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Another Ach Thread (You Wanted Proof?) I Have A Video


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#21 Mcgral18

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Posted 20 August 2015 - 04:58 PM

View PostDjPush, on 20 August 2015 - 02:50 PM, said:



The thing is: excess damage is supposed to carry over to the next componant. It doesn't. That is part of the reason why these things are so durable (in my opinion).

View PostDarthRevis, on 20 August 2015 - 03:20 PM, said:




Yea only 50% transfers and with the spread of SRM only a few hit that things ST, so only a few missiles get transferred to CT and then it gets cut in half.


the 3rd and 4th volleys mainly hit the wall and its arm...and it was not detroyed by then so no dmg was transfered.

They have good hit boxes mixed with shooty it reg....its really not hard to kill him.
He claims he put 5 volleys into the center....only about 2 hit center and only about 60% of those missle even hit CT.


Moral of the story is SRMS are not so good.


60% (and 80%) reduction actually, it was increased. 0.86 damage per missile.

Only iffy volley in there was the 40 second one. Rest made sense, in that they hit the wall, missed, or hit the arm.

#22 Gas Guzzler

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Posted 20 August 2015 - 04:59 PM

I think some MLs and a PPC to the left leg would have been the hot ticket here guys. Case closed.

#23 Deathlike

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Posted 20 August 2015 - 05:01 PM

The moral of this story... aim for the legs... ON ALL LIGHTS.

#24 xMintaka

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Posted 20 August 2015 - 05:03 PM

View Postbad arcade kitty, on 20 August 2015 - 04:58 PM, said:




with those numbers, especially w/l numbers it's either group queue drops were your group matters more than your mech or way too few games to have the proper stats


I solo exclusively. The w/l is off, yes. I'm sure as I play more it will drop. But the stats are with a comparable amount of games in both. The K/D is the main thing here. My next closest are below 3 K/D. My overall is 1.7, I die a lot. Yet with the Cheetah I've only died in one game we didn't lose. Every other death has been me as the last or one of the last left alive.

It takes hits far better than a 30 tonner should. Due to quirks and possibly bugged hitboxes along with people NOT SHOOTING THE GODDAMN LEGS.

#25 XxXAbsolutZeroXxX

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Posted 20 August 2015 - 05:05 PM

View PostLunatech, on 20 August 2015 - 04:56 PM, said:

FS9-S 1.5 w/l 2.17 KDR
ACH-Prime 3.14 w/l 7 KDR (!)


Posted Image

Bow before my DOA mechs, puny ACH!!

Edited by I Zeratul I, 20 August 2015 - 05:06 PM.


#26 1453 R

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Posted 20 August 2015 - 05:12 PM

View PostDino Might, on 20 August 2015 - 03:27 PM, said:


I can make anything look easy to kill when I'm in a Direwolf

Do it in something like a Blackjack or Adder or other mech that is in the usable but definitely not OP category.
Do it in a Locust and I'll come find you for lessons.

Seriously, the ACH gives me fits, and it's not because there's any glitch. It's just too good in every category that matters. It's not a bug issue, it's a "we designed a mech that's too good compared to its peers" issue. You can see that on paper, and the fact that those paper stats translate directly into excellent game performance. It's hard to argue that the mech is not broken. Seriously, I have seen ZERO good arguments as to why the ACH is not a problem. All I can hear is, "it's only a little better than the FS9." Seriously? That's the benchmark?


The main issue, Dino, is that nobody's willing to talk about reasonable things to do. Most folks want to render the thing down to Adder levels of total pointlessness.

As I recall, your prferred plan was to investigate the machine for actual hitbox discrepancies (good, though I would not be shocked if it was discovered that the hitboxes weren't as utterly absent as everyone thinks), remove the 'Mech's quirks (also good, and something most Clan pilots can agree to), and finish by WTFpwnooblerate-balls-out-guns-first-fix-bayonets-men megagagglegiganerf murderkilling the Clan small lasers so that they're 'equivalent', to the utterly, disgustingly useless Sphere small lasers.

It's that last one that Clan pilots aren't going to really go for, man. We like having small lasers that are actually good. Most of us would be very happy if you guys got small lasers that were actually good - good small lasers make for a much better balance of weaponry to choose from and allows players to strap lightweight, low-impact knife-fighting weapons on 'Mechs like the Cheetah with next to no pod space and still come out with a good machine.

Rendering Clan small lasers into the same sort of nonweapons as flamers, single machine guns or Sphere small lasers is a no. Failing that, what else would you do to the Cheetah?

