Displaying Pilot Skill Rating (Psr)
#301
Posted 19 August 2015 - 07:49 PM
#302
Posted 19 August 2015 - 07:51 PM
Lol I'm kidding but I'm glad that there is a chance for a public ranking system. Hopefully it can expand for self-constructed criticism. Maybe also have an option that it can only be seen by unit members. This would be good for those who don't want it shown public ally but want to find ways to improve with their team mates.
#303
Posted 19 August 2015 - 07:53 PM
As to whether to show it, that should be each persons choice.
#304
Posted 19 August 2015 - 07:58 PM
Visible to everyone, or dont use a metric to weight one player against another.
#305
Posted 19 August 2015 - 08:17 PM
The one thing I am curious about here is there is kind of a missing option unless I am mistaken. The Elo rating was hidden from everyone. Now we have tiers, which we still cannot see. The patch notes suggested that there would be an option for us to see our tiers versus other people seeing them. I voted for opt in because I think that tier display should be a choice. Obviously the hotshots are gonna do that. But I do want to see what tier I am on and when I get demoted/promoted *somewhere*.
#306
Posted 19 August 2015 - 08:20 PM
#307
Posted 19 August 2015 - 08:27 PM
#308
Posted 19 August 2015 - 08:45 PM
#309
Posted 19 August 2015 - 08:52 PM
Tier 1: NFL
Tier 2: Arena League (or CFL)
Tier 3: NCAA (college football)
Tier 4: High School
Tier 5: Pop Warner
There should be no cross over, but a player can build up to one or fall out of one if it's too high.
#310
Posted 19 August 2015 - 08:54 PM
hope this will not degrade in to stupid elitist crap because of the tiers ppl being ******* have gotten me to leave more than one game and I really love big stompy robots that blow crap up
#311
Posted 19 August 2015 - 08:59 PM
#312
Posted 19 August 2015 - 09:00 PM
#313
Posted 19 August 2015 - 09:00 PM
I can prove that ideia will drive this game to ruin very quickly.
I'll give one real example of an existing game with that: World of tanks online.
Theres a mod you install in the game wich show players K/D and their Win rattings.
The result of this is people driving their tanks to suicide in the very beginning of the game because they ''realize'' the team have too low skills to even waste time.
Thats exactly what will happens here when people see the team tier and skills.
Actually this already happens when you are in CW and a premade enemy team is against you and in your side is all pugs ( Including people with trial mechs ).
Then, what people do? They disconnect and go do other stuff instead of stay and try.
4 less mechs to the team and sometimes its 8, even more.
I once fought in one team without 3 players since the beginning against a premade.
So, the best answer to this idea is NO! Or atleast Optional.
#314
Posted 19 August 2015 - 09:06 PM
#315
Posted 19 August 2015 - 09:06 PM
#317
Posted 19 August 2015 - 09:21 PM
Lionheart2012, on 19 August 2015 - 08:27 PM, said:
Yes? So?
If I were to start a team, what's the problem with my specifying what Tier the members need to be?
I want to start a team that will run ragged over everyone else in game. Gotta be T5
I want to start a team that mentors new players, the majority must be T1 with a good selection of T4/T5 mentors to guide them, and you're out when you hit T3, on to bigger and better things.
E-peen whaaaa. We've already got hundreds of people bragging about how damn good they are. Now they can put it up or shut up.
T1: those of us who've been around know to take it easy when you make some dumb mistake; you're still learning the mechanics or you're just not getting it.
Quit being a bunch of mingers. Put it out there and let it ride.
#318
Posted 19 August 2015 - 09:22 PM
Caldek, on 19 August 2015 - 08:20 PM, said:
I understand your point - public ranking can always invite chest-thumping. In my opinion, however, people who are jerks to new players or supposed scrub tier players are ALREADY jerks, and their behavior is considered inappropriate by most, whether they're correct about skill level or not.
In other words, if you're pissing all over my posts because you think you're a better player than me, you'll do that with proof or without. abuse is abuse, and I don't have to take it. If it was offensive enough, I'd report it, and if not, it's all just talk. We're all supposed to be civil. Same with dropping out of a game because you don't trust your team: It's crappy whether you're right or not.
The people I'm more interested in shutting up are the ones who moan about their teammates all the time, convinced that it's the elo or the matchmaker or whatever, without actually knowing their own abilities. It's an inherent bias, and some of us are better as suppressing it than others. Maybe this gives people a chance at really understanding where their strengths lie, and where to improve. Rank/Tier/Seed etc. can motivate us to do better, too. the difference is usually one of attitude.
Plenty of competitive titles out there with detailed rank info. It can breed healthy competition and self improvement. Yes, it's a matter of pride, too - but how can we even begin to talk about matchmaking troubles when we don't even know where we are in the algorithm?
Civility, good sportsmanship, fair play - call it whatever you want, it's a choice we all make every game or post. If team sports tournaments and chess championships and e-sports and poker can all see their stats down to the exact minute without using it as a weapon, we can too. And the sort of person who DOES mock those who don't rank as high? Name one athlete who isn't vilified by that sort of behavior given enough time. We can police our own, too.
#319
Posted 19 August 2015 - 09:38 PM
Edited by N I K O L A I, 19 August 2015 - 10:01 PM.
#320
Posted 19 August 2015 - 09:40 PM
I can see where it would be enticing to see what Tiers made up a solo drop but in group queue I could see it turning into a super secret squirrel club, where only certain tiers are allowed into certain groups..... nope, not my idea of fun or fair.
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