Flyby215, on 20 August 2015 - 08:27 PM, said:
Okay, so there's a new Elo system in town. Great! However, exactly how am I supposed to level new mechs under this new system?
This is merely a small sampling of my evening.
Just like everyone else, a bit slowly first, then as you level the 'mech up, find a build you like, and get used to piloting the new chassis, more speedily as you go on.
Don't be silly.
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I repeatedly commented on the fact that I was upset having to compete with a non-meta, non-masterered, lore-based, passionate and/or for fun mech (as is the mech I normally play) and am being placed against competitive-based teams running [mastered] competive mechs. I was told more than once, that my new Elo/PSR was based on my "potential".
GOOD NEWS! As you lose you'll fall further down the tiers, and eventually be out of reach of the upper tiers.
At that point, even if you truly are only an 'average' player, you'll be able to have regular high scoring matches.
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I don't care that my finest mechs may be able to compete with the top teir teams; my finest mechs are not meta (despite some people telling me that the Jester is meta, which I think is *explicit*).
Don't worry about meta. People who rely on 'meta' are typical auto-epeen-felators looking for that ego boost...
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Put simply, I do not want to play competively. I have always, and continue to do so, play mechs that I feel are fun, worth leveling, lore based, and/or passionate about (i.e. Catapult, Stalker). I am trying to level Awesomes right now, but it is being placed in an Elo/PSR grouping that was likely based upon my Stalker Elo (a mech which I am passionate about, and have 2,000+ matches played on) yet I am being placed in matches where my non-mastered Awesome has no/little chance at all, and I am a serious detriment to my team no matter how hard I try.
If you're talking about the public queue, that's not the 'competitive' arena. Yes, you might be being placed against and with players who are competitive, but, the public queue can never really be 'won' or 'lost'.
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In a properly balanced game, an Awesome should not be at a disadvantage to a Dire Wolf if both players are of equal skill in their respective mechs; just because one can afford a heavier mech, should not make said player better than a fellow player of equal skill level. If I am actually among players of my skill level, according to Elo/PSR, then my Awesome should be at least reasonably competitive against a Dire Wolf.
Now you're stepping into the realm of Clan OP'ness vs. IS lesser tech. That difference is supposed to be there, but can't be managed in any realistic way in the public queue because the public queue HAS to be 12v12 (with a theoretical 50/50 chance that BOTH sides will end up with a mix of Clan and IS builds dropping).
As an aside, I think the only way 'balance' could be achieved is with a fully implemented heat affects table, however, that's a whole other conversation.
Ultimately, if you're playing an IS 'mech like an Awesome in the public queue, you will suffer issues with it, regardless of it being leveled or not. It has a very large visual silhouette and given the limitations of survivability with XL engines, you're having to figure out, do you want to move at a reasonable speed with only a small bit of fire power, or do you want to move a lot slower but at least have an alpha that might do some damage.
I'm glad I finished leveling my Awesome BEFORE the Clans were introduced, it's a fugly situation, but ultimately one of your own choosing, but unfortunately your choice to do so happens to be at a distorted portion of the life cycle of this game.
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But it is not. This new system has decided to repeatedly place my un-mastered Awesome against the finest comp teams that MWO has to offer. Under the confines of the old system, I could easily wave off a nasty loss as a one-off [two/three-off], then make it up with a win [or more] in the next match(es). With the old system, I could reasonably expect to encounter players against whom my [un-mastered] Awesome would be of reasonable capability. Now, every match includes a competitive team on the opposing side. Occasionally, there is a competitive team on my side, counter-balanced by a similarly strong team on the opposing side, negating any opportunity I may have had for a good match.
This is not fair.
I am not the only player encountering this problem.
I hope PGI appreciates who they are affecting. I own a Gold mech, non-stop premium time for well over a year, several mech packs, and the desire to buy more mech packs in the future. Yet, I, among several others in my spending/playing habits, are suffering, severely, from the new Elo/PSR change. I hope others continue to speak up as well.
<sigh>
I suppose all this really indicates is that you're at a minimum, ranked Tier 3. Don't worry, you keep losing and you'll eventually get to a point where you won't be seeing them any more...