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Arctic Cheetah Balance Changes Coming Sep 8Th


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#61 bad arcade kitty

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Posted 02 September 2015 - 09:32 PM

dequirked cheetah

Posted Image

#62 Eboli

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Posted 02 September 2015 - 09:33 PM

lol lol lol the last three four (got ninjaed) posts ^^^

Edited by Eboli, 02 September 2015 - 09:34 PM.


#63 Summon3r

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Posted 02 September 2015 - 09:36 PM

View PostI Zeratul I, on 02 September 2015 - 02:25 PM, said:



LOOOOOOOOOOL fs9 isnt very powerful either..... glad i didnt buy wave 3

#64 DAYLEET

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Posted 02 September 2015 - 09:43 PM

View Postbad arcade kitty, on 02 September 2015 - 09:32 PM, said:

dequirked cheetah

Posted Image

It might look sad but a wet cat is a hairy ball of claws made of pure hatred and violence, so ill wait before i celebrate the nerf ;)

#65 Serpieri

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Posted 02 September 2015 - 09:45 PM

View PostSummon3r, on 02 September 2015 - 09:36 PM, said:


LOOOOOOOOOOL fs9 isnt very powerful either..... glad i didnt buy wave 3


Buying stuff in MWO will always be a double edged sword.

#66 Chuck Jager

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Posted 02 September 2015 - 10:17 PM

I set up my stormcrow with 2 clplas and 4 csmplas and went cheetah hunting. I took out one and then got a Raven. The last ACH I was not able to get one leg from yellow to blown. The pilot got my and then three other team mates. He was a great pilot, and I am not sure about the other pilots. I am pretty sure if it was a Firestarter he would not have gotten past my cheese build.

Yes, I do know how bad many folks are with lasers while I watch spray everything but the legs. I also know that with this build I am able to leg any other light with 1-2 alphas. (yes I am well aware of the pay back is hell the Stormcrow is suffering, fight cheese with cheese etc etc)

But the cheetah feels like fighting the hitboxes of a spider with the punch of the splas firestarter and the range of the mplas firestarter. Removing the quirks is not a "nerf" it is a good balance.

#67 anonymous161

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Posted 02 September 2015 - 10:22 PM

You would think by now this whole nerf/buff bs would be done by now. Over 3 years and they still dont know how their game runs well enough to know how a mech will perform. This is why I dont spend money on stuff like premium anymore and I regret purchasing the ach and shadow cat they just aren't that amazing

#68 aniviron

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Posted 02 September 2015 - 10:28 PM

View PostXetelian, on 02 September 2015 - 02:52 PM, said:

Whats the over/under that nerfing light mechs is a thing?


The Mist Lynx actually had its quirked toned down during the "iterative quirk pass" a few months back. Yes, you're reading that right, the Mist Lynx got nerfed. That's not a typo, it's a real thing that happened.

I feel like, given that state of affairs, the least they can do is tone down the ACH a bit.

#69 Appogee

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Posted 02 September 2015 - 10:30 PM

I have levelled 4 of them.

And yes, a nerf is sorely needed.

#70 Stelar 7

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Posted 02 September 2015 - 10:31 PM

View PostI Zeratul I, on 02 September 2015 - 03:31 PM, said:


1. An arctic cheetah with full armor has 8 tons of empty pod space.
2. ECM weighs 1 ton, that's 1/8th of available tonnage.
3. ECM is thus 12.5% of total available space.
4. That's the ACH ECM malus, 12.5% less available tonnage for weapons / equipment.

On a broader scale.

1. A firestarter with max engine and armor has around 10 tons of available space.
2. 10 tons compared to the ACH's available 7 tons with ECM, that's near to a 50% advantage.
3. The arctic cheetah has ECM, and the firestarter has near to a 50% advantage in available tonnage. That makes them extremely close to being balanced.


Really?! Because ton for ton IS and Clan equipment.... C'mon you gotta be trollin.

#71 Spr1ggan

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Posted 02 September 2015 - 10:35 PM

View PostAppogee, on 02 September 2015 - 10:30 PM, said:

I have levelled 4 of them.

And yes, a nerf is sorely needed.

So have i and it wasn't OP against good players. Worked wonders against bads and sprayers though. Couldn't just wash lasers all over and around my mech and pray that it got an ST like with IS lights.

Can count on one hand how many times i had issues with Cheethas while levelling Panthers as well. And surprise surprise the ones that caused me issues were being piloted by good players that i recognised.

#72 WrathOfDeadguy

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Posted 02 September 2015 - 10:52 PM

Debuff the Cheetah (does it really count as a nerf when all they're doing for a start is taking off the quirks, which are not innate to the chassis?) and PGI might just restore the wider variety of lights we very briefly saw driving around after the HSR fix that made FS9s start taking damage properly.

If it still overperforms, then smack it again- else buff the other lights to compensate. It makes no sense whatsoever to have twelve different types of light 'Mechs in the game when only two of them are regarded as competitive... and apart from a few people who are either in denial or lying through their teeth to defend their favorite toy, it's pretty clear which one needs to be taken down a peg to give the rest a chance to play on reasonably even terms.

#73 Appogee

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Posted 02 September 2015 - 11:07 PM

View PostSpr1ggan, on 02 September 2015 - 10:35 PM, said:

So have i and it wasn't OP against good players.

Nothing is. A good player can get a good score in most Mechs. But balance relates to all players, not just the good ones.

Cheetah's hitboxes are broken. That's the main issue. I benefit from it when I'm piloting one, and I suffer from it when I'm trying to kill one.