#27 Iron Pete Chiwalski

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Posted 20 August 2015 - 05:19 PM

View PostMcgral18, on 20 August 2015 - 04:58 PM, said:


60% (and 80%) reduction actually, it was increased. 0.86 damage per missile.

Only iffy volley in there was the 40 second one. Rest made sense, in that they hit the wall, missed, or hit the arm.




I agree, and if you stop it at the moment of impact (before the fireball that obscures everything) you can see even then only about 1/3 of the missiles hit center torso.
Posted Image
the rest hit the already destroyed right side torso, and leg area

#28 Fate 6

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Posted 20 August 2015 - 05:19 PM

One video, and you're using SRMs. We all know SRMs have the worst hit reg of anything in the game

#29 Deathlike

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Posted 20 August 2015 - 05:25 PM

View PostFate 6, on 20 August 2015 - 05:19 PM, said:

One video, and you're using SRMs. We all know SRMs have the worst hit reg of anything in the game


Simplified for truth.

Edited by Deathlike, 20 August 2015 - 05:26 PM.


#30 Screech

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Posted 20 August 2015 - 05:25 PM

There is a lot of 3 in there but I would add a 4 in there as well, SRMs are pretty bad for what they are suppose to be.

#31 Kilo 40

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Posted 20 August 2015 - 05:28 PM

View PostEboli, on 20 August 2015 - 02:38 PM, said:

There are so many complaints about this particular mech that this has to mean something in itself.


Maybe, were it not for the fact that people were complaining about it, and named it the "arctic cheater" long before it was even released.

#32 Spr1ggan

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Posted 20 August 2015 - 05:31 PM

My cheetah dies just as fast as any other mech against players from EmP and CSJx etc.

#33 Revis Volek

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Posted 20 August 2015 - 10:14 PM

View PostSpr1ggan, on 20 August 2015 - 05:31 PM, said:

My cheetah dies just as fast as any other mech against players from EmP and CSJx etc.



I died from a AC20 to the back yesterday in my ACH....they even cheered.

#34 STEF_

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Posted 20 August 2015 - 10:37 PM

View PostLunatech, on 20 August 2015 - 04:56 PM, said:


In my experience it's a LOT better than the FS9.

FS9-S 1.5 w/l 2.17 KDR
ACH-Prime 3.14 w/l 7 KDR (!)


Maybe it's me having improved. But I perform consistently better with the Cheetah than I do in any other light. More kills, less deaths, more wins.


The "magic" of xl engine. The more you survive the more you can kill and dmg.

I also have this stats; and I want to thank people with bad aim, people that aim for torso instead of leg, and also people using srm :)

Meanwhile when I meet competent pilot, (when I see that he is aiming at my legs), I run away, otherwise my ach would die esactly like any other light:

#35 spectralthundr

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Posted 20 August 2015 - 10:40 PM

View PostDjPush, on 20 August 2015 - 02:22 PM, said:

I keep seeing in the forums: "Where is the proof? Show us a video, or it didn't happen." Here is the best one I could find. I don't know if it justifies the claims people are making of the mech being god like. Myself? I don't know what to say about the ACH. Haven't piloted one. I do come across them a lot. So I will say this: If it is not the mech people claim then why is it the only light on the field? Also, it is the top damage scoring mech in almost every match (I have played). They repeatedly out perform the assaults and heavies with 600-900 damage with most of the team kills. Here is a clip from Monday night:


You be the judge.

A.) Lurn 2 aim
B.) Hit reg
C.) invincible mech


LOL I'm not sure which if your group said it, but that "I teleport through time Mother F***Kers!" had me rolling.

#36 Sarlic

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Posted 20 August 2015 - 10:58 PM

View Post1453 R, on 20 August 2015 - 05:12 PM, said:


The main issue, Dino, is that nobody's willing to talk about reasonable things to do. Most folks want to render the thing down to Adder levels of total pointlessness.

As I recall, your prferred plan was to investigate the machine for actual hitbox discrepancies (good, though I would not be shocked if it was discovered that the hitboxes weren't as utterly absent as everyone thinks), remove the 'Mech's quirks (also good, and something most Clan pilots can agree to), and finish by WTFpwnooblerate-balls-out-guns-first-fix-bayonets-men megagagglegiganerf murderkilling the Clan small lasers so that they're 'equivalent', to the utterly, disgustingly useless Sphere small lasers.

