This Game Is Bad. Angry Rant.
#1
Posted 02 September 2015 - 02:34 PM
So here you are.
Quirks: As expected, they created a series of must have mechs, reduced variety drastically, and reduced TTK (unless you were one of the super quirked ones with 30-80 additional hit points)
Knock downs: The lack of these are what cause light mechs to just leave the throttle open regardless of anything, giving them all of the advantages of speed (hard target, lag shield, engagement range control, etc...) without any of the risks (what happens to any metal construct that runs into a mountainside or another metal construct traveling 95 miles per hour.)
Arcade Level: Call of Duty
Convergence: Mechs look like they are pounding ground (shoulders move and everything) and yet the lasers and guns all perfectly line up with with the reticle at all. Even Call of Duty and Battlefield have weapon sway tied to movement, can you not even do a reticle sway?
Economy: This game economy makes no sense. There is no spending required, only surplus gain. (The rate of gain being too good or poor depends on the patience of the individual.)
A socialist's wet dream: Doing whatever you want, with no costs. (Really Free!)
People are going to run out of things to buy.
Advancement: There is little advancement in this game.
New Player:
You pick a mech. (ANY MECH YOU CAN PAY FOR)
You get it to standard. (Mastered efficiency)
Veteran player:
You pick a mech. (ANY MECH YOU CAN PAY FOR)
You get it to standard. (Mastered efficiency)
Can you spot the difference?
Community Warfare Title, now with mechbays!: And if I don't?
Community Warfare:
No reason to take planets.
No map variety. (Left, right, or maybe middle gate.)
No Diplomacy. (-MS- chooses faction based on the mechbays at level 6, or a whim.)
Boils down to a public queue with pure-tech dropship game mode.
ECM: This abomination is an "information warfare" god mode, with on/off switches.
On:
Attaching it to your mech.
Having more around than the counters.
Off:
BAP (more than ECMs)
TAG (facetank them, with a red line leading back to you.)
NARC (hope there is only one ECM)
Information Warfare:
Have ECMs (or have more ECMs than the enemy.)
Blob around until you find them.
LRMs: Feast or Famine
Feast:
No cover within 200 meters.
No ECM. (Or more local BAP than their ECM)
Target is potato.
Famine:
Cover available.
Target has ECM (or multiple ECMs)
Target is not potato.
I could go on, but I think I'll end with this:
I've offered comprehensive suggestions to tackle all of these issues. I've seen dozens, if not hundreds of reasonable suggestions for fixing these issues- however if it is not easy, or within the warped vision of the creator (ECM) it is just swept under the rug as though it will go away.
Russ Bullock, I've not forgotten the player council you promised almost a year ago. It is pity that you have.
http://mwomercs.com/...64#entry3715964
#2
Posted 02 September 2015 - 02:39 PM
#3
Posted 02 September 2015 - 02:41 PM
#4
Posted 02 September 2015 - 02:44 PM
Livewyr, on 02 September 2015 - 02:34 PM, said:
http://mwomercs.com/...64#entry3715964
To be fair, that was DOA before anything was discussed.
Just think about it for a moment as it would only give PGI "validity" in saying "you don't even know what you wanted".
#5
Posted 02 September 2015 - 02:44 PM
#6
Posted 02 September 2015 - 02:46 PM
Bishop Steiner, on 02 September 2015 - 02:44 PM, said:
I don't think that was ever officialized in any form.. I'm only going from what I'm told, so go figure.
I think we probably need to sit down on what ECM does and doesn't do (mostly to clear up certain levels of nonsense and lack of understanding - since there is no proper ECM tutorial yet for the masses) before we figure out what the objectives need to be.
#7
Posted 02 September 2015 - 02:46 PM
Livewyr, on 02 September 2015 - 02:34 PM, said:
Arcade Level: Call of Duty
The main thing bad about light mechs is their tendency to run directly through other mechs rather than collide. Having to turn a full 180° everytime a light runs through you like a ghost is one of the things that makes them so tough to deal with.
Livewyr, on 02 September 2015 - 02:34 PM, said:
Ever play World of Warships and wonder how battleships with antiquated World War II technology can bob up and down over waves without reticle sway?
#8
Posted 02 September 2015 - 02:47 PM
I've always considered the IS quirks the biggest pitfall of IS. With Clan tech for the most part, a med laser or guass is going to behave the same on any clan mech, but with all the quirks for IS from mech to mech, there's little normalization.
Each mech has it's own feel from heat, duration, to CD, and that makes swapping from mech to mech much less fluid.