The game will be better for everyone once Cheetah is less invulnerable.

Edited by Appogee, 02 September 2015 - 11:12 PM.


#74 Tapdancing Kerensky

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Posted 02 September 2015 - 11:15 PM

As someone who has mastered and enjoyed the Arctic Cheetah immensely, and also laughed extensively at people complaining about it...

It's a fair cop really. I'd still happily use it even if ALL the quirks were stripped off completely.

If I compare it to my old faithful Ember that robot did pretty well with pretty minimal perks so.... eh. I can't see a nerf being a bad thing.

I'm still going to laugh to butthurt heavies & assaults who die to lights though. If I can get a positive K/D ratio in my urbie then you can bet I'm still going to do well in my ECM ACH.

Oh - any amount of nerfs won't change the fact that if a light 1v1s you and you're driving a heavy you are probably a Bad Pilot. I used to eat them up in my wub-wub grasshopper so you know, do better. Or run them down in a Cauldron Born while you're pumping 50 damage into their backs every few seconds. It's not rocket science.

Edited by DancingShade, 02 September 2015 - 11:24 PM.


#75 Spr1ggan

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Posted 02 September 2015 - 11:24 PM

View PostAppogee, on 02 September 2015 - 11:07 PM, said:

Nothing is. A good player can get a good score in most Mechs. But balance relates to all players, not just the good ones.

Cheetah's hitboxes are broken. That's the main issue. I benefit from it when I'm piloting one, and I suffer from it when I'm trying to kill one.

The game will be better for everyone once Cheetah is less invulnerable.


It's already been proven not to have broken hitboxes.

#76 Juodas Varnas

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Posted 02 September 2015 - 11:29 PM

Good.
Cut off its bal... Uhh, quirks. All of them.

Firestarter too, while you're at it. ^_^ (Give it some Flamer quirks, instead :P )

Edited by Juodas Varnas, 02 September 2015 - 11:31 PM.


#77 Tapdancing Kerensky

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Posted 02 September 2015 - 11:30 PM

Yup, people are pretty quick to blame anything other than their own aiming skills when it comes to missing a hitbox.

^ Just remove all quirks from the game, problem solved.

Edited by DancingShade, 02 September 2015 - 11:30 PM.


#78 Widowmaker1981

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Posted 02 September 2015 - 11:31 PM

View PostDeathlike, on 02 September 2015 - 02:41 PM, said:

If it's just removal of the quirks, it's not exactly impressive (because those quirks weren't needed in the first place).


While i agree they werent needed, removing them is all that is needed.

Id also suggest keeping the heat gen quirks but moving them all to the C LT so you actually have a choice to make - ECM or heat efficiency.

#79 Prof RJ Gumby

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Posted 02 September 2015 - 11:34 PM

View PostSpr1ggan, on 02 September 2015 - 10:35 PM, said:

So have i and it wasn't OP against good players. Worked wonders against bads and sprayers though. Couldn't just wash lasers all over and around my mech and pray that it got an ST like with IS lights.


So new guys, 'bad players' and average joes are not allowed to have a balanced gameplay? Those 'scrubs' can do more or less fine on their own tier, unless when they meet another 'scrub', only in ACH, and then - miraculously - the effects of their lack of skill get tripled. 'Scrubs' in ACH don't need much skill to do fine in their tier, just move&shoot and things are going to be fine, but 'scrubs' not in ACH should l2p or get used to getting rekt by 'scrubs' in ACHs?


View PostAppogee, on 02 September 2015 - 11:07 PM, said:

Nothing is. A good player can get a good score in most Mechs. But balance relates to all players, not just the good ones.

Exactly.


View PostAppogee, on 02 September 2015 - 11:07 PM, said:

Cheetah's hitboxes are broken. That's the main issue. I benefit from it when I'm piloting one, and I suffer from it when I'm trying to kill one.

Not broken technically, just smaller than on anything with comparable firepower and/or overall hit points. That's still unbalanced though.

It's also quite hard to kill a spider, but then, it is equally hard for spiders to actually damage other mechs properly with those puny weaponry. This is why there is no rage against spiders.

View PostAppogee, on 02 September 2015 - 11:07 PM, said:

The game will be better for everyone once Cheetah is less invulnerable.

Yep. A shame that a few of "I have a good aim and don't give a F about anybody with worse aim than me" guys can't see past their own noses.

Edited by Prof RJ Gumby, 02 September 2015 - 11:39 PM.


#80 Spr1ggan

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Posted 02 September 2015 - 11:45 PM

View PostProf RJ Gumby, on 02 September 2015 - 11:34 PM, said:


So new guys, 'bad players' and average joes don't are not allowed to have a balanced gameplay? Those 'scrubs' can do more or less fine on their own tier, unless when they meet another 'scrub', only in ACH, and then - miraculously - the effects of their lack of skill get tripled. 'Scrubs' in ACH don't need much skill to do fine in their tier, just move&shoot and things are going to be fine, but 'scrubs' not in ACH should l2p or get used to getting rekt by other 'scrubs'?



Exactly.



Not broken technically, just smaller than on anything with comparable firepower and/or overall hit points. That's still unbalanced though.



Yep. A shame that a few of "I have a good aim and don't give a F about anybody with worse aim than me" guys can't see past their own noses.


You mean all those people that accuse everyone piloting good mechs of using a crutch should have PGI alter balance for them as a crutch. Sounds great, no really.

Also lol at the not broken "technically". It's hitboxes are where they should be on the mech.





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