It's that last one that Clan pilots aren't going to really go for, man. We like having small lasers that are actually good. Most of us would be very happy if you guys got small lasers that were actually good - good small lasers make for a much better balance of weaponry to choose from and allows players to strap lightweight, low-impact knife-fighting weapons on 'Mechs like the Cheetah with next to no pod space and still come out with a good machine.

Rendering Clan small lasers into the same sort of nonweapons as flamers, single machine guns or Sphere small lasers is a no. Failing that, what else would you do to the Cheetah?


I got each post documented with video and breakdown of the video. Sometimes the misses are totally legit. Other times it's sure is wonky leaving some questions behind.

Since no one follows (apart from few) the big runnings threads i took my quotes from over there:

http://mwomercs.com/...ost__p__4620814

View PostSarlic, on 13 August 2015 - 12:44 PM, said:

That's no drawback.

They're still little pancakes to hit. Tested it out on their upper body parts.
Remember: one gauss bullet is 15 damage and has the possbility to penetrate.


I think this is a ST hit, but it looked like the head. (No targ info, but clear hit)
Yo, XL, yo.
Posted Image


Posted Image
Rear/Hip hit. (Open rear) Especially the later where i targetted the ACH. Take a look on the paperdoll.
From 31% to 27%. The rest is done by SML from 27% and down and blew arm off. My hit was either hip or rear. Open rear should have caused instant death.

You can see it has the slim profile to their advantage.


http://mwomercs.com/...ost__p__4622858

View PostSarlic, on 14 August 2015 - 02:57 PM, said:

Problem is that the Clanners got what they wanted. True wet drream. A overquirked mech who has such a tiny profile to withstand decent firepower.

We all knew this would happen before the release.

Tahribator made a excellent post what's wrong with it.

Posted Image

Posted Image

I have been exclusively trying to hit the ACH on the torso's. With armlock off it's ridiculous hard to focus your lasers on the upper torso due it's extreme tiny torso. You will spread all over the place as it should. As shown in picture two.

With armlock a full Alpha a shown in the first picture should have gotten him if not my ballistic crosshair packed with SRMs was just off guard with about less then one mm.

Posted Image


You see; Due that beautiful ridiculous speed of our current gameplay you will spread damage around the mech.

This is why everyone aims for the legs. Above that: don't bother.

You could still see the glowing parts where i hit the ACH on it's CT and ST.

Posted Image

A bullet from my gauss rifle took a ST out .

I prefer using ballistic on the upper torso then lasers. Because for obvious PP DMG reasons.

What annoys me is the fact that i got the laser and SRMs (Look at the impact animation) spread on the CT, the CT shows a hit, but the armor on the CT is not affected as shown in the last picture.


Pause also at 0.09 or 0.12. Excellent example how my lasers wraps around the legs and suddenly pops back in full view.

Anyone who's still says with a steel face that the extreme tiny hitboxes on the AC is fine is a person who i don't take serious. Period.

I think it's a justified solution to remove the buffs on the legs due it's super tiny hitboxes. Atleast in my opinion.


Follow up
http://mwomercs.com/...ost__p__4634412

View PostSarlic, on 20 August 2015 - 01:43 AM, said:

I was very unlucky to be caught up by 3 lights and a medium.

http://youtu.be/e2ZlPgd7mkc

Allright. Let's make a breakdown of the event.

Breakdown of the Artic Cheetah:
Posted Image

*I instant noticed something was odd with this one. It took longer to make a damage reg out of it. Sidetorso lights up, as intended. Damage shows being applied by the outside being lighted up. But there's a small tight space where it doens't reg between head and torso components in a fraction of seconds. Untill i get registration on his joint on one of his joints from shoulders to arm.

Last spread is between the legs due arm pitch limitation. (See the last section about lasers goung through)

Posted Image

Gauss hit from 77% to 73%. Front load. I am sure the stats of the gauss rifle is known to the Community. There should be atleast a breach. Yet it didn't. (With range being a exception) Look carefully at the paperdoll.

Max is 27 front points on the CT, without frontloading on the ACH Prime.

The Firestarter
Again another gauss shot full on the head component:

Posted Image
From 72% to 62% of health. Including laser damage.

Working as intented. Stripped armor on the head component. Paperdoll shows exactly what i hit with the ballistic weapon.
Next thing, the same Firestarter.

Posted Image Rear gauss shot.
Firestarter rear is 14 pps without backloading. Or 10 pps in rear torso's if that matters.