Economy = sadface
LRMs = sadface
CW = grumpy face (it could be so much more with PVE and logistics)
#9
Posted 02 September 2015 - 02:49 PM
#10
Posted 02 September 2015 - 02:49 PM
Deathlike, on 02 September 2015 - 02:44 PM, said:
To be fair, that was DOA before anything was discussed.
Just think about it for a moment as it would only give PGI "validity" in saying "you don't even know what you wanted".
We had actually created a small council that was generally agreed upon by the informed forum-goers.
It was to the point where we were waiting on Russ to finalize the council. I was in contact with him on Skype, where he proceeded to blow smoke up my *** about wanting to get the new "Town Hall" meeting done before working with the council.
Then he never responded again. Worked for most players too.
Bishop Steiner, on 02 September 2015 - 02:44 PM, said:
"You the community decide how your going to present a proposal, nominate a peer that you feel has the best handle on this, put together your own player council whatever you like but present a proposal that your peers vote on."
From the post I linked in the OP.
#11
Posted 02 September 2015 - 02:50 PM
Deathlike, on 02 September 2015 - 02:46 PM, said:
I don't think that was ever officialized in any form.. I'm only going from what I'm told, so go figure.
I think we probably need to sit down on what ECM does and doesn't do (mostly to clear up certain levels of nonsense and lack of understanding - since there is no proper ECM tutorial yet for the masses) before we figure out what the objectives need to be.
Yup. Instead, people started running around politicking for some silly player council, cults of personality set up their agendas, every one argued....and no one bothered to notice that there never way a Council asked for....jsut a community initiative on how to fix ECM...... which never went anywhere.
Whether that was the intention (I believe it was) or not, no one can say definitively (shades of deflategate, lol?) but it certainly did demonstrate how far up their own butts most peoples heads were and how fractured a community was. And that no matter what they did to "fix" ECM..... a large portion of the playerbase was still going to cry.
Go figure.
#12
Posted 02 September 2015 - 02:51 PM
#14
Posted 02 September 2015 - 02:52 PM
Livewyr, on 02 September 2015 - 02:49 PM, said:
We had actually created a small council that was generally agreed upon by the informed forum-goers.
Respond to my post above and make an effort to show you're informed.
I'm not seeing it.
None of the points you tried to make in your OP were valid.
Edited by I Zeratul I, 02 September 2015 - 02:53 PM.
#15
Posted 02 September 2015 - 02:53 PM
I Zeratul I, on 02 September 2015 - 02:46 PM, said:
They take it a step further with RNG. Ever have a shell hit where you were pointed? (Even at close range...)
#18
Posted 02 September 2015 - 02:56 PM
Livewyr, on 02 September 2015 - 02:49 PM, said:
We had actually created a small council that was generally agreed upon by the informed forum-goers.
It was to the point where we were waiting on Russ to finalize the council. I was in contact with him on Skype, where he proceeded to blow smoke up my *** about wanting to get the new "Town Hall" meeting done before working with the council.
Then he never responded again. Worked for most players too.
That sounds like the PGI I'm used to.
My understanding from the thing that nothing happened (there was no actual council) and even if there was one (I'd have to dig through my PMs)... there was never any finalized meeting.
In other words... nothing happened.
Bishop Steiner, on 02 September 2015 - 02:50 PM, said:
Whether that was the intention (I believe it was) or not, no one can say definitively (shades of deflategate, lol?) but it certainly did demonstrate how far up their own butts most peoples heads were and how fractured a community was. And that no matter what they did to "fix" ECM..... a large portion of the playerbase was still going to cry.
Go figure.
ECM does need addressing (some people think it's fine, which is their opinion - while there's still a large section of people who don't even understand how it works and the interaction... far outweighing those that think it's OK IMO).
I'm not even sure what the comps think of ECM, outside of "being a scrub" if you aren't taking ECM in an ECM capable meta-mech.
Edited by Deathlike, 02 September 2015 - 02:57 PM.
#19
Posted 02 September 2015 - 02:57 PM
I Zeratul I, on 02 September 2015 - 02:52 PM, said:
Respond to my post above and make an effort to show you're informed.
I'm not seeing it.
None of the points you tried to make in your OP were valid.
And I am supposed to take you seriously?
Your comment on collisions is a different symptom, your WoWS argument was already crushed..
You are dismissed.
#20
Posted 02 September 2015 - 02:59 PM
Livewyr, on 02 September 2015 - 02:54 PM, said:
Your memory is short.
Your propaganda is flawed. We had a small number of self appointed jock sniffers lapping up Roland's slop, along with a few other vague proposals (Roland's was most detailed, yet when questioned about several flaws, the Diva mentality came to light instead of answers)
A handful of Forumwarriors appointing themselves spokepeople for the community ain't a community council.
Try again, counselor.
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