown. You position behind cover and have a % chance to hit enemies who are also positioned behind cover.
If HBS can bring the magic they brought SR we'll likely be in very good hands.
#12
Posted 13 August 2015 - 12:32 PM
Mystere, on 13 August 2015 - 12:23 PM, said:
Well I would assume since its Weisman turn based felt more natural and traditional for the Battletech IP. I would really like a new Mechcommander as well, but the idea of a Total War version is also very appealing.
#13
Posted 13 August 2015 - 12:34 PM
Xetelian, on 13 August 2015 - 12:29 PM, said:
SR is cyberpunk with magic.
A similar game is XCOM Enemy Unknown. You position behind cover and have a % chance to hit enemies who are also positioned behind cover.
If HBS can bring the magic they brought SR we'll likely be in very good hands.
Ah! I see there's some confusion because Shadowrun can refer to the whole universe, the pen and paper RPG or the computer game, kind of like saying Warhammer. X-Com is specifically the computer game.
But looking at the Shadowrun game for SNES from 1993 or the PC game from 2007, neither of those are turn-based. So... I guess all Shadowrun references are about pen and paper RPG?
#14
Posted 13 August 2015 - 12:36 PM
Alistair Winter, on 13 August 2015 - 12:05 PM, said:
Me either but I am guessing it is another role playing game from the 80's. Shadow Run got remade recently also Cyberpunk 2077 is coming out in 2017 maybe and will be a big budget game. Cyberpunk 2077 also another game from the 80's I assume.
The cool thing about all these games and Battletech is they are all heavy in atmosphere and story. I expect the company that made Shadowrun will do a good job of bringing these aspects to the new Battletech turn based game. Now if only Mechwarrior Online would get on it. I think they will eventually once the features they have started on get more complete.
#15
Posted 13 August 2015 - 12:40 PM
#16
Posted 13 August 2015 - 12:49 PM
Alistair Winter, on 13 August 2015 - 12:34 PM, said:
But looking at the Shadowrun game for SNES from 1993 or the PC game from 2007, neither of those are turn-based. So... I guess all Shadowrun references are about pen and paper RPG?
Here you go: http://www.gog.com/g...adowrun_returns
#17
Posted 13 August 2015 - 12:50 PM
Mystere, on 13 August 2015 - 12:23 PM, said:
It's probably turn-based in order to give people an idea of what the table-top version would be like, and/or to help ease the transition into the table-top version.
I'm looking at getting into the table-top version myself sooner or later, and I'm really looking forward to this game too.
#18
Posted 13 August 2015 - 12:54 PM
Shredhead, on 13 August 2015 - 12:49 PM, said:
Oh, thank you! That looks great, except for the cheesy fantasy stuff. I would have played that game if it was pure sci fi, probably. I guess I'll stick to X-com.

Anyway, in regards to the interview in the OP, is anyone else slightly disappointed that the Battletech game will only focus on a single lance of mechs? I guess it's pretty standard for Mechwarrior games (+1 Aerospace pilot in MW2:Mercs, right?) but I was just hoping that this game would really have some epic showdown with a full 12-man company of mechs.
Maybe the action will be way too slow and detailed for such large forces.
Edited by Alistair Winter, 13 August 2015 - 12:56 PM.
#19
Posted 13 August 2015 - 12:56 PM
Alistair Winter, on 13 August 2015 - 12:34 PM, said:
But looking at the Shadowrun game for SNES from 1993 or the PC game from 2007, neither of those are turn-based. So... I guess all Shadowrun references are about pen and paper RPG?
I can see where I made things confusing.
I meant the Shadowrun PC game by HBS is like XCOM by Firaxis Games.
I've beat SR:Returns and I'm halfway through Dragonfall.
#20
Posted 13 August 2015 - 12:58 PM
MeiSooHaityu, on 13 August 2015 - 11:50 AM, said:
Is that about when MechWarrior 1 took place?
Anyway, sounds really cool. I wonder if it will play close to how the Front Mission series played out (mechanics wise). Those are one of my favorite RPG series of games.
True fans of Mech warrior will enjoy all timelines of it.
It is a crazy mixed up high/low tech world.
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