Allright. Let's move on: Then his friendly buddy, another Firestarter turns up:

Posted Image
Thanks to perfect convergence the damage should have be instant.
Medium lasers: 5 damage spread from CT to ST due the Firestarters movement and the SRM 6 do 12.90 damage(!) each which should have gotten atleast a good chunk out of it.

The last one at 2.13 mark is the same Artic Cheetah not really worth to mention the damage as i was spreading around and couldn't decently hit him because of his JJ- thrust. But the paperdoll is worth to mention because of my earlier actions it seems to have hardly affected him where he first started at 77% health down to 73% and now 68% due a teammembers probaly stripped one of his legs.

Granted: This was not the best place to encounter them on hills. Ouchie.. but hey for what's worth i tried my best.

Again, exclusively trying to aim above the legs for my own experiences. Hope this clears things more up. I was on the EURO servers as usual.


Something else worth to mention, which alot of people seems to forget:

In my opinion the Artic Cheetah has almost zero, nada, none drawbacks. The exception of most heard excuse is "It's a light!!!!!!"

Well good for you powercreep, but it has
  • Well scalled
  • Tiny profile
  • Good hitboxes (Judge above- or not)
  • JJ
  • ECM
  • Amazing speed & Firepower
  • Both Endo & Ferro-Fibrous internals and armor
  • Quirks...(!)
Due (high differences in gameplayspeed the well scaled, extreme tiny hitboxes on the Artic Cheetah it has everything what a powercreep wants. You can judge all you want but this is powercreeping on top level when you say the drawback it's a light with features of Rambo.



Posted Image

Or from a other breakdown:
Posted Image

From the original breakdown:
Posted Image
(Note: i took the head aswell, just for showing how the shape is very different)


I want to say that when you are effectively trying to encounter a Artic Cheetah you tend to spread laser damage all over the place. Between the legs or arms with lasers and even ballistics making it way more ineffective is not a uncommon thing as shown in this video:

The crosshair is not always right where you aim at! (Always keep this in mind...)

As named above the speed differences between a regular Assault and a Artic Cheetah can measure up to 76,1 km/h difference! This is insane to name it.

Best thing is as alot of people have been pointed out is to aim for the legs. As it should. BUT easier said then done... i know!

Another thing i noticed is that ping, lag and serverload is affecting gameplay aswell. I assume i am not the only one in this. Sometimes they're extremely though to hit with high ping and then you see one in a lower ping and its much easier. Wonky for sure.

In my opinion they should remove the goddamn buffs and it will be fine as it already has all the capabilities of every clanners wet dream.

This is my last post about the Artic Cheetah and wish everyone good luck what your judgement may be upon reading this.

Thanks for reading.


I do not call for instant nerf to nerf it into useless. But my opinion stand where it is. Remove the buffs and we're good.




#37 sycocys

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Posted 20 August 2015 - 11:05 PM

View PostTriordinant, on 20 August 2015 - 02:57 PM, said:

First it was the Spider, then the Firestarter and now the Arctic Cheater. Whatever it is they're doing wrong, they probably don't know (or don't care) because they do it over and over again.

They do it purposefully to sell the mech packs to people that want an advantage before it gets nerfed.

#38 Charronn

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Posted 20 August 2015 - 11:10 PM

It is way op.Anybody that says otherwise is delusional.
Very hard to kill,ecm.It takes way too much damage for a light.
How many times in a game the Cheeter is the last mech on the other team.
Needs a rework on the hitboxes.

#39 Sarlic

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Posted 20 August 2015 - 11:19 PM

There's another thing in would like to note. 0.42 mark. When DJ closes on him in around the second or third SRMs shots he is too close at the target. The SRMs tend to go straight ahead if you would have kept distance as you did around the first (and second?) SRM salvo it would be due CoF a hit.

With closing in on face hugging level the salvo hit most of his right bodyparts. You could see the glowing. Then again, with a red cherry CT open internals, one or two missiles from first salvos should have been enough to take your target down.

Edit: weird self quote

Edited by Sarlic, 20 August 2015 - 11:36 PM.


#40 Praehotec8

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Posted 21 August 2015 - 12:04 AM

View PostKiiyor, on 20 August 2015 - 03:47 PM, said:

SRM's are garbage against lights. They are the worst weapon system against them. They never concentrate damage against such a small target, even at point blank range.

I don't see anything wrong there. The missiles spread to each edge of the mech's silhouette and then some, and some of those volleys were aimed at the arms.


So basically, what you are saying is that SRMs need to be better? Because if so, I agree.





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